source: flair-dev/trunk/include/FlairSimulator/MeshSceneNode.h@ 8

Last change on this file since 8 was 8, checked in by Sanahuja Guillaume, 8 years ago

simulator

File size: 2.0 KB
Line 
1// created: 2012/08/22
2// filename: MeshSceneNode.h
3//
4// author: Guillaume Sanahuja
5// Copyright Heudiasyc UMR UTC/CNRS 7253
6//
7// version: $Id: $
8//
9// purpose: classe definissant un IMeshSceneNode
10//
11/*********************************************************************/
12
13#ifndef MESHSCENENODE_H
14#define MESHSCENENODE_H
15
16#include <IMeshSceneNode.h>
17
18namespace flair
19{
20namespace simulator
21{
22 class Model;
23
24 class MeshSceneNode : public irr::scene::IMeshSceneNode
25 {
26 public:
27 MeshSceneNode(Model* parent,irr::scene::IMesh* mesh,
28 const irr::core::vector3df& position = irr::core::vector3df(0,0,0),
29 const irr::core::vector3df& rotation = irr::core::vector3df(0,0,0),
30 irr::video::ITexture* texture=NULL, irr::s32 id=-1);
31
32 virtual void OnRegisterSceneNode(void);
33 virtual void render(void);
34 virtual const irr::core::aabbox3d<irr::f32>& getBoundingBox() const
35 {
36 return Box;
37 }
38 virtual irr::u32 getMaterialCount(void) const
39 {
40 return 1;
41 }
42 virtual irr::video::SMaterial& getMaterial(irr::u32 i);
43 virtual void setMesh( irr::scene::IMesh* ptr);
44 virtual irr::scene::IMesh* getMesh(void);
45 virtual void setReadOnlyMaterials(bool readonly);
46 virtual bool isReadOnlyMaterials(void) const
47 {
48 return false;
49 }
50 virtual irr::scene::IShadowVolumeSceneNode* addShadowVolumeSceneNode(const irr::scene::IMesh* shadowMesh=0,
51 irr::s32 id=-1, bool zfailmethod=true, irr::f32 infinity=1000.0f)
52 {
53 return NULL;
54 }
55
56 private:
57 irr::scene::IMesh *mesh;
58 irr::core::aabbox3d<irr::f32> Box;
59 irr::video::SMaterial Material;
60 };
61} // end namespace simulator
62} // end namespace flair
63
64#endif // MESHSCENENODE_H
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