// created: 2013/04/15 // filename: Man.h // // author: Guillaume Sanahuja // Copyright Heudiasyc UMR UTC/CNRS 7253 // // version: $Id: $ // // purpose: classe chargeant un personnage // /*********************************************************************/ #ifndef MAN_H #define MAN_H #include namespace irr { namespace scene { class IAnimatedMeshSceneNode; } } namespace flair { namespace gui { class DoubleSpinBox; } } namespace flair { namespace simulator { class Simulator; class Man: private Model { public: Man(const Simulator* parent,std::string name); ~Man(); private: size_t dbtSize(void) const; void WritedbtBuf(char* dbtbuf); void ReaddbtBuf(char* dbtbuf); void CalcModel(void); void AnimateModel(void){}; bool OnEvent(const irr::SEvent& event); irr::scene::IAnimatedMeshSceneNode* node; gui::DoubleSpinBox *t_speed,*r_speed; }; } // end namespace simulator } // end namespace flair #endif // MAN_H