Ignore:
Timestamp:
Apr 8, 2016, 3:39:24 PM (9 years ago)
Author:
Bayard Gildas
Message:

formatting script + include reformatted

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/include/FlairSensorActuator/TargetController.h

    r4 r13  
    2525
    2626namespace flair {
    27     namespace core {
    28         class FrameworkManager;
    29         class cvmatrix;
    30         class Socket;
    31         class io_data;
    32     }
    33     namespace gui {
    34         class Tab;
    35         class TabWidget;
    36         class DataPlot1D;
    37     }
     27namespace core {
     28class FrameworkManager;
     29class cvmatrix;
     30class Socket;
     31class io_data;
     32}
     33namespace gui {
     34class Tab;
     35class TabWidget;
     36class DataPlot1D;
     37}
    3838}
    3939
    40 namespace flair { namespace sensor {
    41     enum class ControllerAction;
     40namespace flair {
     41namespace sensor {
     42enum class ControllerAction;
    4243
    43     /*! \class TargetController
    44     *
    45     * \brief Base Class for target side remote controls
    46     *
    47     */
    48     class TargetController : public core::Thread, public core::IODevice {
    49     public:
    50         TargetController(const core::FrameworkManager* parent,std::string name,uint8_t priority=0);
    51         ~TargetController();
    52         //void DrawUserInterface();
    53         virtual bool IsConnected() const=0;
    54         virtual bool IsDataFrameReady()=0;
    55         //axis stuff
    56         unsigned int GetAxisNumber() const;
    57         virtual std::string GetAxisName(unsigned int axisId) const;
    58         float GetAxisValue(unsigned int axisId) const;// always in the range [-1.0,1.0]
    59         //button stuff
    60         unsigned int GetButtonNumber() const;
    61         bool IsButtonPressed(unsigned int buttonId) const;
    62         virtual std::string GetButtonName(unsigned int axisId) const;
    63         //controller state stuff
    64         virtual bool IsControllerActionSupported(ControllerAction action) const {return false;};
    65         bool SetLedOn(unsigned int ledId);
    66         bool SetLedOff(unsigned int ledId);
    67         bool Rumble(unsigned int left_force,unsigned int left_timeout,unsigned int right_force,unsigned int right_timeout);
    68         bool FlashLed(unsigned int ledId,unsigned int on_timeout,unsigned int off_timeout);
    69         void UpdateFrom(const core::io_data *data){}; //TODO
    70         gui::Tab* GetTab(void) const;
     44/*! \class TargetController
     45*
     46* \brief Base Class for target side remote controls
     47*
     48*/
     49class TargetController : public core::Thread, public core::IODevice {
     50public:
     51  TargetController(const core::FrameworkManager *parent, std::string name,
     52                   uint8_t priority = 0);
     53  ~TargetController();
     54  // void DrawUserInterface();
     55  virtual bool IsConnected() const = 0;
     56  virtual bool IsDataFrameReady() = 0;
     57  // axis stuff
     58  unsigned int GetAxisNumber() const;
     59  virtual std::string GetAxisName(unsigned int axisId) const;
     60  float
     61  GetAxisValue(unsigned int axisId) const; // always in the range [-1.0,1.0]
     62  // button stuff
     63  unsigned int GetButtonNumber() const;
     64  bool IsButtonPressed(unsigned int buttonId) const;
     65  virtual std::string GetButtonName(unsigned int axisId) const;
     66  // controller state stuff
     67  virtual bool IsControllerActionSupported(ControllerAction action) const {
     68    return false;
     69  };
     70  bool SetLedOn(unsigned int ledId);
     71  bool SetLedOff(unsigned int ledId);
     72  bool Rumble(unsigned int left_force, unsigned int left_timeout,
     73              unsigned int right_force, unsigned int right_timeout);
     74  bool FlashLed(unsigned int ledId, unsigned int on_timeout,
     75                unsigned int off_timeout);
     76  void UpdateFrom(const core::io_data *data){}; // TODO
     77  gui::Tab *GetTab(void) const;
    7178
    72     protected:
    73         virtual bool ProcessMessage(core::Message *msg)=0;
    74         void QueueMessage(core::Message msg);
    75         virtual bool ControllerInitialization()=0;// {return true;};
    76         //axis stuff
    77         unsigned int axisNumber;
    78         core::cvmatrix* axis=NULL;
    79         virtual void AcquireAxisData(core::cvmatrix &axis)=0; //responsible for getting the axis data from the hardware
    80         uint16_t bitsPerAxis;
    81         //button stuff
    82         unsigned int buttonNumber;
    83         core::cvmatrix* button=NULL;
    84         virtual void AcquireButtonData(core::cvmatrix &button)=0; //responsible for getting the button data from the hardware
    85         //controller state stuff
    86         unsigned int ledNumber;
    87     private:
    88         void Run();
    89         std::queue<core::Message *> changeStateQueue;
    90         flair::gui::Tab* main_tab;
    91         flair::gui::Tab* setup_tab;
    92     };
     79protected:
     80  virtual bool ProcessMessage(core::Message *msg) = 0;
     81  void QueueMessage(core::Message msg);
     82  virtual bool ControllerInitialization() = 0; // {return true;};
     83  // axis stuff
     84  unsigned int axisNumber;
     85  core::cvmatrix *axis = NULL;
     86  virtual void AcquireAxisData(core::cvmatrix &axis) = 0; // responsible for
     87                                                          // getting the axis
     88                                                          // data from the
     89                                                          // hardware
     90  uint16_t bitsPerAxis;
     91  // button stuff
     92  unsigned int buttonNumber;
     93  core::cvmatrix *button = NULL;
     94  virtual void AcquireButtonData(core::cvmatrix &button) = 0; // responsible for
     95                                                              // getting the
     96                                                              // button data
     97                                                              // from the
     98                                                              // hardware
     99  // controller state stuff
     100  unsigned int ledNumber;
    93101
    94 }}
     102private:
     103  void Run();
     104  std::queue<core::Message *> changeStateQueue;
     105  flair::gui::Tab *main_tab;
     106  flair::gui::Tab *setup_tab;
     107};
     108}
     109}
    95110
    96111#endif // TARGETCONTROLLER_H
Note: See TracChangeset for help on using the changeset viewer.