// %flair:license{ // This file is part of the Flair framework distributed under the // CECILL-C License, Version 1.0. // %flair:license} #ifndef CONNECTIONLAYOUT_H #define CONNECTIONLAYOUT_H #include "Layout.h" class UdtSocket; class DataRemote; class ConnectionLayout: public Layout { Q_OBJECT public: ConnectionLayout(UdtSocket* socket,QString name); ~ConnectionLayout(); void XmlToSend(QDomDocument doc); void addDataRemote(DataRemote* data); void removeDataRemote(DataRemote* data); void LoadXml(QDomDocument to_parse); QString getRemoteName(); private: static int uncompressBuffer(char *in, ssize_t in_size,char **out,ssize_t *out_size); void handleUncompressedFrame(char *buf,ssize_t size); void drawDatas(char* buf,int buf_size,uint16_t period,bool big_endian=false); bool isRemoteNameDefined; QString remoteName; UdtSocket* socket; QList dataremotes; private slots: void receive(char* buf,int size); signals: void setRemoteName(QString name); }; #endif // CONNECTIONLAYOUT_H