source: flair-src/trunk/lib/FlairSimulator/src/VisualizationCamera.h@ 287

Last change on this file since 287 was 287, checked in by Sanahuja Guillaume, 4 years ago

handle vrpn yaw rotation for drawing vrpn axis

File size: 1.7 KB
Line 
1// %flair:license{
2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
4// %flair:license}
5// created: 2016/09/01
6// filename: VisualizationCamera.h
7//
8// author: Guillaume Sanahuja
9// Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11// version: $Id: $
12//
13// purpose: cclass for a visualization camera in the gui
14//
15/*********************************************************************/
16
17#ifndef VISUALIZATIONCAMERA_H
18#define VISUALIZATIONCAMERA_H
19
20#include <ISceneNodeAnimator.h>
21#include <position2d.h>
22#include <Vector3D.h>
23#include <string>
24
25namespace irr {
26 namespace scene {
27 class ICameraSceneNode;
28 }
29 namespace video {
30 class ITexture;
31 }
32}
33
34namespace flair {
35namespace simulator {
36
37class VisualizationCamera : private irr::scene::ISceneNodeAnimator {
38public:
39 VisualizationCamera(std::string name);
40 ~VisualizationCamera();
41
42 ISceneNodeAnimator *createClone(irr::scene::ISceneNode *node,
43 irr::scene::ISceneManager *newManager = 0);
44 virtual bool OnEvent(const irr::SEvent& event);
45 irr::scene::ICameraSceneNode *getCameraSceneNode(void);
46 std::string getName(void);
47 void renderAxisToTexture(irr::video::ITexture* texture);
48
49private:
50 virtual bool isEventReceiverEnabled(void) const { return true; }
51 irr::scene::ISceneNode *nodeX,*nodeY,*nodeZ;
52 irr::scene::ISceneManager *axis_scenemanager;
53
54protected:
55 bool LMouseKey;
56 irr::scene::ICameraSceneNode *camera;
57 irr::scene::ICameraSceneNode *axis_camera;
58 irr::core::position2df MousePos;
59 float currentZoom;
60 std::string name;
61};
62
63} // end namespace simulator
64} // end namespace flair
65
66#endif // VISUALIZATIONCAMERA_H
Note: See TracBrowser for help on using the repository browser.