source: flair-src/trunk/lib/FlairSimulator/src/FixedCamera.h @ 87

Last change on this file since 87 was 87, checked in by Sanahuja Guillaume, 5 years ago

camera

File size: 1.1 KB
Line 
1// %flair:license{
2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
4// %flair:license}
5//  created:    2016/09/01
6//  filename:   FixedCamera.h
7//
8//  author:     Guillaume Sanahuja
9//              Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11//  version:    $Id: $
12//
13//  purpose:    cclass for a fixed camera in the gui
14//
15/*********************************************************************/
16
17#ifndef FIXEDCAMERA_H
18#define FIXEDCAMERA_H
19
20#include "VisualizationCamera.h"
21#include <Vector3D.h>
22
23namespace flair {
24namespace simulator {
25
26class FixedCamera : public VisualizationCamera {
27public:
28  FixedCamera(std::string name,core::Vector3D position,core::Vector3D lookat=core::Vector3D(0,0,0),float rotateSpeed = -500.0f, float zoomSpeed = .05f);
29  ~FixedCamera();
30
31  void animateNode(irr::scene::ISceneNode *node, irr::u32 timeMs);
32
33private:
34  float sat(float value);
35  irr::core::position2df RotateStart;
36  irr::core::vector3df rotation;
37  bool Rotating;
38  float rotateSpeed;
39  float zoomSpeed;
40  float fov;
41  bool init;
42};
43
44} // end namespace simulator
45} // end namespace flair
46
47#endif // FIXEDCAMERA_H
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