1 | // created: 2013/03/27
|
---|
2 | // filename: Gui.h
|
---|
3 | //
|
---|
4 | // author: Guillaume Sanahuja
|
---|
5 | // Copyright Heudiasyc UMR UTC/CNRS 7253
|
---|
6 | //
|
---|
7 | // version: $Id: $
|
---|
8 | //
|
---|
9 | // purpose: classe definissant une Gui
|
---|
10 | //
|
---|
11 | /*********************************************************************/
|
---|
12 |
|
---|
13 | #ifndef GUI_H
|
---|
14 | #define GUI_H
|
---|
15 |
|
---|
16 | #include <Object.h>
|
---|
17 | #include <EDriverTypes.h>
|
---|
18 | #include <vector3d.h>
|
---|
19 |
|
---|
20 | namespace irr
|
---|
21 | {
|
---|
22 | class IrrlichtDevice;
|
---|
23 | namespace video
|
---|
24 | {
|
---|
25 | class ITexture;
|
---|
26 | }
|
---|
27 | namespace scene
|
---|
28 | {
|
---|
29 | class IAnimatedMesh;
|
---|
30 | class ISceneManager;
|
---|
31 | }
|
---|
32 | }
|
---|
33 |
|
---|
34 | namespace flair
|
---|
35 | {
|
---|
36 | namespace core
|
---|
37 | {
|
---|
38 | class Object;
|
---|
39 | class Vector3D;
|
---|
40 | class Euler;
|
---|
41 | class Quaternion;
|
---|
42 | }
|
---|
43 | }
|
---|
44 |
|
---|
45 | class Gui_impl;
|
---|
46 | class Simulator_impl;
|
---|
47 | class Model_impl;
|
---|
48 |
|
---|
49 | namespace flair
|
---|
50 | {
|
---|
51 | namespace simulator
|
---|
52 | {
|
---|
53 | class Simulator;
|
---|
54 |
|
---|
55 | class Gui: public core::Object
|
---|
56 | {
|
---|
57 | friend class ::Simulator_impl;
|
---|
58 |
|
---|
59 | public:
|
---|
60 | Gui(const Simulator* parent,std::string name,int app_width, int app_height,int scene_width, int scene_height,std::string media_path,irr::video::E_DRIVER_TYPE driver_type=irr::video::EDT_OPENGL);
|
---|
61 | ~Gui();
|
---|
62 | irr::core::vector3df getRotation(void) const;
|
---|
63 | irr::video::ITexture* getTexture(std::string filename) const;
|
---|
64 | irr::scene::IAnimatedMesh* getMesh(std::string filename) const;
|
---|
65 | irr::scene::ISceneManager* getSceneManager(void) const;
|
---|
66 | float getAspectRatio(void) const;
|
---|
67 |
|
---|
68 | protected:
|
---|
69 | irr::IrrlichtDevice *getDevice(void) const;
|
---|
70 | void setMesh(std::string file,irr::core::vector3df position = irr::core::vector3df(0,0,0),irr::core::vector3df rotation= irr::core::vector3df(0,0,0),irr::core::vector3df scale= irr::core::vector3df(1,1,1));
|
---|
71 |
|
---|
72 | private:
|
---|
73 | Gui_impl *pimpl_;
|
---|
74 | };
|
---|
75 |
|
---|
76 | /*!
|
---|
77 | * \brief get Gui
|
---|
78 | *
|
---|
79 | * \return the Gui
|
---|
80 | */
|
---|
81 | Gui* getGui(void);
|
---|
82 |
|
---|
83 | bool noGui(void);
|
---|
84 |
|
---|
85 | bool isGlExtensionSupported(const std::string& ext); // check if a extension is supported
|
---|
86 |
|
---|
87 | /*!
|
---|
88 | * \brief Convert to irrlicht scale
|
---|
89 | *
|
---|
90 | * \param value value in simulator scale
|
---|
91 | *
|
---|
92 | * \return value in irrlicht scale
|
---|
93 | */
|
---|
94 | float ToIrrlichtScale(float value);
|
---|
95 |
|
---|
96 | /*!
|
---|
97 | * \brief Convert to simulator scale
|
---|
98 | *
|
---|
99 | * \param value value in irrlicht scale
|
---|
100 | *
|
---|
101 | * \return value in simulator scale
|
---|
102 | */
|
---|
103 | float ToSimulatorScale(float value);
|
---|
104 |
|
---|
105 | /*!
|
---|
106 | * \brief Convert to irrlicht coordinates
|
---|
107 | *
|
---|
108 | * irrlicht is left handed and as a different scale
|
---|
109 | *
|
---|
110 | * \param vect vector in simulator coordinates
|
---|
111 | *
|
---|
112 | * \return vector in irrlicht coordinates
|
---|
113 | */
|
---|
114 | irr::core::vector3df ToIrrlichtCoordinates(irr::core::vector3df vect);
|
---|
115 |
|
---|
116 | /*!
|
---|
117 | * \brief Convert to irrlicht coordinates
|
---|
118 | *
|
---|
119 | * irrlicht is left handed and as a different scale
|
---|
120 | *
|
---|
121 | * \param vect vector in simulator coordinates
|
---|
122 | *
|
---|
123 | * \return vector in irrlicht coordinates
|
---|
124 | */
|
---|
125 | irr::core::vector3df ToIrrlichtCoordinates(core::Vector3D vect);
|
---|
126 |
|
---|
127 | /*!
|
---|
128 | * \brief Convert to simulator coordinates
|
---|
129 | *
|
---|
130 | * irrlicht is left handed and as a different scale
|
---|
131 | *
|
---|
132 | * \param vect vector in irrlicht coordinates
|
---|
133 | *
|
---|
134 | * \return vector in simulator coordinates
|
---|
135 | */
|
---|
136 | core::Vector3D ToSimulatorCoordinates(irr::core::vector3df vect);
|
---|
137 |
|
---|
138 | /*!
|
---|
139 | * \brief Convert to irrlicht orientation
|
---|
140 | *
|
---|
141 | * irrlicht is left handed
|
---|
142 | *
|
---|
143 | * \param quat quaternion in simulator frame
|
---|
144 | *
|
---|
145 | * \return quaternion in irrlicht frame
|
---|
146 | */
|
---|
147 | core::Quaternion ToIrrlichtOrientation(core::Quaternion quat);
|
---|
148 |
|
---|
149 | } // end namespace simulator
|
---|
150 | } // end namespace flair
|
---|
151 | #endif // GUI_H
|
---|