source: flair-dev/trunk/include/FlairSimulator/Blade.h @ 94

Last change on this file since 94 was 94, checked in by Sanahuja Guillaume, 22 months ago

draw vrpn axis in simulator

File size: 1.4 KB
Line 
1// %flair:license{
2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
4// %flair:license}
5//  created:    2012/08/22
6//  filename:   Blade.h
7//
8//  author:     Guillaume Sanahuja
9//              Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11//  version:    $Id: $
12//
13//  purpose:    classe definissant une Blade
14//
15/*********************************************************************/
16
17#ifndef BLADE_H
18#define BLADE_H
19
20#include <ISceneNode.h>
21
22namespace irr {
23namespace scene {
24class IMesh;
25}
26}
27
28namespace flair {
29namespace simulator {
30class MeshSceneNode;
31class Model;
32
33class Blade : public irr::scene::ISceneNode {
34public:
35  Blade(Model *parent,
36        const irr::core::vector3df &position = irr::core::vector3df(0, 0, 0),
37        bool inverted = false, irr::s32 id = -1);
38
39  Blade(irr::scene::ISceneNode *parent,
40        const irr::core::vector3df &position = irr::core::vector3df(0, 0, 0),
41        bool inverted = false, irr::s32 id = -1);
42 
43  virtual void OnRegisterSceneNode(void);
44  virtual void render(void);
45  virtual const irr::core::aabbox3d<irr::f32> &getBoundingBox(void) const {
46    return Box;
47  }
48  void SetRotationSpeed(float value);
49
50private:
51  irr::scene::IMesh *pale;
52  irr::core::aabbox3d<irr::f32> Box;
53  MeshSceneNode *pale_1, *pale_2;
54  irr::scene::ISceneNodeAnimator *anim;
55};
56} // end namespace simulator
57} // end namespace flair
58#endif // BLADE_H
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