source: flair-dev/trunk/include/FlairSimulator/Parser.h @ 44

Last change on this file since 44 was 34, checked in by Sanahuja Guillaume, 5 years ago

doc

File size: 1.4 KB
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1// %flair:license{
2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
4// %flair:license}
5//  created:    2013/08/02
6//  filename:   Parser.h
7//
8//  author:     César Richard
9//              Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11//  version:    $Id: $
12//
13//  purpose:    classe chargeant un XML decrivant une map
14//
15/*********************************************************************/
16
17#ifndef PARSER_H
18#define PARSER_H
19
20#include <Gui.h>
21#include <libxml/parser.h>
22#include <libxml/tree.h>
23
24namespace flair {
25  namespace core {
26    class Vector3D;
27  }
28}
29
30namespace flair {
31namespace simulator {
32class Parser : public Gui {
33
34  /*can create:
35  - cylinders: in y axis
36  - fixed cameras
37
38  */
39public:
40  Parser(Simulator *parent, int app_width, int app_height, int scene_width,
41         int scene_height, std::string media_path, std::string xmlFile);
42  ~Parser();
43
44private:
45  xmlDoc *doc;
46  std::string media_path;
47  Simulator *parent;
48  void processElements(xmlNode *a_node);
49  void processObjects(xmlNode *a_node);
50  void processParams(xmlNode *a_node);
51  irr::core::vector3df getMeshVect(xmlNode *mesh_node, xmlChar *param);
52  irr::core::vector3df getSceneVect(xmlNode *mesh_node, xmlChar *param,
53                                    bool isScale = false);
54  core::Vector3D getMeshVector3D(xmlNode *mesh_node, xmlChar *param);
55};
56}
57}
58#endif // PARSER_H
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