source: flair-src/trunk/lib/FlairSimulator/src/unexported/AnimPoursuite.h@ 10

Last change on this file since 10 was 10, checked in by Sanahuja Guillaume, 8 years ago

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1// %flair:license{
2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
4// %flair:license}
5// created: 2012/08/21
6// filename: AnimPoursuite.h
7//
8// author: Guillaume Sanahuja
9// Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11// version: $Id: $
12//
13// purpose: classe definissant une animation poursuite pour camera
14//
15/*********************************************************************/
16
17#ifndef ANIMPOURSUITE_H
18#define ANIMPOURSUITE_H
19
20#include <ISceneNodeAnimator.h>
21#include <position2d.h>
22#include <vector3d.h>
23
24namespace flair
25{
26namespace simulator
27{
28
29 class AnimPoursuite : public irr::scene::ISceneNodeAnimator
30 {
31 public:
32 AnimPoursuite(const irr::scene::ISceneNode* parent,float rotateSpeed = -500.0f, float zoomSpeed = 4.0f);
33 ~AnimPoursuite();
34
35 void animateNode(irr::scene::ISceneNode* node, irr::u32 timeMs);
36 ISceneNodeAnimator* createClone(irr::scene::ISceneNode* node,irr::scene::ISceneManager* newManager=0);
37 bool MouseMoved(const irr::SEvent& event,irr::core::position2df MousePos);
38 void setPositionOffset(irr::core::vector3df newpos);
39 void setTargetOffset(irr::core::vector3df newpos);
40
41 private:
42 virtual bool isEventReceiverEnabled(void) const
43 {
44 return true;
45 }
46
47 irr::core::vector3df pos_offset,target_offset;
48 bool LMouseKey;
49 irr::core::position2df RotateStart;
50 irr::core::position2df MousePos;
51 const irr::scene::ISceneNode* parent;
52 bool Rotating;
53 float RotY,RotZ;
54 float rotateSpeed;
55 float zoomSpeed;
56 float currentZoom;
57 float sat(float value);
58 };
59
60} // end namespace simulator
61} // end namespace flair
62
63#endif // ANIMPOURSUITE_H
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