1 | // %flair:license{
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2 | // This file is part of the Flair framework distributed under the
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3 | // CECILL-C License, Version 1.0.
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4 | // %flair:license}
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5 | // created: 2013/03/25
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6 | // filename: Model_impl.h
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7 | //
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8 | // author: Guillaume Sanahuja
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9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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10 | //
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11 | // version: $Id: $
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12 | //
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13 | // purpose: classe definissant un modele a simuler
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14 | //
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15 | /*********************************************************************/
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16 |
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17 | #ifndef MODEL_IMPL_H
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18 | #define MODEL_IMPL_H
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19 |
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20 | #include <Thread.h>
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21 | #include <vrpn_Tracker.h>
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22 | #include "Model.h"
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23 | #include "Quaternion.h"
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24 |
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25 | namespace flair {
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26 | namespace core {
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27 | class Matrix;
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28 | class Mutex;
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29 | class ConditionVariable;
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30 | }
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31 | namespace gui {
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32 | class TabWidget;
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33 | class CheckBox;
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34 | class DoubleSpinBox;
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35 | class SpinBox;
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36 | class Vector3DSpinBox;
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37 | }
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38 | namespace simulator {
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39 | class Simulator;
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40 | class FollowMeCamera;
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41 | }
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42 | }
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43 |
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44 | #ifdef GL
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45 | #include <Vector3D.h>
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46 | #include <IMeshSceneNode.h>
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47 |
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48 | namespace irr {
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49 | namespace scene {
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50 | class ISceneManager;
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51 | class ITriangleSelector;
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52 | class IMetaTriangleSelector;
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53 | class ISceneNodeAnimatorCollisionResponse;
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54 | }
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55 | }
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56 | #endif
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57 |
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58 | #ifdef GL
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59 | class Model_impl : public irr::scene::ISceneNode,
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60 | public flair::core::Thread,
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61 | private vrpn_Tracker
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62 | #else
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63 | class Model_impl : public flair::core::Thread,
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64 | private vrpn_Tracker
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65 | #endif
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66 | {
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67 | public:
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68 | Model_impl(flair::simulator::Model *self, std::string name,uint32_t modelId);
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69 | ~Model_impl();
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70 |
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71 | #ifdef GL
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72 | void OnRegisterSceneNode(void);
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73 | void render(void);
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74 | void Draw(void) {
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75 | printf("CA MARCHE PAS PUNAISE\r\n");
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76 | ExtraDraw();
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77 | };
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78 | void ExtraDraw(void) { printf("nope\r\n"); };
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79 |
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80 | const irr::core::aabbox3d<irr::f32> &getBoundingBox(void) const {
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81 | return box;
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82 | }
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83 | void UpdatePos(void);
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84 | void CheckCollision(void);
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85 | irr::scene::ITriangleSelector *TriangleSelector(void);
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86 | irr::scene::IMetaTriangleSelector *MetaTriangleSelector(void);
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87 | irr::core::aabbox3d<irr::f32> box;
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88 | void SynchronizationPoint();
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89 | flair::simulator::FollowMeCamera *camera;
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90 | irr::scene::ITriangleSelector *selector;
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91 | #endif
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92 | void mainloop(void);
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93 |
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94 | flair::gui::TabWidget *tabwidget;
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95 | flair::gui::DoubleSpinBox *dT;
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96 | int modelId;
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97 |
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98 | private:
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99 | flair::gui::Vector3DSpinBox *pos_init;
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100 | flair::gui::SpinBox *yaw_init;
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101 | flair::gui::CheckBox *enable_opti;
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102 | flair::simulator::Model *self;
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103 | flair::core::Matrix *output;
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104 | flair::core::Mutex *states_mutex;
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105 |
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106 | void Run(void);
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107 | flair::core::Quaternion ComputeInitRotation(flair::core::Quaternion quat_in);
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108 | #ifdef GL
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109 | void CollisionHandler(void);
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110 |
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111 | irr::scene::IMetaTriangleSelector *meta_selector;
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112 | irr::scene::ISceneNodeAnimatorCollisionResponse *anim;
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113 |
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114 | bool position_init;
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115 |
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116 | flair::core::ConditionVariable *cond;
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117 | int sync_count;
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118 |
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119 | flair::core::Mutex *collision_mutex;
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120 | bool collision_occured;
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121 | flair::core::Vector3D<double> collision_point;
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122 | #endif
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123 | };
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124 |
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125 | #endif // MODEL_IMPL_H
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