Last change
on this file since 31 was 13, checked in by Bayard Gildas, 9 years ago |
formatting script + include reformatted
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File size:
1.0 KB
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1 | // %flair:license{
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2 | // This file is part of the Flair framework distributed under the
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3 | // CECILL-C License, Version 1.0.
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4 | // %flair:license}
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5 | // created: 2013/03/25
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6 | // filename: SensorGL.h
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7 | //
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8 | // author: Guillaume Sanahuja
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9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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10 | //
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11 | // version: $Id: $
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12 | //
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13 | // purpose: classe definissant un modele de capteur
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14 | //
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15 | /*********************************************************************/
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16 |
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17 | #ifndef SENSORGL_H
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18 | #define SENSORGL_H
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19 |
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20 | namespace irr {
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21 | namespace scene {
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22 | class ISceneNode;
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23 | class ISceneCollisionManager;
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24 | }
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25 | }
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26 |
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27 | namespace flair {
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28 | namespace simulator {
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29 | class Model;
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30 | }
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31 | }
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32 |
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33 | namespace flair {
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34 | namespace sensor {
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35 | class SensorGL {
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36 | public:
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37 | SensorGL(const simulator::Model *parent);
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38 | virtual ~SensorGL() = 0;
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39 |
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40 | protected:
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41 | #ifdef GL
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42 | irr::scene::ISceneCollisionManager *CollMan(void) const;
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43 | irr::scene::ISceneNode *Node(void) const;
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44 | #endif
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45 | private:
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46 | #ifdef GL
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47 | irr::scene::ISceneCollisionManager *collMan;
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48 | irr::scene::ISceneNode *node;
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49 | #endif
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50 | };
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51 | } // end namespace sensor
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52 | } // end namespace flair
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53 | #endif // SENSORGL_H
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