| 1 | // %flair:license{
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| 2 | // This file is part of the Flair framework distributed under the
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| 3 | // CECILL-C License, Version 1.0.
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| 4 | // %flair:license}
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| 5 | // created: 2013/03/25
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| 6 | // filename: GenericObject.cpp
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| 7 | //
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| 8 | // author: Cesar Richard
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| 9 | // Copyright Heudiasyc UMR UTC/CNRS 7253
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| 10 | //
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| 11 | // version: $Id: $
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| 12 | //
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| 13 | // purpose: classe definissant un modele a simuler
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| 14 | //
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| 15 | /*********************************************************************/
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| 16 |
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| 17 | #ifdef GL
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| 18 | #include "GenericObject.h"
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| 19 | #include "Simulator_impl.h"
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| 20 |
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| 21 | #include "ConditionVariable.h"
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| 22 | #include "Quaternion.h"
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| 23 | #include "Gui.h"
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| 24 | #include "Gui_impl.h"
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| 25 | #include <IMesh.h>
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| 26 | #include <ISceneManager.h>
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| 27 | #include <IMetaTriangleSelector.h>
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| 28 | #include <IVideoDriver.h>
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| 29 | #include "AnimPoursuite.h"
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| 30 | using namespace irr;
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| 31 | using namespace video;
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| 32 | using namespace scene;
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| 33 | using namespace core;
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| 34 | using namespace io;
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| 35 |
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| 36 | using namespace flair::core;
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| 37 | using namespace flair::simulator;
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| 38 |
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| 39 | namespace flair
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| 40 | {
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| 41 | namespace simulator
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| 42 | {
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| 43 |
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| 44 | GenericObject::GenericObject(Simulator* parent,std::string name, ISceneManager* sceneManager) : IMeshSceneNode(sceneManager->getRootSceneNode(), sceneManager, -1)//, IODevice(parent,name)
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| 45 | {
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| 46 | setMaterialFlag(EMF_LIGHTING,false);
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| 47 | Material=getMaterial(0);
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| 48 | //setMaterialTexture(0,sceneManager->getVideoDriver()->getTexture("/home/cesar/igep/uav_dev_svn/trunk/media/nskinbl.jpg"));
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| 49 | Material.NormalizeNormals = true;
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| 50 | Material.Wireframe = false;
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| 51 | Material.Lighting = false;
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| 52 |
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| 53 | parent->pimpl_->objects.push_back(this);
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| 54 | }
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| 55 |
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| 56 | GenericObject::~GenericObject()
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| 57 | {
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| 58 |
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| 59 | }
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| 60 |
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| 61 | void GenericObject::setScale(float value)
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| 62 | {
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| 63 | ISceneNode::setScale(vector3df(value,value,value));
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| 64 | }
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| 65 |
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| 66 | void GenericObject::setScale(vector3df scale)
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| 67 | {
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| 68 | ISceneNode::setScale(scale);
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| 69 | }
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| 70 |
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| 71 | ITriangleSelector* GenericObject::TriangleSelector(void)
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| 72 | {
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| 73 | return selector;
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| 74 | }
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| 75 |
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| 76 | void GenericObject::OnRegisterSceneNode(void)
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| 77 | {
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| 78 | if (IsVisible)
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| 79 | SceneManager->registerNodeForRendering(this);
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| 80 |
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| 81 | ISceneNode::OnRegisterSceneNode();
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| 82 | }
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| 83 |
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| 84 | void GenericObject::render(void)
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| 85 | {
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| 86 | IVideoDriver* driver = SceneManager->getVideoDriver();
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| 87 |
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| 88 | driver->setMaterial(Material);
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| 89 |
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| 90 | driver->setTransform(ETS_WORLD, AbsoluteTransformation);
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| 91 | driver->drawMeshBuffer(mesh->getMeshBuffer(0));
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| 92 | }
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| 93 |
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| 94 | void GenericObject::setMesh(IMesh* mesh)
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| 95 | {
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| 96 | this->mesh=mesh;
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| 97 | box=mesh->getBoundingBox();
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| 98 |
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| 99 | selector = getSceneManager()->createTriangleSelector(mesh,this);
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| 100 | setTriangleSelector(selector);
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| 101 | }
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| 102 |
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| 103 | IMesh* GenericObject::getMesh(void)
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| 104 | {
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| 105 | return mesh;
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| 106 | }
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| 107 |
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| 108 | void GenericObject::setPosition(irr::core::vector3df pos)
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| 109 | {
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| 110 | ISceneNode::setPosition(ToIrrlichtCoordinates(pos));
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| 111 | }
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| 112 |
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| 113 | void GenericObject::setRotation(irr::core::vector3df rotation)
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| 114 | {
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| 115 | Euler eulerA(rotation.X,rotation.Y,rotation.Z);
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| 116 | Euler eulerB;
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| 117 | Quaternion quatA,quatB;
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| 118 | eulerA.ToQuaternion(quatA);
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| 119 | quatB=ToIrrlichtOrientation(quatA);
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| 120 | quatB.ToEuler(eulerB);
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| 121 |
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| 122 | ISceneNode::setRotation(Euler::ToDegree(1)*vector3df(eulerB.roll,eulerB.pitch,eulerB.yaw));
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| 123 | }
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| 124 |
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| 125 | } // end namespace simulator
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| 126 | } // end namespace flair
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| 127 | #endif
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