Changeset 13 in flair-dev for trunk/include/FlairSimulator/SimuCameraGL.h


Ignore:
Timestamp:
04/08/16 15:39:24 (8 years ago)
Author:
Bayard Gildas
Message:

formatting script + include reformatted

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/include/FlairSimulator/SimuCameraGL.h

    r9 r13  
    1818#include <ISceneNodeAnimator.h>
    1919
    20 // in order to get function prototypes from glext.h, define GL_GLEXT_PROTOTYPES before including glext.h
     20// in order to get function prototypes from glext.h, define GL_GLEXT_PROTOTYPES
     21// before including glext.h
    2122#define GL_GLEXT_PROTOTYPES
    2223#include <GL/gl.h>
    2324
    24 namespace irr
    25 {
    26     namespace scene
    27     {
    28         class ICameraSceneNode;
    29     }
     25namespace irr {
     26namespace scene {
     27class ICameraSceneNode;
     28}
    3029}
    3130
    32 namespace flair
    33 {
    34     namespace gui
    35     {
    36         class DoubleSpinBox;
    37         class Vector3DSpinBox;
    38     }
    39     namespace simulator
    40     {
    41         class Model;
    42     }
     31namespace flair {
     32namespace gui {
     33class DoubleSpinBox;
     34class Vector3DSpinBox;
     35}
     36namespace simulator {
     37class Model;
     38}
    4339}
    4440
    45 namespace flair
    46 {
    47 namespace sensor
    48 {
    49     /*! \class SimuCameraGL
    50     * \brief Class for a simulation camera
    51     *
    52     */
    53     class SimuCameraGL : public SimuCamera, public SensorGL, public irr::scene::ISceneNodeAnimator
    54     {
    55         public:
    56             //top left origin
    57             SimuCameraGL(const simulator::Model* parent,std::string name,int width,int height,int x,int y,int dev_id);
    58             ~SimuCameraGL();
    59             //! Sets the value of the near clipping plane. (default: 1.0f)
    60             /** \param zn: New z near value. */
    61             void setNearValue(float zn);
     41namespace flair {
     42namespace sensor {
     43/*! \class SimuCameraGL
     44* \brief Class for a simulation camera
     45*
     46*/
     47class SimuCameraGL : public SimuCamera,
     48                     public SensorGL,
     49                     public irr::scene::ISceneNodeAnimator {
     50public:
     51  // top left origin
     52  SimuCameraGL(const simulator::Model *parent, std::string name, int width,
     53               int height, int x, int y, int dev_id);
     54  ~SimuCameraGL();
     55  //! Sets the value of the near clipping plane. (default: 1.0f)
     56  /** \param zn: New z near value. */
     57  void setNearValue(float zn);
    6258
    63             //! Sets the value of the far clipping plane (default: 2000.0f)
    64             /** \param zf: New z far value. */
    65             void setFarValue(float zf);
     59  //! Sets the value of the far clipping plane (default: 2000.0f)
     60  /** \param zf: New z far value. */
     61  void setFarValue(float zf);
    6662
    67         private:
    68             void UpdateFrom(const core::io_data *data);
    69             void animateNode(irr::scene::ISceneNode* node, irr::u32 timeMs);
    70             ISceneNodeAnimator* createClone(irr::scene::ISceneNode* node,irr::scene::ISceneManager* newManager=0);
    71             void getImage(void);
    72             void putImage(char* pixels);
    73             irr::scene::ICameraSceneNode* camera;
    74             irr::scene::ISceneManager* smgr;
    75             gui::Vector3DSpinBox *position,*direction,*up;
    76             gui::DoubleSpinBox *fov;
    77             int width,height,x,y;
    78             char* buffer;
    79             bool use_pbo,invert_pixel,disable_output;
    80             GLuint *pboIds;
    81             int index ;
    82     };
     63private:
     64  void UpdateFrom(const core::io_data *data);
     65  void animateNode(irr::scene::ISceneNode *node, irr::u32 timeMs);
     66  ISceneNodeAnimator *createClone(irr::scene::ISceneNode *node,
     67                                  irr::scene::ISceneManager *newManager = 0);
     68  void getImage(void);
     69  void putImage(char *pixels);
     70  irr::scene::ICameraSceneNode *camera;
     71  irr::scene::ISceneManager *smgr;
     72  gui::Vector3DSpinBox *position, *direction, *up;
     73  gui::DoubleSpinBox *fov;
     74  int width, height, x, y;
     75  char *buffer;
     76  bool use_pbo, invert_pixel, disable_output;
     77  GLuint *pboIds;
     78  int index;
     79};
    8380} // end namespace simulator
    8481} // end namespace flair
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