close Warning: Can't use blame annotator:
svn blame failed on trunk/lib/FlairSimulator/src/unexported/Model_impl.h: 200029 - Couldn't perform atomic initialization

source: flair-src/trunk/lib/FlairSimulator/src/unexported/Model_impl.h@ 69

Last change on this file since 69 was 69, checked in by Sanahuja Guillaume, 8 years ago

refonte camera simu

File size: 3.0 KB
RevLine 
1// %flair:license{
2// This file is part of the Flair framework distributed under the
3// CECILL-C License, Version 1.0.
4// %flair:license}
5// created: 2013/03/25
6// filename: Model_impl.h
7//
8// author: Guillaume Sanahuja
9// Copyright Heudiasyc UMR UTC/CNRS 7253
10//
11// version: $Id: $
12//
13// purpose: classe definissant un modele a simuler
14//
15/*********************************************************************/
16
17#ifndef MODEL_IMPL_H
18#define MODEL_IMPL_H
19
20#include <Thread.h>
21#include <vrpn_Tracker.h>
22#include "Model.h"
23#include "Quaternion.h"
24
25namespace flair {
26namespace core {
27class cvmatrix;
28class Mutex;
29class ConditionVariable;
30}
31namespace gui {
32class TabWidget;
33class CheckBox;
34class DoubleSpinBox;
35class SpinBox;
36class Vector3DSpinBox;
37}
38namespace simulator {
39class Simulator;
40class FollowMeCamera;
41}
42}
43
44#ifdef GL
45#include <Vector3D.h>
46#include <IMeshSceneNode.h>
47
48namespace irr {
49namespace scene {
50class ISceneManager;
51class ITriangleSelector;
52class IMetaTriangleSelector;
53class ISceneNodeAnimatorCollisionResponse;
54}
55}
56#endif
57
58#ifdef GL
59class Model_impl : public irr::scene::ISceneNode,
60 public flair::core::Thread,
61 private vrpn_Tracker
62#else
63class Model_impl : public flair::core::Thread,
64 private vrpn_Tracker
65#endif
66 {
67public:
68#ifdef GL
69 Model_impl(flair::simulator::Model *self, std::string name,
70 irr::scene::ISceneManager *scenemanager, vrpn_Connection_IP *vrpn);
71#else
72 Model_impl(flair::simulator::Model *self, std::string name,
73 vrpn_Connection_IP *vrpn);
74#endif
75 ~Model_impl();
76
77#ifdef GL
78 void OnRegisterSceneNode(void);
79 void render(void);
80 void Draw(void) {
81 printf("CA MARCHE PAS PUNAISE\r\n");
82 ExtraDraw();
83 };
84 void ExtraDraw(void) { printf("nope\r\n"); };
85
86 const irr::core::aabbox3d<irr::f32> &getBoundingBox(void) const {
87 return box;
88 }
89 void UpdatePos(void);
90 void CheckCollision(void);
91 irr::scene::ITriangleSelector *TriangleSelector(void);
92 irr::scene::IMetaTriangleSelector *MetaTriangleSelector(void);
93 irr::core::aabbox3d<irr::f32> box;
94 void SynchronizationPoint();
95 flair::simulator::FollowMeCamera *camera;
96 irr::scene::ITriangleSelector *selector;
97#endif
98 void mainloop(void);
99
100 flair::gui::TabWidget *tabwidget;
101 flair::gui::DoubleSpinBox *dT;
102
103private:
104 flair::gui::Vector3DSpinBox *pos_init;
105 flair::gui::SpinBox *yaw_init;
106 flair::gui::CheckBox *enable_opti;
107 flair::simulator::Model *self;
108 flair::core::cvmatrix *output;
109 flair::core::Mutex *states_mutex;
110
111 struct timeval _timestamp;
112 void Run(void);
113 flair::core::Quaternion ComputeInitRotation(flair::core::Quaternion quat_in);
114#ifdef GL
115 void CollisionHandler(void);
116
117 irr::scene::IMetaTriangleSelector *meta_selector;
118 irr::scene::ISceneNodeAnimatorCollisionResponse *anim;
119
120 bool position_init;
121
122 flair::core::ConditionVariable *cond;
123 int sync_count;
124
125 flair::core::Mutex *collision_mutex;
126 bool collision_occured;
127 flair::core::Vector3D collision_point;
128#endif
129};
130
131#endif // MODEL_IMPL_H
Note: See TracBrowser for help on using the repository browser.