source: flair-src/trunk/lib/FlairCore/src/Vector3Ddata.cpp@ 2

Last change on this file since 2 was 2, checked in by Sanahuja Guillaume, 8 years ago

flaircore

File size: 2.5 KB
Line 
1// %flair:license{
2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
4// %flair:license}
5// created: 2014/11/26
6// filename: Vector3Ddata.cpp
7//
8// author: Guillaume Sanahuja
9// Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11// version: $Id: $
12//
13// purpose: Class defining a 3D vector and a io_data
14//
15//
16/*********************************************************************/
17
18#include "Vector3Ddata.h"
19#include <string.h>
20
21#define X 0
22#define Y 1
23#define Z 2
24
25using std::string;
26
27namespace flair { namespace core {
28
29 /*! \class Vector3DdataElement
30 */
31 class Vector3DdataElement: public IODataElement {
32 public:
33 Vector3DdataElement(const Vector3Ddata *data,string name,uint32_t elem):IODataElement(data,name) {
34 this->data=data;
35 this->elem=elem;
36 size=4;
37 }
38
39 ~Vector3DdataElement() {
40 }
41
42 void CopyData(char* dst) const {
43 float value;
44 data->GetMutex();
45 switch(elem) {
46 case X:
47 value=data->x;
48 break;
49 case Y:
50 value=data->y;
51 break;
52 case Z:
53 value=data->z;
54 break;
55 default:
56 data->Err("type not handled\n");
57 value=0;
58 break;
59 }
60 data->ReleaseMutex();
61
62 memcpy(dst,&value,sizeof(float));
63 }
64
65 ScalarType const &GetDataType() const {
66 return dataType;
67 }
68
69 private:
70 const Vector3Ddata *data;
71 uint32_t elem;
72 FloatType dataType;
73 };
74
75Vector3Ddata::Vector3Ddata(const Object* parent, string name,float x,float y,float z,uint32_t n): io_data(parent,name,n), Vector3D(x,y,z) {
76
77}
78
79Vector3Ddata::~Vector3Ddata() {
80
81}
82
83void Vector3Ddata::CopyDatas(char* dst) const {
84 GetMutex();
85 memcpy(dst,&x,sizeof(float));
86 memcpy(dst+sizeof(float),&y,sizeof(float));
87 memcpy(dst+2*sizeof(float),&z,sizeof(float));
88 ReleaseMutex();
89}
90
91IODataElement* Vector3Ddata::XElement(void) const {
92 return new Vector3DdataElement(this,"x",X);
93}
94
95IODataElement* Vector3Ddata::YElement(void) const {
96 return new Vector3DdataElement(this,"y",Y);
97}
98
99IODataElement* Vector3Ddata::ZElement(void) const {
100 return new Vector3DdataElement(this,"z",Z);
101}
102
103} // end namespace core
104} // end namespace flair
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