source: flair-src/trunk/lib/FlairSimulator/src/Gui_impl.cpp@ 158

Last change on this file since 158 was 145, checked in by Bayard Gildas, 7 years ago

partial Backroll

File size: 11.7 KB
Line 
1// %flair:license{
2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
4// %flair:license}
5// created: 2013/03/27
6// filename: Gui.cpp
7//
8// author: Guillaume Sanahuja
9// Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11// version: $Id: $
12//
13// purpose: classe definissant une Gui
14//
15/*********************************************************************/
16#ifdef GL
17
18#include "Gui_impl.h"
19#include "Gui.h"
20#include "Simulator.h"
21#include "GenericObject.h"
22#include "Model.h"
23#include "Model_impl.h"
24#include "VisualizationCamera.h"
25#include "FollowMeCamera.h"
26#include <Object.h>
27#include <Euler.h>
28#include <irrlicht.h>
29#include <unistd.h>
30#include <sstream>
31
32using namespace irr;
33using namespace irr::video;
34using namespace irr::core;
35using namespace irr::scene;
36using namespace irr::gui;
37using namespace flair::core;
38using namespace flair::simulator;
39
40class MyEventReceiver : public IEventReceiver {
41public:
42 // This is the one method that we have to implement
43 bool OnEvent(const SEvent &event) {
44 // Remember whether each key is down or up
45 if (event.EventType == EET_KEY_INPUT_EVENT)
46 KeyIsDown[event.KeyInput.Key] = event.KeyInput.PressedDown;
47
48 if (model)
49 return model->OnEvent(event);
50
51 return false;
52 }
53
54 // This is used to check whether a key is being held down
55 bool IsKeyDown(EKEY_CODE keyCode) {
56 if (KeyIsDown[keyCode] == true) {
57 KeyIsDown[keyCode] = false;
58 return true;
59 } else {
60 return false;
61 }
62 }
63
64 MyEventReceiver(void) {
65 model = NULL;
66 for (u32 i = 0; i < KEY_KEY_CODES_COUNT; ++i)
67 KeyIsDown[i] = false;
68 }
69 void SetModel(Model *model) { this->model = model; }
70
71private:
72 // We use this array to store the current state of each key
73 bool KeyIsDown[KEY_KEY_CODES_COUNT];
74 Model *model;
75};
76
77Gui_impl::Gui_impl(Gui *self, int app_width, int app_height, int scene_width,
78 int scene_height, std::string media_path,
79 E_DRIVER_TYPE driver_type) {
80 this->self = self;
81 dbtFile_w = NULL;
82 dbtFile_r = NULL;
83 this->media_path = media_path;
84 this->scene_width = scene_width;
85 this->scene_height = scene_height;
86
87 device = createDevice(driver_type, dimension2d<u32>(app_width, app_height),
88 16, false, false, false);
89 receiver = new MyEventReceiver();
90 device->setEventReceiver(receiver);
91 device->getLogger()->setLogLevel(ELL_NONE);
92
93 device->getCursorControl()->setVisible(false);
94 device->setResizable(false);
95
96 // font = device->getGUIEnvironment()->getBuiltInFont();
97 driver = device->getVideoDriver();
98 smgr = device->getSceneManager();
99
100 smgr->setAmbientLight(video::SColorf(1, 1, 1));
101
102 /*
103env = device->getGUIEnvironment();
104IGUISkin* skin = env->getSkin();
105 font = env->getFont("./fonthaettenschweiler.bmp");
106
107 if (font)
108 skin->setFont(font);
109
110 // create menu
111
112 IGUIContextMenu* menu = env->addMenu();
113 menu->setMinSize(core::dimension2du(640,20));
114 menu->addItem(L"File", -1, true, true);
115 menu->addItem(L"View", -1, true, true);
116 menu->addItem(L"Camera", -1, true, true);
117 menu->addItem(L"Help", -1, true, true);
118
119 // disable alpha
120
121 for (s32 i=0; i<gui::EGDC_COUNT ; ++i)
122 {
123 video::SColor col =
124env->getSkin()->getColor((gui::EGUI_DEFAULT_COLOR)i);
125 col.setAlpha(255);
126 env->getSkin()->setColor((gui::EGUI_DEFAULT_COLOR)i, col);
127 }
128 */
129}
130
131Gui_impl::~Gui_impl() {
132 // printf("del Gui_impl\n");
133 device->drop();
134
135 delete receiver;
136 // printf("del Gui_impl ok\n");
137}
138
139void Gui_impl::AddVisualizationCamera(VisualizationCamera* camera) {
140 cameras.push_back(camera);
141}
142
143void Gui_impl::setMesh(std::string file, vector3df position, vector3df rotation,
144 vector3df scale) {
