[2] | 1 | // %flair:license{
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| 2 | // This file is part of the Flair framework distributed under the
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| 3 | // CECILL-C License, Version 1.0.
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| 4 | // %flair:license}
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| 5 | /*!
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| 6 | * \file ConnectedSocket.h
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| 7 | * \brief Class defining a socket working in connected mode
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| 8 | * \author Gildas Bayard, Copyright Heudiasyc UMR UTC/CNRS 7253
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| 9 | * \date 2015/04/21
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| 10 | * \version 4.0
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| 11 | */
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| 12 |
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| 13 | #ifndef CONNECTEDSOCKET_H
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| 14 | #define CONNECTEDSOCKET_H
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| 15 |
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| 16 | #include <Object.h>
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| 17 |
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| 18 | namespace flair
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| 19 | {
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| 20 | namespace core
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| 21 | {
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| 22 |
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| 23 | /*! \class ConnectedSocket
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| 24 | *
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| 25 | * \brief Interface class encapsulating a connected socket. Preserves packets order and guaranty delivery.
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| 26 | *
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| 27 | */
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| 28 | class ConnectedSocket: public Object {
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| 29 | public:
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| 30 | /*!
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| 31 | * \brief Constructor
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| 32 | *
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| 33 | */
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| 34 | ConnectedSocket(const Object* parent,const std::string name);
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| 35 |
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| 36 | /*!
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| 37 | * \brief Destructor
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| 38 | *
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| 39 | */
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| 40 | ~ConnectedSocket();
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| 41 |
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| 42 | /*!
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| 43 | * \brief Returns a socket which listens on a specific port/address
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| 44 | *
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| 45 | * \param const Object* parentObject
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| 46 | * \param const string name
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| 47 | * \param unsigned int port
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| 48 | * \param const localAddress (defaults to any)
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| 49 | */
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| 50 | virtual void Listen(const unsigned int port,const std::string localAddress="ANY")=0;
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| 51 |
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| 52 | /*!
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| 53 | * \brief Returns a socket on a new incoming connexion
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| 54 | *
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| 55 | * \param ConnectedSocket &listeningSocket
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| 56 | */
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| 57 | virtual ConnectedSocket *Accept(Time timeout)=0; //should throw an exception if not a listening socket
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| 58 |
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| 59 | /*!
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| 60 | * \brief Returns a socket connected to a distant host
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| 61 | *
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| 62 | * \param const Object* parentObject
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| 63 | * \param const string name
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| 64 | * \param unsigned int port
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| 65 | * \param const distantAddress
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| 66 | * \param timeout timeout (in milliseconds)
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| 67 | */
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| 68 | virtual bool Connect(const unsigned int port,const std::string distantAddress,Time timeout)=0;
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| 69 |
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| 70 | /*!
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| 71 | * \brief Send a message
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| 72 | *
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| 73 | * \param message message
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| 74 | * \param message_len message length
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| 75 | * \param timeout timeout (in milliseconds)
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| 76 | */
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| 77 | virtual ssize_t SendMessage(const char* message,size_t message_len,Time timeout)=0;
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| 78 |
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| 79 | /*!
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| 80 | * \brief Receive a message
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| 81 | *
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| 82 | * Receive a message and wait up to timeout. \n
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| 83 | *
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| 84 | * \param buf buffer to put the message
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| 85 | * \param buf_len buffer length
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| 86 | * \param timeout timeout (in milliseconds)
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| 87 | *
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| 88 | * \return size of the received message
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| 89 | */
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| 90 | virtual ssize_t RecvMessage(char* buf,size_t buf_len,Time timeout)=0;
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| 91 |
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| 92 | std::string ReadString(const size_t &stringLength, Time timeout);
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| 93 | uint16_t ReadUInt16(Time const& timeout);
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| 94 | void WriteUInt16(uint16_t const& data,Time const& timeout);
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| 95 | uint32_t ReadUInt32(Time const& timeout);
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| 96 | void WriteUInt32(uint32_t const& data,Time const& timeout);
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| 97 |
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| 98 | //!! See Socket.h for a more generic implementation of network/host endianness conversion
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| 99 | virtual uint16_t NetworkToHost16(uint16_t data)=0;
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| 100 | virtual uint16_t HostToNetwork16(uint16_t data)=0;
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| 101 | virtual uint32_t NetworkToHost32(uint32_t data)=0;
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| 102 | virtual uint32_t HostToNetwork32(uint32_t data)=0;
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| 103 | };
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| 104 |
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| 105 | } // end namespace core
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| 106 | } // end namespace flair
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| 107 |
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| 108 | #endif // CONNECTEDSOCKET_H
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