1 | // %flair:license{ |
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2 | // This file is part of the Flair framework distributed under the |
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3 | // CECILL-C License, Version 1.0. |
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4 | // %flair:license} |
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5 | // created: 2013/03/27 |
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6 | // filename: Gui.h |
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7 | // |
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8 | // author: Guillaume Sanahuja |
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9 | // Copyright Heudiasyc UMR UTC/CNRS 7253 |
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10 | // |
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11 | // version: $Id: $ |
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12 | // |
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13 | // purpose: classe definissant une Gui |
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14 | // |
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15 | /*********************************************************************/ |
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16 | |
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17 | #ifndef GUI_H |
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18 | #define GUI_H |
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19 | |
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20 | #include <Object.h> |
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21 | #include <EDriverTypes.h> |
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22 | #include <vector3d.h> |
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23 | |
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24 | namespace irr { |
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25 | class IrrlichtDevice; |
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26 | namespace video { |
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27 | class ITexture; |
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28 | } |
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29 | namespace scene { |
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30 | class IAnimatedMesh; |
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31 | class ISceneManager; |
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32 | } |
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33 | } |
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34 | |
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35 | namespace flair { |
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36 | namespace core { |
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37 | class Object; |
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38 | class Vector3D; |
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39 | class Euler; |
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40 | class Quaternion; |
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41 | } |
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42 | } |
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43 | |
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44 | class Gui_impl; |
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45 | class Simulator_impl; |
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46 | class Model_impl; |
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47 | |
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48 | namespace flair { |
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49 | namespace simulator { |
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50 | class Simulator; |
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51 | |
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52 | class Gui : public core::Object { |
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53 | friend class ::Simulator_impl; |
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54 | |
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55 | public: |
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56 | Gui(const Simulator *parent, std::string name, int app_width, int app_height, |
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57 | int scene_width, int scene_height, std::string media_path, |
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58 | irr::video::E_DRIVER_TYPE driver_type = irr::video::EDT_OPENGL); |
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59 | ~Gui(); |
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60 | irr::core::vector3df getRotation(void) const; |
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61 | irr::video::ITexture *getTexture(std::string filename) const; |
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62 | irr::scene::IAnimatedMesh *getMesh(std::string filename) const; |
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63 | irr::scene::ISceneManager *getSceneManager(void) const; |
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64 | float getAspectRatio(void) const; |
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65 | |
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66 | protected: |
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67 | irr::IrrlichtDevice *getDevice(void) const; |
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68 | void setMesh(std::string file, |
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69 | irr::core::vector3df position = irr::core::vector3df(0, 0, 0), |
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70 | irr::core::vector3df rotation = irr::core::vector3df(0, 0, 0), |
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71 | irr::core::vector3df scale = irr::core::vector3df(1, 1, 1)); |
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72 | |
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73 | private: |
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74 | Gui_impl *pimpl_; |
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75 | }; |
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76 | |
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77 | /*! |
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78 | * \brief get Gui |
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79 | * |
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80 | * \return the Gui |
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81 | */ |
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82 | Gui *getGui(void); |
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83 | |
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84 | bool noGui(void); |
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85 | |
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86 | bool isGlExtensionSupported( |
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87 | const std::string &ext); // check if a extension is supported |
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88 | |
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89 | /*! |
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90 | * \brief Convert to irrlicht scale |
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91 | * |
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92 | * \param value value in simulator scale |
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93 | * |
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94 | * \return value in irrlicht scale |
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95 | */ |
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96 | float ToIrrlichtScale(float value); |
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97 | |
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98 | /*! |
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99 | * \brief Convert to simulator scale |
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100 | * |
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101 | * \param value value in irrlicht scale |
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102 | * |
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103 | * \return value in simulator scale |
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104 | */ |
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105 | float ToSimulatorScale(float value); |
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106 | |
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107 | /*! |
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108 | * \brief Convert to irrlicht coordinates |
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109 | * |
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110 | * irrlicht is left handed and as a different scale |
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111 | * |
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112 | * \param vect vector in simulator coordinates |
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113 | * |
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114 | * \return vector in irrlicht coordinates |
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115 | */ |
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116 | irr::core::vector3df ToIrrlichtCoordinates(irr::core::vector3df vect); |
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117 | |
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118 | /*! |
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119 | * \brief Convert to irrlicht coordinates |
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120 | * |
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121 | * irrlicht is left handed and as a different scale |
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122 | * |
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123 | * \param vect vector in simulator coordinates |
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124 | * |
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125 | * \return vector in irrlicht coordinates |
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126 | */ |
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127 | irr::core::vector3df ToIrrlichtCoordinates(core::Vector3D vect); |
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128 | |
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129 | /*! |
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130 | * \brief Convert to simulator coordinates |
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131 | * |
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132 | * irrlicht is left handed and as a different scale |
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133 | * |
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134 | * \param vect vector in irrlicht coordinates |
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135 | * |
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136 | * \return vector in simulator coordinates |
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137 | */ |
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138 | core::Vector3D ToSimulatorCoordinates(irr::core::vector3df vect); |
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139 | |
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140 | /*! |
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141 | * \brief Convert to irrlicht orientation |
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142 | * |
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143 | * irrlicht is left handed |
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144 | * |
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145 | * \param quat quaternion in simulator frame |
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146 | * |
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147 | * \return quaternion in irrlicht frame |
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148 | */ |
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149 | core::Quaternion ToIrrlichtOrientation(core::Quaternion quat); |
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150 | |
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151 | } // end namespace simulator |
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152 | } // end namespace flair |
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153 | #endif // GUI_H |
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