145 IAnimatedMesh *mesh = smgr->getMesh(file.c_str());
146
147 if (!mesh) {
148 // model could not be loaded
149 self->Err("Model %s could not be loaded\n", file.c_str());
150 return;
151 }
152
153 node = smgr->addOctreeSceneNode(mesh->getMesh(0), 0, -1, 1024);
154 node->setPosition(position);
155 rotation +=
156 irr::core::vector3df(90, 0, Euler::ToDegree(getSimulator()->Yaw()));
157 node->setRotation(rotation);
158 for (int i = 0; i < node->getMaterialCount(); i++) {
159 node->getMaterial(i).TextureLayer->TextureWrapU = video::ETC_REPEAT;
160 node->getMaterial(i).TextureLayer->TextureWrapV = video::ETC_REPEAT;
161 }
162 // Ceillig
163 // node->getMaterial(0).getTextureMatrix(0).setTextureScale(scale.X/2.0,scale.Z/2.0);
164 // Walls
165 node->getMaterial(1).getTextureMatrix(0).setTextureScale(1 / (scale.Y / 2.5),
166 1 / (scale.Z / 2.5));
167 // Floor
168 node->getMaterial(2).getTextureMatrix(0).setTextureScale(
169 1 / (scale.X / 20.0), 1 / (scale.Z / 20.0));
170
171 node->setScale(scale);
172 // selector
173 selector = smgr->createOctreeTriangleSelector(node->getMesh(), node, 128);
174 node->setTriangleSelector(selector);
175}
176
177void Gui_impl::RunGui(std::vector<Model *> models,
178 std::vector<GenericObject *> objects) {
179 int lastFPS = -1;
180 int cam_id = 0;
181
182 receiver->SetModel(models.at(0));
183
184 for (size_t i = 0; i < models.size(); i++) {
185 models.at(i)->Draw();
186 }
187
188 for (size_t i = 0; i < models.size(); i++) {
189 models.at(i)->pimpl_->MetaTriangleSelector()->addTriangleSelector(selector);
190 for (size_t j = 0; j < objects.size(); j++) {
191 models.at(i)->pimpl_->MetaTriangleSelector()->addTriangleSelector(
192 objects.at(j)->TriangleSelector());
193 }
194 for (size_t j = 0; j < models.size(); j++) {
195 if (i == j) continue;
196 models.at(i)->pimpl_->MetaTriangleSelector()->addTriangleSelector(
197 models.at(j)->pimpl_->TriangleSelector());
198 }
199 }
200
201 selector->drop(); // As soon as we're done with the selector, drop it.*/
202
203 // wait all models to be started
204 for (size_t i = 0; i < models.size(); i++) {
205 models.at(i)->pimpl_->SynchronizationPoint();
206 }
207
208 setWindowCaption(0, 0);
209
210 while (device->run()) {
211 if (dbtFile_r != NULL) // rejeu
212 {
213 takeScreenshot(); // on enregistre l'image precedente
214 road_time_t time;
215 road_timerange_t tr = 0;
216 if (read_hdfile(dbtFile_r, (void *)dbtbuf, &time, &tr) != 0) {
217 vector3df vect;
218 char *buf = dbtbuf;
219 for (size_t i = 0; i < models.size(); i++) {
220 models.at(i)->ReaddbtBuf(buf);
221 buf += models.at(i)->dbtSize();
222 }
223 } else {
224 // Printf("fin play\n");
225 close_hdfile(dbtFile_r);
226 dbtFile_r = NULL;
227 free(dbtbuf);
228 for (size_t i = 0; i < models.size(); i++) {
229 models.at(i)->pimpl_->Resume();
230 }
231 }
232 } else // mode normal
233 {
234 for (size_t i = 0; i < models.size(); i++) {
235 models.at(i)->pimpl_->UpdatePos();
236 }
237 }
238
239 driver->beginScene(true, true, video::SColor(255, 200, 200, 200));
240
241 // vue poursuite
242 //smgr->setActiveCamera(models.at(cam_id)->getFollowMeCamera()->getCameraSceneNode());
243 smgr->setActiveCamera(cameras.at(cam_id)->getCameraSceneNode());
244 driver->setViewPort(core::rect<s32>(0, 0, scene_width, scene_height));
245 smgr->drawAll(); // commente voir plus bas
246 /*
247 env->drawAll();
248 if (font)
249 {
250 font->draw(L"This demo shows that Irrlicht is also capable
251 of drawing 2D graphics.",
252 core::rect<s32>(130,10,300,50),
253 video::SColor(255,255,255,255));
254 }
255 else
256 {
257 printf("err\n");
258 }
259 device->setWindowCaption(L"toto");*/
260
261 if (dbtFile_r == NULL) // mode normal
262 {
263 for (size_t i = 0; i < models.size(); i++) {
264 models.at(i)->pimpl_->CheckCollision();
265 }
266 }
267
268 for (size_t i = 0; i < models.size(); i++) {
269 models.at(i)->ProcessUpdate(NULL);
270 }
271
272 // on fait ca ici, devrait etre un peu plus haut
273 // mais a priori souci avec models.at(i)->pimpl_->CheckCollision();
274 // (setelipsoid?)
