Index: trunk/doc/Flair/classflair_1_1simulator_1_1_mesh_scene_node.html
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-irr::core::aabbox3d&lt; irr::f32 &gt; &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>getBoundingBox</b> () const </td></tr>
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-irr::scene::IShadowVolumeSceneNode *&#160;</td><td class="memItemRight" valign="bottom"><b>addShadowVolumeSceneNode</b> (const irr::scene::IMesh *shadowMesh=0, irr::s32 id=-1, bool zfailmethod=true, irr::f32 infinity=1000.0f)</td></tr>
+virtual irr::scene::IShadowVolumeSceneNode *&#160;</td><td class="memItemRight" valign="bottom"><b>addShadowVolumeSceneNode</b> (const irr::scene::IMesh *shadowMesh=0, irr::s32 id=-1, bool zfailmethod=true, irr::f32 infinity=1000.0f)</td></tr>
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     <li class="navelem"><a class="el" href="namespaceflair.html">flair</a></li><li class="navelem"><a class="el" href="namespaceflair_1_1simulator.html">simulator</a></li><li class="navelem"><a class="el" href="classflair_1_1simulator_1_1_mesh_scene_node.html">MeshSceneNode</a></li>
-    <li class="footer">Generated on Thu Apr 21 2016 11:41:05 for Flair by
+    <li class="footer">Generated on Wed Jun 22 2016 08:08:42 for Flair by
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