source: flair-src/trunk/lib/FlairCore/src/OneAxisRotation_impl.cpp@ 2

Last change on this file since 2 was 2, checked in by Sanahuja Guillaume, 8 years ago

flaircore

File size: 2.0 KB
Line 
1// %flair:license{
2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
4// %flair:license}
5// created: 2013/04/17
6// filename: OneAxisRotation_impl.cpp
7//
8// author: Guillaume Sanahuja
9// Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11// version: $Id: $
12//
13// purpose: objet integrant pour une rotation sur un axe
14//
15//
16/*********************************************************************/
17
18#include "OneAxisRotation_impl.h"
19#include "GroupBox.h"
20#include "ComboBox.h"
21#include "DoubleSpinBox.h"
22#include <Vector3D.h>
23#include <Euler.h>
24#include <Quaternion.h>
25
26using std::string;
27using namespace flair::core;
28using namespace flair::gui;
29
30OneAxisRotation_impl::OneAxisRotation_impl(GroupBox* box)
31{
32 rot_value=new DoubleSpinBox(box->NewRow(),"value"," deg",-180.,180.,10.,1);
33 rot_axe=new ComboBox(box->LastRowLastCol(),"axis");
34 rot_axe->AddItem("x");
35 rot_axe->AddItem("y");
36 rot_axe->AddItem("z");
37}
38
39OneAxisRotation_impl::~OneAxisRotation_impl()
40{
41
42}
43
44//compute rotation of each axis through ComputeRotation(Vector3D& vector)
45void OneAxisRotation_impl::ComputeRotation(Quaternion& quat) const {
46 Vector3D rot=Vector3D(quat.q1,quat.q2,quat.q3);
47 ComputeRotation(rot);
48 quat.q1=rot.x;
49 quat.q2=rot.y;
50 quat.q3=rot.z;
51}
52
53void OneAxisRotation_impl::ComputeRotation(RotationMatrix& matrix) const {
54printf("not yet implemented\n");
55}
56
57//on utilise la rotation d'un vector pour faire une rotation de repere
58//d'ou le signe negatif
59void OneAxisRotation_impl::ComputeRotation(Vector3D& vector) const
60{
61 switch(rot_axe->CurrentIndex())
62 {
63 case 0:
64 vector.RotateXDeg(-rot_value->Value());
65 break;
66 case 1:
67 vector.RotateYDeg(-rot_value->Value());
68 break;
69 case 2:
70 vector.RotateZDeg(-rot_value->Value());
71 break;
72 }
73}
74
75void OneAxisRotation_impl::ComputeRotation(Euler& euler) const
76{
77 Quaternion quat;
78 euler.ToQuaternion(quat);
79 ComputeRotation(quat);
80 quat.ToEuler(euler);
81}
82
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