source: flair-dev/trunk/include/FlairSimulator/Parser.h @ 13

Last change on this file since 13 was 13, checked in by Bayard Gildas, 5 years ago

formatting script + include reformatted

File size: 1.3 KB
Line 
1// %flair:license{
2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
4// %flair:license}
5//  created:    2013/08/02
6//  filename:   Parser.h
7//
8//  author:     César Richard
9//              Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11//  version:    $Id: $
12//
13//  purpose:    classe chargeant un XML decrivant une map
14//
15/*********************************************************************/
16
17#ifndef PARSER_H
18#define PARSER_H
19
20#include <Gui.h>
21#include <libxml/parser.h>
22#include <libxml/tree.h>
23
24namespace flair {
25namespace simulator {
26class Parser : public Gui {
27
28  /*can create:
29  - cylinders: in y axis
30
31  */
32public:
33  Parser(Simulator *parent, int app_width, int app_height, int scene_width,
34         int scene_height, std::string media_path, std::string xmlFile);
35  ~Parser();
36
37private:
38  xmlDoc *doc;
39  std::string media_path;
40  Simulator *parent;
41  void processElements(xmlNode *a_node);
42  void processObjects(xmlNode *a_node);
43  void processParams(xmlNode *a_node);
44  irr::core::vector3df getMeshVect(xmlNode *mesh_node, xmlChar *param);
45  irr::core::vector3df getSceneVect(xmlNode *mesh_node, xmlChar *param,
46                                    bool isScale = false);
47};
48}
49}
50#endif // PARSER_H
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