source: flair-dev/trunk/include/FlairSimulator/SensorGL.h@ 35

Last change on this file since 35 was 13, checked in by Bayard Gildas, 9 years ago

formatting script + include reformatted

File size: 1.0 KB
RevLine 
[9]1// %flair:license{
[13]2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
[9]4// %flair:license}
[8]5// created: 2013/03/25
6// filename: SensorGL.h
7//
8// author: Guillaume Sanahuja
9// Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11// version: $Id: $
12//
13// purpose: classe definissant un modele de capteur
14//
15/*********************************************************************/
16
17#ifndef SENSORGL_H
18#define SENSORGL_H
19
[13]20namespace irr {
21namespace scene {
22class ISceneNode;
23class ISceneCollisionManager;
[8]24}
[13]25}
[8]26
[13]27namespace flair {
28namespace simulator {
29class Model;
[8]30}
[13]31}
[8]32
[13]33namespace flair {
34namespace sensor {
35class SensorGL {
36public:
37 SensorGL(const simulator::Model *parent);
38 virtual ~SensorGL() = 0;
[8]39
[13]40protected:
41#ifdef GL
42 irr::scene::ISceneCollisionManager *CollMan(void) const;
43 irr::scene::ISceneNode *Node(void) const;
44#endif
45private:
46#ifdef GL
47 irr::scene::ISceneCollisionManager *collMan;
48 irr::scene::ISceneNode *node;
49#endif
50};
[8]51} // end namespace sensor
52} // end namespace flair
53#endif // SENSORGL_H
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