275 //smgr->setActiveCamera(models.at(cam_id)->getFollowMeCamera()->getCameraSceneNode());
276 smgr->setActiveCamera(cameras.at(cam_id)->getCameraSceneNode());
277 driver->setViewPort(core::rect<s32>(0, 0, scene_width, scene_height));
278 smgr->drawAll();
279
280 driver->endScene();
281
282 int fps = driver->getFPS();
283
284 if (lastFPS != fps) {
285 setWindowCaption(cam_id, fps);
286 lastFPS = fps;
287 }
288
289 if (receiver->IsKeyDown(KEY_PRIOR)) {
290 cam_id++;
291 if (cam_id >= (int)cameras.size()) cam_id = 0;
292 receiver->SetModel(getModelFromVisualizationCamera(models,cameras.at(cam_id)));
293 setWindowCaption(cam_id, fps);
294 }
295 if (receiver->IsKeyDown(KEY_NEXT)) {
296 cam_id--;
297 if (cam_id < 0) cam_id = cameras.size() - 1;
298 receiver->SetModel(getModelFromVisualizationCamera(models,cameras.at(cam_id)));
299 setWindowCaption(cam_id, fps);
300 }
301
302 // enregistrement DBT
303 if (receiver->IsKeyDown(KEY_KEY_R) && dbtFile_w == NULL) {
304 dbtFile_w = inithdFile((char *)"./record.dbt", UAV, dbtSize(models));
305 dbtbuf = (char *)malloc(dbtSize(models));
306 }
307 if (receiver->IsKeyDown(KEY_KEY_S) && dbtFile_w != NULL) {
308 close_hdfile(dbtFile_w);
309 dbtFile_w = NULL;
310 free(dbtbuf);
311 // rt_printf("stop rec\n");
312 }
313 if (dbtFile_w != NULL) {
314 Time time = GetTime();
315 vector3df vect;
316 char *buf = dbtbuf;
317
318 for (size_t i = 0; i < models.size(); i++) {
319 models.at(i)->WritedbtBuf(buf);
320 buf += models.at(i)->dbtSize();
321 }
322
323 write_hdfile(dbtFile_w, dbtbuf, (road_time_t)(time / 1000),
324 (road_timerange_t)(time % 1000), dbtSize(models));
325 }
326
327 // lecture dbt
328 if (receiver->IsKeyDown(KEY_KEY_P) && dbtFile_r == NULL) {
329 dbtFile_r = open_hdfile((char *)"./record.dbt", READ_MODE);
330 dbtbuf = (char *)malloc(dbtSize(models));
331 // on suspend les models pour ne pas interferer
332 for (size_t i = 0; i < models.size(); i++) {
333 models.at(i)->pimpl_->Suspend();
334 }
335 }
336 if (receiver->IsKeyDown(KEY_KEY_S) && dbtFile_r != NULL) {
337 // rt_printf("stop play\n");
338 close_hdfile(dbtFile_r);
339 dbtFile_r = NULL;
340 free(dbtbuf);
341 // on resume les models
342 for (size_t i = 0; i < models.size(); i++) {
343 models.at(i)->pimpl_->Resume();
344 }
345 }
346 }
347
348 receiver->SetModel(NULL);
349}
350
351Model *Gui_impl::getModelFromVisualizationCamera(std::vector<Model *> models,VisualizationCamera *camera) {
352 for (size_t i = 0; i < models.size(); i++) {
353 if(models.at(i)->getFollowMeCamera()==camera) return models.at(i);
354 }
355 return NULL;
356}
357
358void Gui_impl::setWindowCaption(int cam_id, int fps) {
359 std::ostringstream text;
360
361 text << "Cam: " << cameras.at(cam_id)->getName().c_str()
362 << ", FPS: " << fps;
363
364 device->setWindowCaption(stringw(text.str().c_str()).c_str());
365}
366
367void Gui_impl::takeScreenshot(void) {
368 static int cpt = 0;
369 // get image from the last rendered frame
370 IImage *const image = driver->createScreenShot();
371 if (image) // should always be true, but you never know. ;)
372 {
373 // construct a filename, consisting of local time and file extension
374 c8 filename[64];
375 // snprintf(filename, 64, "screenshot_%u.png",
376 // device->getTimer()->getRealTime());
377 snprintf(filename, 64, "screenshot_%u.png", cpt);
378 cpt++;
379 // write screenshot to file
380 if (!driver->writeImageToFile(image, filename))
381 device->getLogger()->log(L"Failed to take screenshot.", ELL_WARNING);
382
383 // Don't forget to drop image since we don't need it anymore.
384 image->drop();
385 }
386}
387
388size_t Gui_impl::dbtSize(std::vector<Model *> models) {
389 size_t size = 0;
390 for (size_t i = 0; i < models.size(); i++) {
391 size += models.at(i)->dbtSize();
392 }
393
394 return size;
395}
396#endif // GL
Note: See TracBrowser for help on using the repository browser.