source: flair-dev/trunk/include/FlairSimulator/Parser.h @ 9

Last change on this file since 9 was 9, checked in by Sanahuja Guillaume, 6 years ago

lic

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1// %flair:license{
2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
4// %flair:license}
5//  created:    2013/08/02
6//  filename:   Parser.h
7//
8//  author:     César Richard
9//              Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11//  version:    $Id: $
12//
13//  purpose:    classe chargeant un XML decrivant une map
14//
15/*********************************************************************/
16
17#ifndef PARSER_H
18#define PARSER_H
19
20#include <Gui.h>
21#include <libxml/parser.h>
22#include <libxml/tree.h>
23
24namespace flair
25{
26namespace simulator
27{
28class Parser:public Gui
29{
30
31/*can create:
32- cylinders: in y axis
33
34*/
35    public:
36        Parser(Simulator* parent,int app_width, int app_height,int scene_width, int scene_height,std::string media_path, std::string xmlFile);
37        ~Parser();
38
39
40    private:
41        xmlDoc *doc;
42        std::string media_path;
43        Simulator* parent;
44        void processElements(xmlNode * a_node);
45        void processObjects(xmlNode * a_node);
46        void processParams(xmlNode * a_node);
47        irr::core::vector3df getMeshVect(xmlNode * mesh_node, xmlChar * param);
48        irr::core::vector3df getSceneVect(xmlNode * mesh_node, xmlChar * param, bool isScale=false);
49};
50}
51}
52#endif // PARSER_H
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