source: flair-dev/trunk/include/FlairSimulator/SensorGL.h @ 82

Last change on this file since 82 was 13, checked in by Bayard Gildas, 6 years ago

formatting script + include reformatted

File size: 1.0 KB
RevLine 
[9]1// %flair:license{
[13]2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
[9]4// %flair:license}
[8]5//  created:    2013/03/25
6//  filename:   SensorGL.h
7//
8//  author:     Guillaume Sanahuja
9//              Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11//  version:    $Id: $
12//
13//  purpose:    classe definissant un modele de capteur
14//
15/*********************************************************************/
16
17#ifndef SENSORGL_H
18#define SENSORGL_H
19
[13]20namespace irr {
21namespace scene {
22class ISceneNode;
23class ISceneCollisionManager;
[8]24}
[13]25}
[8]26
[13]27namespace flair {
28namespace simulator {
29class Model;
[8]30}
[13]31}
[8]32
[13]33namespace flair {
34namespace sensor {
35class SensorGL {
36public:
37  SensorGL(const simulator::Model *parent);
38  virtual ~SensorGL() = 0;
[8]39
[13]40protected:
41#ifdef GL
42  irr::scene::ISceneCollisionManager *CollMan(void) const;
43  irr::scene::ISceneNode *Node(void) const;
44#endif
45private:
46#ifdef GL
47  irr::scene::ISceneCollisionManager *collMan;
48  irr::scene::ISceneNode *node;
49#endif
50};
[8]51} // end namespace sensor
52} // end namespace flair
53#endif // SENSORGL_H
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