source: flair-dev/trunk/include/FlairSimulator/Model.h @ 44

Last change on this file since 44 was 34, checked in by Sanahuja Guillaume, 5 years ago

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1// %flair:license{
2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
4// %flair:license}
5//  created:    2013/03/25
6//  filename:   Model.h
7//
8//  author:     Guillaume Sanahuja
9//              Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11//  version:    $Id: $
12//
13//  purpose:    classe definissant un modele a simuler
14//
15/*********************************************************************/
16
17#ifndef MODEL_H
18#define MODEL_H
19
20#include <IODevice.h>
21#include <Quaternion.h>
22#include <Vector3D.h>
23#include <DiscreteTimeVariable.h>
24
25#ifdef GL
26#include <aabbox3d.h>
27#include <IEventReceiver.h>
28namespace irr {
29class SEvent;
30namespace scene {
31class ISceneManager;
32class ISceneNode;
33class ITriangleSelector;
34}
35}
36#endif
37
38namespace flair {
39namespace gui {
40class TabWidget;
41}
42namespace sensor {
43class SensorGL;
44}
45}
46
47class Gui_impl;
48class Simulator_impl;
49class Model_impl;
50
51namespace flair {
52namespace simulator {
53class Simulator;
54class FollowMeCamera;
55
56class Model : public core::IODevice
57#ifdef GL
58, public irr::IEventReceiver
59#endif
60 {
61  friend class ::Gui_impl;
62  friend class ::Simulator_impl;
63  friend class ::Model_impl;
64  friend class sensor::SensorGL;
65
66public:
67  Model(const Simulator *parent, std::string name);
68  virtual ~Model();
69
70  typedef struct simu_state {
71    core::Quaternion Quat;
72    core::Vector3D W;
73    core::Vector3D Pos;
74    core::Vector3D Vel;
75  } simu_state_t;
76
77#ifdef GL
78  irr::scene::ISceneNode *getSceneNode() const;
79  irr::core::aabbox3d<irr::f32> *Box() const;
80
81  virtual size_t dbtSize(void) const = 0;
82  virtual void Draw(void){};
83  virtual void ExtraDraw(void){};
84  virtual void WritedbtBuf(char *dbtbuf) = 0;
85  virtual void ReaddbtBuf(char *dbtbuf) = 0;
86
87  //default event handling
88  bool OnEvent(const irr::SEvent &event) { return false;};
89
90  //! Sets the value of the camera's far clipping plane (default: 2000.0f)
91  /** \param zf: New z far value. */
92  void setCameraFarValue(float zf);
93#endif
94  gui::TabWidget *GetTabWidget(void) const;
95
96protected:
97  DiscreteTimeVariable<simu_state_t, 3> state;
98  float dT(void) const;
99  virtual void CalcModel(void) = 0;
100#ifdef GL
101  FollowMeCamera *getFollowMeCamera(void) const;
102  virtual void AnimateModel(void) = 0;
103  // void setPosition(core::Vector3D pos);
104  void setScale(float value);
105  void setTriangleSelector(irr::scene::ITriangleSelector *selector);
106#endif
107
108private:
109  void UpdateFrom(const core::io_data *data){};
110  class Model_impl *pimpl_;
111};
112} // end namespace simulator
113} // end namespace flair
114#endif // MODEL_H
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