// %flair:license{ // This file is part of the Flair framework distributed under the // CECILL-C License, Version 1.0. // %flair:license} // created: 2012/01/19 // filename: Ps3Eye.cpp // // author: Guillaume Sanahuja // Copyright Heudiasyc UMR UTC/CNRS 7253 // // version: $Id: $ // // purpose: objet integrant la camera Ps3Eye // // /*********************************************************************/ #include "Ps3Eye.h" #include #include #include #include #include #include #include using std::string; using namespace flair::core; using namespace flair::gui; namespace flair { namespace sensor { Ps3Eye::Ps3Eye(const FrameworkManager *parent, string name, int camera_index, uint8_t priority) : V4LCamera(parent, name, camera_index, 320, 240, cvimage::Type::Format::YUYV, priority) {} Ps3Eye::~Ps3Eye() {} } // end namespace sensor } // end namespace flair