source: flair-src/trunk/lib/FlairCore/src/OneAxisRotation_impl.cpp @ 67

Last change on this file since 67 was 15, checked in by Bayard Gildas, 6 years ago

sources reformatted with flair-format-dir script

File size: 2.0 KB
Line 
1// %flair:license{
2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
4// %flair:license}
5//  created:    2013/04/17
6//  filename:   OneAxisRotation_impl.cpp
7//
8//  author:     Guillaume Sanahuja
9//              Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11//  version:    $Id: $
12//
13//  purpose:    objet integrant pour une rotation sur un axe
14//
15//
16/*********************************************************************/
17
18#include "OneAxisRotation_impl.h"
19#include "GroupBox.h"
20#include "ComboBox.h"
21#include "DoubleSpinBox.h"
22#include <Vector3D.h>
23#include <Euler.h>
24#include <Quaternion.h>
25
26using std::string;
27using namespace flair::core;
28using namespace flair::gui;
29
30OneAxisRotation_impl::OneAxisRotation_impl(GroupBox *box) {
31  rot_value =
32      new DoubleSpinBox(box->NewRow(), "value", " deg", -180., 180., 10., 1);
33  rot_axe = new ComboBox(box->LastRowLastCol(), "axis");
34  rot_axe->AddItem("x");
35  rot_axe->AddItem("y");
36  rot_axe->AddItem("z");
37}
38
39OneAxisRotation_impl::~OneAxisRotation_impl() {}
40
41// compute rotation of each axis through ComputeRotation(Vector3D& vector)
42void OneAxisRotation_impl::ComputeRotation(Quaternion &quat) const {
43  Vector3D rot = Vector3D(quat.q1, quat.q2, quat.q3);
44  ComputeRotation(rot);
45  quat.q1 = rot.x;
46  quat.q2 = rot.y;
47  quat.q3 = rot.z;
48}
49
50void OneAxisRotation_impl::ComputeRotation(RotationMatrix &matrix) const {
51  printf("not yet implemented\n");
52}
53
54// on utilise la rotation d'un vector pour faire une rotation de repere
55// d'ou le signe negatif
56void OneAxisRotation_impl::ComputeRotation(Vector3D &vector) const {
57  switch (rot_axe->CurrentIndex()) {
58  case 0:
59    vector.RotateXDeg(-rot_value->Value());
60    break;
61  case 1:
62    vector.RotateYDeg(-rot_value->Value());
63    break;
64  case 2:
65    vector.RotateZDeg(-rot_value->Value());
66    break;
67  }
68}
69
70void OneAxisRotation_impl::ComputeRotation(Euler &euler) const {
71  Quaternion quat;
72  euler.ToQuaternion(quat);
73  ComputeRotation(quat);
74  quat.ToEuler(euler);
75}
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