Last change
on this file was 13, checked in by Bayard Gildas, 9 years ago |
formatting script + include reformatted
|
File size:
1.0 KB
|
Line | |
---|
1 | // %flair:license{
|
---|
2 | // This file is part of the Flair framework distributed under the
|
---|
3 | // CECILL-C License, Version 1.0.
|
---|
4 | // %flair:license}
|
---|
5 | // created: 2013/03/25
|
---|
6 | // filename: SensorGL.h
|
---|
7 | //
|
---|
8 | // author: Guillaume Sanahuja
|
---|
9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
|
---|
10 | //
|
---|
11 | // version: $Id: $
|
---|
12 | //
|
---|
13 | // purpose: classe definissant un modele de capteur
|
---|
14 | //
|
---|
15 | /*********************************************************************/
|
---|
16 |
|
---|
17 | #ifndef SENSORGL_H
|
---|
18 | #define SENSORGL_H
|
---|
19 |
|
---|
20 | namespace irr {
|
---|
21 | namespace scene {
|
---|
22 | class ISceneNode;
|
---|
23 | class ISceneCollisionManager;
|
---|
24 | }
|
---|
25 | }
|
---|
26 |
|
---|
27 | namespace flair {
|
---|
28 | namespace simulator {
|
---|
29 | class Model;
|
---|
30 | }
|
---|
31 | }
|
---|
32 |
|
---|
33 | namespace flair {
|
---|
34 | namespace sensor {
|
---|
35 | class SensorGL {
|
---|
36 | public:
|
---|
37 | SensorGL(const simulator::Model *parent);
|
---|
38 | virtual ~SensorGL() = 0;
|
---|
39 |
|
---|
40 | protected:
|
---|
41 | #ifdef GL
|
---|
42 | irr::scene::ISceneCollisionManager *CollMan(void) const;
|
---|
43 | irr::scene::ISceneNode *Node(void) const;
|
---|
44 | #endif
|
---|
45 | private:
|
---|
46 | #ifdef GL
|
---|
47 | irr::scene::ISceneCollisionManager *collMan;
|
---|
48 | irr::scene::ISceneNode *node;
|
---|
49 | #endif
|
---|
50 | };
|
---|
51 | } // end namespace sensor
|
---|
52 | } // end namespace flair
|
---|
53 | #endif // SENSORGL_H
|
---|
Note:
See
TracBrowser
for help on using the repository browser.