1 | // %flair:license{ |
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2 | // This file is part of the Flair framework distributed under the |
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3 | // CECILL-C License, Version 1.0. |
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4 | // %flair:license} |
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5 | /*! |
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6 | * \file Vector2D.h |
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7 | * \brief Class defining a 2D vector |
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8 | * \author Guillaume Sanahuja, Copyright Heudiasyc UMR UTC/CNRS 7253 |
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9 | * \date 2013/05/02 |
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10 | * \version 4.0 |
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11 | */ |
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12 | |
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13 | #ifndef VECTOR2D_H |
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14 | #define VECTOR2D_H |
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15 | |
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16 | namespace flair { |
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17 | namespace core { |
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18 | |
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19 | /*! \class Vector2D |
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20 | * |
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21 | * \brief Class defining a 2D vector |
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22 | */ |
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23 | class Vector2D { |
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24 | public: |
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25 | /*! |
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26 | * \brief Constructor |
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27 | * |
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28 | * Construct a Vector2D using specified values. |
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29 | * |
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30 | * \param x |
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31 | * \param y |
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32 | */ |
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33 | Vector2D(float x = 0, float y = 0); |
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34 | |
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35 | /*! |
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36 | * \brief Destructor |
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37 | * |
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38 | */ |
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39 | ~Vector2D(); |
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40 | |
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41 | /*! |
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42 | * \brief Rotation |
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43 | * |
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44 | * \param value rotation value in radians |
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45 | */ |
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46 | void Rotate(float value); |
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47 | |
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48 | /*! |
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49 | * \brief Rotation |
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50 | * |
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51 | * \param value rotation value in degrees |
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52 | */ |
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53 | void RotateDeg(float value); |
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54 | |
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55 | /*! |
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56 | * \brief Norm |
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57 | * |
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58 | * \return value |
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59 | */ |
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60 | float GetNorm(void) const; |
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61 | |
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62 | /*! |
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63 | * \brief Normalize |
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64 | */ |
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65 | void Normalize(void); |
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66 | |
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67 | /*! |
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68 | * \brief Saturate |
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69 | * |
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70 | * Saturate between min and max |
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71 | * |
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72 | * \param min minimum Vector2D value |
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73 | * \param max maximum Vector2D value |
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74 | */ |
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75 | void Saturate(Vector2D min, Vector2D max); |
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76 | |
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77 | /*! |
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78 | * \brief Saturate |
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79 | * |
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80 | * Saturate between min and max |
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81 | * |
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82 | * \param min minimum Vector2D(min,min) value |
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83 | * \param max maximum Vector2D(max,max) value |
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84 | */ |
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85 | void Saturate(float min, float max); |
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86 | |
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87 | /*! |
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88 | * \brief Saturate |
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89 | * |
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90 | * Saturate between -abs(value) and abs(value) |
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91 | * |
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92 | * \param value saturation Vector2D value |
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93 | */ |
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94 | void Saturate(const Vector2D &value); |
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95 | |
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96 | /*! |
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97 | * \brief Saturate |
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98 | * |
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99 | * Saturate between -abs(Vector2D(value,value)) and abs(Vector2D(value,value)) |
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100 | * |
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101 | * \param value saturation Vector2D(value,value) |
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102 | */ |
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103 | void Saturate(float value); |
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104 | |
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105 | /*! |
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106 | * \brief x |
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107 | */ |
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108 | float x; |
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109 | |
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110 | /*! |
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111 | * \brief y |
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112 | */ |
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113 | float y; |
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114 | |
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115 | Vector2D &operator=(const Vector2D &vector); |
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116 | }; |
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117 | |
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118 | /*! Add |
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119 | * |
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120 | * \brief Add |
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121 | * |
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122 | * \param vectorA vector |
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123 | * \param vectorB vector |
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124 | */ |
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125 | Vector2D operator+(const Vector2D &vectorA, const Vector2D &vectorB); |
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126 | |
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127 | /*! Substract |
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128 | * |
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129 | * \brief Substract |
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130 | * |
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131 | * \param vectorA vector |
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132 | * \param vectorB vector |
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133 | */ |
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134 | Vector2D operator-(const Vector2D &vectorA, const Vector2D &vectorB); |
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135 | |
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136 | /*! Divid |
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137 | * |
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138 | * \brief Divid |
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139 | * |
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140 | * \param vector vector |
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141 | * \param coeff coefficent |
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142 | * \return vector/coefficient |
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143 | */ |
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144 | Vector2D operator/(const Vector2D &vector, float coeff); |
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145 | |
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146 | /*! Multiply |
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147 | * |
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148 | * \brief Multiplyf |
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149 | * |
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150 | * \param vector vector |
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151 | * \param coeff coefficent |
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152 | * \return coefficient*vector |
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153 | */ |
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154 | Vector2D operator*(const Vector2D &vector, float coeff); |
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155 | |
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156 | /*! Multiply |
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157 | * |
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158 | * \brief Multiply |
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159 | * |
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160 | * \param coeff coefficent |
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161 | * \param vector vector |
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162 | * \return coefficient*vector |
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163 | */ |
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164 | Vector2D operator*(float coeff, const Vector2D &vector); |
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165 | |
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166 | } // end namespace core |
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167 | } // end namespace flair |
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168 | |
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169 | #endif // VECTOR2D_H |
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