source: flair-src/trunk/lib/FlairSimulator/src/MeshSceneNode.cpp@ 341

Last change on this file since 341 was 286, checked in by Sanahuja Guillaume, 5 years ago

draw vrpn axis in simulator

File size: 2.5 KB
Line 
1// %flair:license{
2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
4// %flair:license}
5// created: 2012/08/22
6// filename: MeshSceneNode.cpp
7//
8// author: Guillaume Sanahuja
9// Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11// version: $Id: $
12//
13// purpose: classe definissant un IMeshSceneNode
14//
15/*********************************************************************/
16#ifdef GL
17
18#include "MeshSceneNode.h"
19#include "Gui.h"
20#include "Model.h"
21#include <ISceneManager.h>
22#include <IVideoDriver.h>
23
24using namespace irr;
25using namespace irr::video;
26using namespace irr::scene;
27using namespace irr::core;
28using namespace flair::core;
29
30namespace flair {
31namespace simulator {
32
33MeshSceneNode::MeshSceneNode(Model *parent, IMesh *mesh,
34 const vector3df &position,
35 const vector3df &rotation, ITexture *texture,
36 s32 id)
37 : IMeshSceneNode(parent->getSceneNode(), getGui()->getSceneManager(), id,
38 position, rotation) {
39 Material.Wireframe = false;
40 Material.Lighting = false;
41
42 setMesh(mesh);
43
44 if (texture != NULL) {
45 setMaterialTexture(0, texture);
46 }
47
48 parent->Box()->addInternalBox(getTransformedBoundingBox());
49}
50
51MeshSceneNode::MeshSceneNode(ISceneNode *parent, IMesh *mesh,
52 const vector3df &position,
53 const vector3df &rotation, ITexture *texture,
54 s32 id)
55 : IMeshSceneNode(parent, getGui()->getSceneManager(), id,
56 position, rotation) {
57 Material.Wireframe = false;
58 Material.Lighting = false;
59
60 setMesh(mesh);
61
62 if (texture != NULL) {
63 setMaterialTexture(0, texture);
64 }
65
66 //parent->getBoundingBox().addInternalBox(getTransformedBoundingBox());
67}
68
69void MeshSceneNode::OnRegisterSceneNode(void) {
70 if (IsVisible)
71 SceneManager->registerNodeForRendering(this);
72
73 ISceneNode::OnRegisterSceneNode();
74}
75
76void MeshSceneNode::render(void) {
77 IVideoDriver *driver = SceneManager->getVideoDriver();
78
79 driver->setMaterial(Material);
80 driver->setTransform(ETS_WORLD, AbsoluteTransformation);
81 driver->drawMeshBuffer(mesh->getMeshBuffer(0));
82}
83
84SMaterial &MeshSceneNode::getMaterial(u32 i) { return Material; }
85
86void MeshSceneNode::setMesh(IMesh *ptr) {
87 mesh = ptr;
88 Box = mesh->getBoundingBox();
89}
90
91IMesh *MeshSceneNode::getMesh(void) { return mesh; }
92
93void MeshSceneNode::setReadOnlyMaterials(bool readonly) {}
94
95} // end namespace simulator
96} // end namespace flair
97#endif // GL
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