| 1 | // %flair:license{
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| 2 | // This file is part of the Flair framework distributed under the
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| 3 | // CECILL-C License, Version 1.0.
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| 4 | // %flair:license}
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| 5 | // created: 2012/08/22
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| 6 | // filename: Blade.cpp
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| 7 | //
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| 8 | // author: Guillaume Sanahuja
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| 9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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| 10 | //
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| 11 | // version: $Id: $
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| 12 | //
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| 13 | // purpose: classe definissant une helice
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| 14 | //
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| 15 | /*********************************************************************/
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| 16 | #ifdef GL
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| 17 |
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| 18 | #include "Blade.h"
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| 19 | #include "MeshSceneNode.h"
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| 20 | #include "Model.h"
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| 21 | #include "Gui.h"
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| 22 | #include "Simulator.h"
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| 23 | #include <IGeometryCreator.h>
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| 24 | #include <ISceneManager.h>
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| 25 | #include <IFileSystem.h>
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| 26 | #include <IVideoDriver.h>
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| 27 |
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| 28 | using namespace irr;
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| 29 | using namespace irr::video;
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| 30 | using namespace irr::scene;
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| 31 | using namespace irr::core;
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| 32 | using namespace irr::io;
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| 33 | using namespace flair::core;
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| 34 |
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| 35 | namespace flair
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| 36 | {
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| 37 | namespace simulator
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| 38 | {
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| 39 |
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| 40 | Blade::Blade(Model* parent,const vector3df& position,bool inverted,s32 id)
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| 41 | : ISceneNode(parent->getSceneNode(), getGui()->getSceneManager(), id,position)
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| 42 | {
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| 43 | ISceneManager* mgr=getGui()->getSceneManager();
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| 44 |
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| 45 | const IGeometryCreator *geo;
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| 46 | geo=mgr->getGeometryCreator();
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| 47 | pale=geo->createCubeMesh(vector3df(63.5,0.5,5));
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| 48 |
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| 49 | float angle;
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| 50 | if(inverted==false)
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| 51 | {
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| 52 | angle=20;
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| 53 | }
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| 54 | else
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| 55 | {
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| 56 | angle=-20;
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| 57 | }
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| 58 |
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| 59 | ITexture* texture=getGui()->getTexture("carbone.jpg");
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| 60 | pale_1=new MeshSceneNode(parent, pale, vector3df(-30,0,0),vector3df(-angle+90,0,0),texture);
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| 61 | pale_1->setParent(this);
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| 62 | pale_2=new MeshSceneNode(parent, pale, vector3df(30,0,0),vector3df(angle+90,0,0),texture);
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| 63 | pale_2->setParent(this);
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| 64 |
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| 65 | anim = mgr->createRotationAnimator(vector3df(0.f, 0.f, 0.f));
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| 66 | addAnimator(anim);
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| 67 | }
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| 68 |
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| 69 | void Blade::OnRegisterSceneNode()
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| 70 | {
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| 71 | if (IsVisible)
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| 72 | SceneManager->registerNodeForRendering(this);
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| 73 |
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| 74 | ISceneNode::OnRegisterSceneNode();
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| 75 | }
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| 76 |
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| 77 | void Blade::SetRotationSpeed(float value)
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| 78 | {
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| 79 | IAttributes* attribs =getSceneManager()->getFileSystem()->createEmptyAttributes();
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| 80 |
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| 81 | attribs->setAttribute("Type","rotation");
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| 82 | attribs->setAttribute("Rotation",vector3df(0.f, 0.f,value));
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| 83 | anim->deserializeAttributes(attribs);
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| 84 |
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| 85 | attribs->drop();
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| 86 | }
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| 87 |
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| 88 | void Blade::render()
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| 89 | {
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| 90 | IVideoDriver* driver = SceneManager->getVideoDriver();
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| 91 | driver->setTransform(ETS_WORLD, AbsoluteTransformation);
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| 92 | }
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| 93 |
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| 94 | } // end namespace simulator
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| 95 | } // end namespace flair
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| 96 | #endif //GL
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