1 | // %flair:license{ |
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2 | // This file is part of the Flair framework distributed under the |
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3 | // CECILL-C License, Version 1.0. |
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4 | // %flair:license} |
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5 | // created: 2016/09/01 |
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6 | // filename: FixedCamera.cpp |
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7 | // |
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8 | // author: Guillaume Sanahuja |
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9 | // Copyright Heudiasyc UMR UTC/CNRS 7253 |
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10 | // |
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11 | // version: $Id: $ |
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12 | // |
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13 | // purpose: class for a fixed camera in the gui |
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14 | // |
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15 | /*********************************************************************/ |
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16 | #ifdef GL |
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17 | |
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18 | #include "FixedCamera.h" |
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19 | #include "Simulator.h" |
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20 | #include "Model.h" |
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21 | #include "Model_impl.h" |
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22 | #include "Gui.h" |
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23 | #include <ICursorControl.h> |
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24 | #include <ICameraSceneNode.h> |
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25 | #include <IrrlichtDevice.h> |
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26 | #include <ISceneManager.h> |
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27 | #include <Euler.h> |
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28 | |
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29 | using namespace irr; |
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30 | using namespace gui; |
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31 | using namespace core; |
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32 | using namespace scene; |
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33 | |
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34 | namespace flair { |
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35 | namespace simulator { |
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36 | |
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37 | FixedCamera::FixedCamera(std::string name,core::Vector3D position,core::Vector3D lookat,float inRotateSpeed,float inZoomSpeed):VisualizationCamera(name) { |
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38 | Rotating = false; |
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39 | rotateSpeed=inRotateSpeed; |
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40 | zoomSpeed=inZoomSpeed; |
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41 | |
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42 | camera->bindTargetAndRotation(true); |
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43 | camera->setPosition(vector3df(ToIrrlichtCoordinates(position))); |
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44 | camera->setTarget(vector3df(ToIrrlichtCoordinates(lookat))); |
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45 | target=vector3df(ToIrrlichtCoordinates(lookat)); |
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46 | init=false; |
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47 | rotation=camera->getRotation(); |
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48 | printf("%f %f %f\n",rotation.X,rotation.Y,rotation.Z); |
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49 | fov=camera->getFOV(); |
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50 | } |
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51 | |
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52 | FixedCamera::~FixedCamera() {} |
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53 | |
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54 | float FixedCamera::sat(float value) { |
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55 | if (value >= -1) |
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56 | value = -1; |
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57 | if (value <= -179) |
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58 | value = -179; |
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59 | return value; |
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60 | } |
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61 | |
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62 | void FixedCamera::animateNode(ISceneNode *node, u32 timeMs) { |
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63 | ICameraSceneNode *camera = static_cast<ICameraSceneNode *>(node); |
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64 | vector3df newRotation=rotation; |
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65 | vector3df newTarget=target; |
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66 | |
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67 | if(init==false) { |
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68 | rotation=camera->getRotation(); |
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69 | printf("%f %f %f\n",rotation.X,rotation.Y,rotation.Z); |
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70 | init=true; |
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71 | } |
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72 | float nRotY = 0;//rotation.Y; |
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73 | float nRotZ = rotation.Z; |
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74 | |
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75 | if (LMouseKey == true) { |
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76 | if (!Rotating) { |
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77 | RotateStart = MousePos; |
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78 | Rotating = true; |
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79 | //nRotY = rotation.Y; |
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80 | //nRotZ =0;// rotation.Z; |
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81 | } else { |
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82 | nRotY = (RotateStart.Y - MousePos.Y) * rotateSpeed; |
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83 | nRotZ = (RotateStart.X - MousePos.X) * rotateSpeed; |
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84 | newRotation.rotateXZBy(-nRotY); |
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85 | //nRotY = sat(nRotY); |
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86 | |
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87 | //newTarget.rotateXZBy(-nRotY,camera->getPosition()); |
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88 | newTarget.rotateXYBy( nRotZ,camera->getPosition()); |
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89 | camera->setTarget(newTarget); |
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90 | } |
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91 | } else if (Rotating) { |
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92 | //rotation.Y += (RotateStart.Y - MousePos.Y) * rotateSpeed; |
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93 | //rotation.Z += (RotateStart.X - MousePos.X) * rotateSpeed; |
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94 | //rotation.Y = sat(rotation.Y); |
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95 | //nRotY = rotation.Y; |
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96 | //nRotZ = rotation.Z; |
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97 | Rotating = false; |
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98 | target=camera->getTarget(); |
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99 | rotation=camera->getRotation(); |
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100 | printf("%f %f %f\n",rotation.X,rotation.Y,rotation.Z); |
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101 | } |
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102 | |
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103 | float newFov=fov+currentZoom*zoomSpeed; |
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104 | if(newFov>fov) { |
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105 | newFov=fov; |
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106 | currentZoom=0; |
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107 | } |
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108 | if(newFov<0) { |
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109 | newFov=zoomSpeed; |
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110 | currentZoom=1-fov/zoomSpeed; |
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111 | } |
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112 | |
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113 | //newTarget.rotateXZBy(-nRotY,camera->getPosition()); |
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114 | // newTarget.rotateXYBy( nRotZ,camera->getPosition()); |
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115 | |
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116 | //camera->setRotation(vector3df(rotation.X,-180-nRotY,nRotZ)); |
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117 | //camera->setRotation(vector3df(rotation.X,nRotY,0)); |
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118 | //camera->bindTargetAndRotation(true); |
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119 | // camera->setRotation(rotation); |
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120 | // camera->setTarget(newTarget); |
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121 | //rotation=camera->getRotation(); |
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122 | //printf("%f %f %f\n",rotation.X,rotation.Y,rotation.Z); |
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123 | |
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124 | camera->setFOV(newFov); |
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125 | } |
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126 | |
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127 | |
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128 | } // end namespace simulator |
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129 | } // end namespace flair |
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130 | |
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131 | #endif // GL |
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