source: flair-src/trunk/lib/FlairSensorActuator/src/Ps3Eye.cpp@ 330

Last change on this file since 330 was 268, checked in by Sanahuja Guillaume, 3 years ago

add defines for architectures to speed up compile time

File size: 867 bytes
RevLine 
[3]1// %flair:license{
[15]2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
[3]4// %flair:license}
5// created: 2012/01/19
6// filename: Ps3Eye.cpp
7//
8// author: Guillaume Sanahuja
9// Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11// version: $Id: $
12//
13// purpose: objet integrant la camera Ps3Eye
14//
15//
16/*********************************************************************/
[268]17#ifdef ARMV7A
[3]18
19#include "Ps3Eye.h"
20
21using std::string;
22using namespace flair::core;
23
[15]24namespace flair {
25namespace sensor {
[3]26
[137]27Ps3Eye::Ps3Eye(string name, int camera_index,
[15]28 uint8_t priority)
[137]29 : V4LCamera( name, camera_index, 320, 240,
[157]30 cvimage::Type::Format::YUYV, priority) {
31 SetIsReady(true);
32}
[3]33
[15]34Ps3Eye::~Ps3Eye() {}
[3]35
36} // end namespace sensor
37} // end namespace flair
[268]38
39#endif
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