source: flair-dev/trunk/include/FlairSensorActuator/Ps3Eye.h@ 35

Last change on this file since 35 was 13, checked in by Bayard Gildas, 9 years ago

formatting script + include reformatted

File size: 1.1 KB
Line 
1// %flair:license{
2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
4// %flair:license}
5/*!
6 * \file Ps3Eye.h
7 * \brief Class for Ps3Eye camera
8 * \author Guillaume Sanahuja, Copyright Heudiasyc UMR UTC/CNRS 7253
9 * \date 2012/01/19
10 * \version 4.0
11 */
12
13#ifndef PS3EYE_H
14#define PS3EYE_H
15
16#include "V4LCamera.h"
17
18namespace flair {
19namespace core {
20class cvimage;
21class FrameworkManager;
22}
23namespace gui {
24class GridLayout;
25class DoubleSpinBox;
26class CheckBox;
27}
28}
29
30namespace flair {
31namespace sensor {
32/*! \class Ps3Eye
33*
34* \brief Class for Ps3Eye camera
35*/
36class Ps3Eye : public V4LCamera {
37
38public:
39 /*!
40 * \brief Constructor
41 *
42 * Construct a Ps3Eye.
43 *
44 * \param parent parent
45 * \param name name
46 * \param camera_index index of the camera, ie /dev/videox
47 * \param priority priority of the Thread
48 */
49 Ps3Eye(const core::FrameworkManager *parent, std::string name,
50 int camera_index, uint8_t priority);
51
52 /*!
53 * \brief Destructor
54 *
55 */
56 ~Ps3Eye();
57
58private:
59};
60} // end namespace sensor
61} // end namespace flair
62
63#endif // PS3EYE_H
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