source: flair-dev/trunk/include/FlairSimulator/FixedCamera.h @ 44

Last change on this file since 44 was 44, checked in by Sanahuja Guillaume, 4 years ago

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File size: 1.1 KB
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1// %flair:license{
2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
4// %flair:license}
5//  created:    2016/09/01
6//  filename:   FixedCamera.h
7//
8//  author:     Guillaume Sanahuja
9//              Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11//  version:    $Id: $
12//
13//  purpose:    cclass for a fixed camera in the gui
14//
15/*********************************************************************/
16
17#ifndef FIXEDCAMERA_H
18#define FIXEDCAMERA_H
19
20#include "VisualizationCamera.h"
21#include <Vector3D.h>
22
23namespace flair {
24namespace simulator {
25
26class FixedCamera : public VisualizationCamera {
27public:
28  FixedCamera(std::string name,core::Vector3D position,core::Vector3D lookat=core::Vector3D(0,0,0),float rotateSpeed = -3.0f, float zoomSpeed = .05f);
29  ~FixedCamera();
30
31  void animateNode(irr::scene::ISceneNode *node, irr::u32 timeMs);
32
33private:
34  irr::core::position2df RotateStart;
35  bool Rotating;
36  float rotateSpeed;
37  float zoomSpeed;
38  float fov;
39  irr::core::vector3df target,cameraAxeY;
40};
41
42} // end namespace simulator
43} // end namespace flair
44
45#endif // FIXEDCAMERA_H
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