source: flair-src/trunk/lib/FlairSensorActuator/src/Ps3Eye.h

Last change on this file was 403, checked in by Sanahuja Guillaume, 8 months ago

select user memory pointer (v4l) if using custom alloc function in images (ie if initdsp was called)

File size: 1.0 KB
RevLine 
[3]1// %flair:license{
[15]2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
[3]4// %flair:license}
5/*!
6 * \file Ps3Eye.h
7 * \brief Class for Ps3Eye camera
8 * \author Guillaume Sanahuja, Copyright Heudiasyc UMR UTC/CNRS 7253
9 * \date 2012/01/19
10 * \version 4.0
11 */
12
13#ifndef PS3EYE_H
14#define PS3EYE_H
15
16#include "V4LCamera.h"
17
[15]18namespace flair {
19namespace sensor {
20/*! \class Ps3Eye
21*
22* \brief Class for Ps3Eye camera
23*/
24class Ps3Eye : public V4LCamera {
[3]25
[15]26public:
27  /*!
28  * \brief Constructor
29  *
30  * Construct a Ps3Eye.
[137]31        * It will be child of the FrameworkManager.
[15]32  *
33  * \param name name
34  * \param camera_index index of the camera, ie /dev/videox
[403]35  * \param useMemoryUsrPtr true to use memory user pointer (ex with cmem on omap3730), false to use mmap
[15]36  * \param priority priority of the Thread
37  */
[137]38  Ps3Eye(std::string name,
[403]39         int camera_index, bool useMemoryUsrPtr,uint8_t priority);
[3]40
[15]41  /*!
42  * \brief Destructor
43  *
44  */
45  ~Ps3Eye();
[3]46
[15]47private:
48};
[3]49} // end namespace sensor
50} // end namespace flair
51
52#endif // PS3EYE_H
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