Last change
on this file since 268 was 268, checked in by Sanahuja Guillaume, 4 years ago |
add defines for architectures to speed up compile time
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File size:
867 bytes
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[3] | 1 | // %flair:license{
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[15] | 2 | // This file is part of the Flair framework distributed under the
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| 3 | // CECILL-C License, Version 1.0.
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[3] | 4 | // %flair:license}
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| 5 | // created: 2012/01/19
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| 6 | // filename: Ps3Eye.cpp
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| 7 | //
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| 8 | // author: Guillaume Sanahuja
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| 9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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| 10 | //
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| 11 | // version: $Id: $
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| 12 | //
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| 13 | // purpose: objet integrant la camera Ps3Eye
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| 14 | //
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| 15 | //
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| 16 | /*********************************************************************/
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[268] | 17 | #ifdef ARMV7A
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[3] | 18 |
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| 19 | #include "Ps3Eye.h"
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| 20 |
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| 21 | using std::string;
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| 22 | using namespace flair::core;
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| 23 |
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[15] | 24 | namespace flair {
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| 25 | namespace sensor {
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[3] | 26 |
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[137] | 27 | Ps3Eye::Ps3Eye(string name, int camera_index,
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[15] | 28 | uint8_t priority)
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[137] | 29 | : V4LCamera( name, camera_index, 320, 240,
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[157] | 30 | cvimage::Type::Format::YUYV, priority) {
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| 31 | SetIsReady(true);
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| 32 | }
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[3] | 33 |
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[15] | 34 | Ps3Eye::~Ps3Eye() {}
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[3] | 35 |
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| 36 | } // end namespace sensor
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| 37 | } // end namespace flair
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[268] | 38 |
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| 39 | #endif |
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