// %flair:license{ // This file is part of the Flair framework distributed under the // CECILL-C License, Version 1.0. // %flair:license} // created: 2013/03/27 // filename: Castle.cpp // // author: Guillaume Sanahuja // Copyright Heudiasyc UMR UTC/CNRS 7253 // // version: $Id: $ // // purpose: classe chargeant une map chateau // /*********************************************************************/ #ifdef GL #include "Castle.h" #include "Simulator.h" #include #include using namespace irr::core; using namespace flair::core; namespace flair { namespace simulator { Castle::Castle(const Simulator* parent,int app_width, int app_height,int scene_width, int scene_height,std::string media_path): Gui(parent,"Castle",app_width,app_height,scene_width,scene_height, media_path) { //carte std::string file=media_path +"/map-20kdm2.pk3"; getDevice()->getFileSystem()->addFileArchive(file.c_str()); setMesh("20kdm2.bsp",vector3df(-1400,-65,-1349)); } Castle::~Castle() { } } // end namespace simulator } // end namespace flair #endif //GL