source: flair-dev/tags/0.1.1/include/FlairSimulator/FixedCamera.h@ 82

Last change on this file since 82 was 50, checked in by Sanahuja Guillaume, 7 years ago

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1// %flair:license{
2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
4// %flair:license}
5// created: 2016/09/01
6// filename: FixedCamera.h
7//
8// author: Guillaume Sanahuja
9// Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11// version: $Id: $
12//
13// purpose: cclass for a fixed camera in the gui
14//
15/*********************************************************************/
16
17#ifndef FIXEDCAMERA_H
18#define FIXEDCAMERA_H
19
20#include "VisualizationCamera.h"
21#include <Vector3D.h>
22
23namespace flair {
24namespace simulator {
25
26class FixedCamera : public VisualizationCamera {
27public:
28 FixedCamera(std::string name,core::Vector3Df position,core::Vector3Df lookat=core::Vector3Df(0,0,0),float rotateSpeed = -3.0f, float zoomSpeed = .05f);
29 ~FixedCamera();
30
31 void animateNode(irr::scene::ISceneNode *node, irr::u32 timeMs);
32
33private:
34 irr::core::position2df RotateStart;
35 bool Rotating;
36 float rotateSpeed;
37 float zoomSpeed;
38 float fov;
39 irr::core::vector3df target,cameraAxeY;
40};
41
42} // end namespace simulator
43} // end namespace flair
44
45#endif // FIXEDCAMERA_H
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