source: flair-dev/tags/0.0.2/include/FlairSimulator/Parser.h

Last change on this file was 34, checked in by Sanahuja Guillaume, 8 years ago

doc

File size: 1.4 KB
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1// %flair:license{
2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
4// %flair:license}
5// created: 2013/08/02
6// filename: Parser.h
7//
8// author: César Richard
9// Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11// version: $Id: $
12//
13// purpose: classe chargeant un XML decrivant une map
14//
15/*********************************************************************/
16
17#ifndef PARSER_H
18#define PARSER_H
19
20#include <Gui.h>
21#include <libxml/parser.h>
22#include <libxml/tree.h>
23
24namespace flair {
25 namespace core {
26 class Vector3D;
27 }
28}
29
30namespace flair {
31namespace simulator {
32class Parser : public Gui {
33
34 /*can create:
35 - cylinders: in y axis
36 - fixed cameras
37
38 */
39public:
40 Parser(Simulator *parent, int app_width, int app_height, int scene_width,
41 int scene_height, std::string media_path, std::string xmlFile);
42 ~Parser();
43
44private:
45 xmlDoc *doc;
46 std::string media_path;
47 Simulator *parent;
48 void processElements(xmlNode *a_node);
49 void processObjects(xmlNode *a_node);
50 void processParams(xmlNode *a_node);
51 irr::core::vector3df getMeshVect(xmlNode *mesh_node, xmlChar *param);
52 irr::core::vector3df getSceneVect(xmlNode *mesh_node, xmlChar *param,
53 bool isScale = false);
54 core::Vector3D getMeshVector3D(xmlNode *mesh_node, xmlChar *param);
55};
56}
57}
58#endif // PARSER_H
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