source: flair-dev/trunk/include/FlairSimulator/Gui.h @ 13

Last change on this file since 13 was 13, checked in by Bayard Gildas, 5 years ago

formatting script + include reformatted

File size: 3.3 KB
Line 
1// %flair:license{
2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
4// %flair:license}
5//  created:    2013/03/27
6//  filename:   Gui.h
7//
8//  author:     Guillaume Sanahuja
9//              Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11//  version:    $Id: $
12//
13//  purpose:    classe definissant une Gui
14//
15/*********************************************************************/
16
17#ifndef GUI_H
18#define GUI_H
19
20#include <Object.h>
21#include <EDriverTypes.h>
22#include <vector3d.h>
23
24namespace irr {
25class IrrlichtDevice;
26namespace video {
27class ITexture;
28}
29namespace scene {
30class IAnimatedMesh;
31class ISceneManager;
32}
33}
34
35namespace flair {
36namespace core {
37class Object;
38class Vector3D;
39class Euler;
40class Quaternion;
41}
42}
43
44class Gui_impl;
45class Simulator_impl;
46class Model_impl;
47
48namespace flair {
49namespace simulator {
50class Simulator;
51
52class Gui : public core::Object {
53  friend class ::Simulator_impl;
54
55public:
56  Gui(const Simulator *parent, std::string name, int app_width, int app_height,
57      int scene_width, int scene_height, std::string media_path,
58      irr::video::E_DRIVER_TYPE driver_type = irr::video::EDT_OPENGL);
59  ~Gui();
60  irr::core::vector3df getRotation(void) const;
61  irr::video::ITexture *getTexture(std::string filename) const;
62  irr::scene::IAnimatedMesh *getMesh(std::string filename) const;
63  irr::scene::ISceneManager *getSceneManager(void) const;
64  float getAspectRatio(void) const;
65
66protected:
67  irr::IrrlichtDevice *getDevice(void) const;
68  void setMesh(std::string file,
69               irr::core::vector3df position = irr::core::vector3df(0, 0, 0),
70               irr::core::vector3df rotation = irr::core::vector3df(0, 0, 0),
71               irr::core::vector3df scale = irr::core::vector3df(1, 1, 1));
72
73private:
74  Gui_impl *pimpl_;
75};
76
77/*!
78* \brief get Gui
79*
80* \return the Gui
81*/
82Gui *getGui(void);
83
84bool noGui(void);
85
86bool isGlExtensionSupported(
87    const std::string &ext); // check if a extension is supported
88
89/*!
90* \brief Convert to irrlicht scale
91*
92* \param value value in simulator scale
93*
94* \return value in irrlicht scale
95*/
96float ToIrrlichtScale(float value);
97
98/*!
99* \brief Convert to simulator scale
100*
101* \param value value in irrlicht scale
102*
103* \return value in simulator scale
104*/
105float ToSimulatorScale(float value);
106
107/*!
108* \brief Convert to irrlicht coordinates
109*
110* irrlicht is left handed and as a different scale
111*
112* \param vect vector in simulator coordinates
113*
114* \return vector in irrlicht coordinates
115*/
116irr::core::vector3df ToIrrlichtCoordinates(irr::core::vector3df vect);
117
118/*!
119* \brief Convert to irrlicht coordinates
120*
121* irrlicht is left handed and as a different scale
122*
123* \param vect vector in simulator coordinates
124*
125* \return vector in irrlicht coordinates
126*/
127irr::core::vector3df ToIrrlichtCoordinates(core::Vector3D vect);
128
129/*!
130* \brief Convert to simulator coordinates
131*
132* irrlicht is left handed and as a different scale
133*
134* \param vect vector in irrlicht coordinates
135*
136* \return vector in simulator coordinates
137*/
138core::Vector3D ToSimulatorCoordinates(irr::core::vector3df vect);
139
140/*!
141* \brief Convert to irrlicht orientation
142*
143* irrlicht is left handed
144*
145* \param quat quaternion in simulator frame
146*
147* \return quaternion in irrlicht frame
148*/
149core::Quaternion ToIrrlichtOrientation(core::Quaternion quat);
150
151} // end namespace simulator
152} // end namespace flair
153#endif // GUI_H
Note: See TracBrowser for help on using the repository browser.