source: flair-dev/trunk/include/FlairSimulator/Man.h @ 82

Last change on this file since 82 was 50, checked in by Sanahuja Guillaume, 5 years ago

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[9]1// %flair:license{
[13]2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
[9]4// %flair:license}
[8]5//  created:    2013/04/15
6//  filename:   Man.h
7//
8//  author:     Guillaume Sanahuja
9//              Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11//  version:    $Id: $
12//
13//  purpose:    classe chargeant un personnage
14//
15/*********************************************************************/
16
17#ifndef MAN_H
18#define MAN_H
19
20#include <Model.h>
21
[13]22namespace irr {
23namespace scene {
24class IAnimatedMeshSceneNode;
[8]25}
[13]26}
[8]27
[13]28namespace flair {
29namespace gui {
30class DoubleSpinBox;
[8]31}
[13]32}
[8]33
[13]34namespace flair {
35namespace simulator {
[8]36
[13]37class Man : private Model {
38public:
[50]39  Man(std::string name,uint32_t modelId);
[13]40  ~Man();
[8]41
[13]42private:
43  size_t dbtSize(void) const;
44  void WritedbtBuf(char *dbtbuf);
45  void ReaddbtBuf(char *dbtbuf);
46  void CalcModel(void);
47  void AnimateModel(void){};
48  bool OnEvent(const irr::SEvent &event);
[8]49
[13]50  irr::scene::IAnimatedMeshSceneNode *node;
51  gui::DoubleSpinBox *t_speed, *r_speed;
52};
[8]53} // end namespace simulator
54} // end namespace flair
55#endif // MAN_H
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