1 | // %flair:license{ |
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2 | // This file is part of the Flair framework distributed under the |
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3 | // CECILL-C License, Version 1.0. |
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4 | // %flair:license} |
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5 | // created: 2013/03/27 |
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6 | // filename: Gui.h |
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7 | // |
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8 | // author: Guillaume Sanahuja |
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9 | // Copyright Heudiasyc UMR UTC/CNRS 7253 |
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10 | // |
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11 | // version: $Id: $ |
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12 | // |
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13 | // purpose: classe definissant une Gui |
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14 | // |
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15 | /*********************************************************************/ |
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16 | |
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17 | #ifndef GUI_H |
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18 | #define GUI_H |
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19 | |
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20 | #include <Object.h> |
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21 | #include <EDriverTypes.h> |
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22 | #include <vector3d.h> |
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23 | |
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24 | namespace irr |
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25 | { |
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26 | class IrrlichtDevice; |
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27 | namespace video |
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28 | { |
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29 | class ITexture; |
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30 | } |
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31 | namespace scene |
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32 | { |
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33 | class IAnimatedMesh; |
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34 | class ISceneManager; |
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35 | } |
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36 | } |
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37 | |
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38 | namespace flair |
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39 | { |
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40 | namespace core |
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41 | { |
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42 | class Object; |
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43 | class Vector3D; |
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44 | class Euler; |
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45 | class Quaternion; |
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46 | } |
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47 | } |
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48 | |
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49 | class Gui_impl; |
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50 | class Simulator_impl; |
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51 | class Model_impl; |
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52 | |
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53 | namespace flair |
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54 | { |
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55 | namespace simulator |
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56 | { |
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57 | class Simulator; |
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58 | |
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59 | class Gui: public core::Object |
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60 | { |
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61 | friend class ::Simulator_impl; |
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62 | |
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63 | public: |
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64 | Gui(const Simulator* parent,std::string name,int app_width, int app_height,int scene_width, int scene_height,std::string media_path,irr::video::E_DRIVER_TYPE driver_type=irr::video::EDT_OPENGL); |
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65 | ~Gui(); |
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66 | irr::core::vector3df getRotation(void) const; |
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67 | irr::video::ITexture* getTexture(std::string filename) const; |
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68 | irr::scene::IAnimatedMesh* getMesh(std::string filename) const; |
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69 | irr::scene::ISceneManager* getSceneManager(void) const; |
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70 | float getAspectRatio(void) const; |
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71 | |
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72 | protected: |
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73 | irr::IrrlichtDevice *getDevice(void) const; |
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74 | void setMesh(std::string file,irr::core::vector3df position = irr::core::vector3df(0,0,0),irr::core::vector3df rotation= irr::core::vector3df(0,0,0),irr::core::vector3df scale= irr::core::vector3df(1,1,1)); |
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75 | |
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76 | private: |
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77 | Gui_impl *pimpl_; |
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78 | }; |
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79 | |
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80 | /*! |
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81 | * \brief get Gui |
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82 | * |
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83 | * \return the Gui |
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84 | */ |
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85 | Gui* getGui(void); |
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86 | |
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87 | bool noGui(void); |
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88 | |
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89 | bool isGlExtensionSupported(const std::string& ext); // check if a extension is supported |
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90 | |
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91 | /*! |
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92 | * \brief Convert to irrlicht scale |
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93 | * |
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94 | * \param value value in simulator scale |
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95 | * |
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96 | * \return value in irrlicht scale |
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97 | */ |
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98 | float ToIrrlichtScale(float value); |
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99 | |
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100 | /*! |
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101 | * \brief Convert to simulator scale |
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102 | * |
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103 | * \param value value in irrlicht scale |
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104 | * |
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105 | * \return value in simulator scale |
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106 | */ |
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107 | float ToSimulatorScale(float value); |
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108 | |
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109 | /*! |
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110 | * \brief Convert to irrlicht coordinates |
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111 | * |
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112 | * irrlicht is left handed and as a different scale |
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113 | * |
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114 | * \param vect vector in simulator coordinates |
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115 | * |
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116 | * \return vector in irrlicht coordinates |
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117 | */ |
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118 | irr::core::vector3df ToIrrlichtCoordinates(irr::core::vector3df vect); |
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119 | |
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120 | /*! |
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121 | * \brief Convert to irrlicht coordinates |
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122 | * |
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123 | * irrlicht is left handed and as a different scale |
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124 | * |
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125 | * \param vect vector in simulator coordinates |
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126 | * |
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127 | * \return vector in irrlicht coordinates |
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128 | */ |
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129 | irr::core::vector3df ToIrrlichtCoordinates(core::Vector3D vect); |
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130 | |
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131 | /*! |
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132 | * \brief Convert to simulator coordinates |
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133 | * |
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134 | * irrlicht is left handed and as a different scale |
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135 | * |
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136 | * \param vect vector in irrlicht coordinates |
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137 | * |
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138 | * \return vector in simulator coordinates |
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139 | */ |
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140 | core::Vector3D ToSimulatorCoordinates(irr::core::vector3df vect); |
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141 | |
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142 | /*! |
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143 | * \brief Convert to irrlicht orientation |
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144 | * |
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145 | * irrlicht is left handed |
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146 | * |
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147 | * \param quat quaternion in simulator frame |
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148 | * |
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149 | * \return quaternion in irrlicht frame |
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150 | */ |
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151 | core::Quaternion ToIrrlichtOrientation(core::Quaternion quat); |
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152 | |
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153 | } // end namespace simulator |
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154 | } // end namespace flair |
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155 | #endif // GUI_H |
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