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Flair
Framework Libre Air
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Class defining a 2D vector. More...
#include <Vector2D.h>
Public Member Functions | |
| Vector2D (T x=0, T y=0) | |
| Constructor. More... | |
| ~Vector2D () | |
| Destructor. More... | |
| void | Rotate (float value) |
| Rotation. More... | |
| void | RotateDeg (float value) |
| Rotation. More... | |
| float | GetNorm (void) const |
| Norm. More... | |
| void | Normalize (void) |
| Normalize. More... | |
| void | Saturate (Vector2D< T > min, Vector2D< T > max) |
| Saturate. More... | |
| void | Saturate (float min, float max) |
| Saturate. More... | |
| void | Saturate (const Vector2D< T > &value) |
| Saturate. More... | |
| void | Saturate (float value) |
| Saturate. More... | |
| template<typename S > | |
| Vector2D< T > & | operator= (const Vector2D< S > &vector) |
| Vector2D< T > & | operator+= (const Vector2D< T > &vector) |
| Vector2D< T > & | operator-= (const Vector2D< T > &vector) |
Public Attributes | |
| T | x |
| x More... | |
| T | y |
| y More... | |
Class defining a 2D vector.
| flair::core::Vector2D< T >::Vector2D | ( | T | x = 0, |
| T | y = 0 |
||
| ) |
| flair::core::Vector2D< T >::~Vector2D | ( | ) |
Destructor.
| void flair::core::Vector2D< T >::Rotate | ( | float | value | ) |
Rotation.
| value | rotation value in radians |
| void flair::core::Vector2D< T >::RotateDeg | ( | float | value | ) |
Rotation.
| value | rotation value in degrees |
| float flair::core::Vector2D< T >::GetNorm | ( | void | ) | const |
Norm.
| void flair::core::Vector2D< T >::Normalize | ( | void | ) |
Normalize.
| void flair::core::Vector2D< T >::Saturate | ( | Vector2D< T > | min, |
| Vector2D< T > | max | ||
| ) |
| void flair::core::Vector2D< T >::Saturate | ( | float | min, |
| float | max | ||
| ) |
Saturate.
Saturate between min and max
| min | minimum Vector2D(min,min) value |
| max | maximum Vector2D(max,max) value |
| void flair::core::Vector2D< T >::Saturate | ( | const Vector2D< T > & | value | ) |
| void flair::core::Vector2D< T >::Saturate | ( | float | value | ) |
Saturate.
Saturate between -abs(Vector2D(value,value)) and abs(Vector2D(value,value))
| value | saturation Vector2D(value,value) |
| T flair::core::Vector2D< T >::x |
x
| T flair::core::Vector2D< T >::y |
y