Index: trunk/doc/Flair/hierarchy.html
===================================================================
--- trunk/doc/Flair/hierarchy.html	(revision 33)
+++ trunk/doc/Flair/hierarchy.html	(revision 34)
@@ -137,154 +137,156 @@
 <tr id="row_7_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_7_" class="arrow" onclick="toggleFolder('7_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><b>ISceneNodeAnimator</b></td><td class="desc"></td></tr>
 <tr id="row_7_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_camera_g_l.html" target="_self">flair::sensor::SimuCameraGL</a></td><td class="desc">Class for a simulation camera </td></tr>
-<tr id="row_8_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_layout_position.html" target="_self">flair::gui::LayoutPosition</a></td><td class="desc">Class to define a position in a layout on the ground station </td></tr>
-<tr id="row_9_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_9_" class="arrow" onclick="toggleFolder('9_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_message.html" target="_self">flair::core::Message</a></td><td class="desc"></td></tr>
-<tr id="row_9_0_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_flash_led_message.html" target="_self">flair::sensor::FlashLedMessage</a></td><td class="desc"></td></tr>
-<tr id="row_9_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_rumble_message.html" target="_self">flair::sensor::RumbleMessage</a></td><td class="desc"></td></tr>
-<tr id="row_9_2_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_switch_led_message.html" target="_self">flair::sensor::SwitchLedMessage</a></td><td class="desc"></td></tr>
-<tr id="row_10_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_10_" class="arrow" onclick="toggleFolder('10_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_object.html" target="_self">flair::core::Object</a></td><td class="desc">Base class for all Framework's classes </td></tr>
-<tr id="row_10_0_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_10_0_" class="arrow" onclick="toggleFolder('10_0_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_connected_socket.html" target="_self">flair::core::ConnectedSocket</a></td><td class="desc">Interface class encapsulating a connected socket. Preserves packets order and guaranty delivery </td></tr>
-<tr id="row_10_0_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_tcp_socket.html" target="_self">flair::core::TcpSocket</a></td><td class="desc">Class encapsulating a TCP socket </td></tr>
-<tr id="row_10_0_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_udt_socket.html" target="_self">flair::core::UdtSocket</a></td><td class="desc">Class encapsulating a UDT socket </td></tr>
-<tr id="row_10_1_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_10_1_" class="arrow" onclick="toggleFolder('10_1_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_framework_manager.html" target="_self">flair::core::FrameworkManager</a></td><td class="desc">Main class of the Framework library </td></tr>
-<tr id="row_10_1_0_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1simulator_1_1_simulator.html" target="_self">flair::simulator::Simulator</a></td><td class="desc"></td></tr>
-<tr id="row_10_2_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_i_o_data_element.html" target="_self">flair::core::IODataElement</a></td><td class="desc">Abstract class for accessing an element of an <a class="el" href="classflair_1_1core_1_1io__data.html" title="Abstract class for data types. ">io_data</a> </td></tr>
-<tr id="row_10_3_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_10_3_" class="arrow" onclick="toggleFolder('10_3_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_i_o_device.html" target="_self">flair::core::IODevice</a></td><td class="desc">Abstract class for input/ouput system </td></tr>
-<tr id="row_10_3_0_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1actuator_1_1_bl_ctrl_v2__x4__speed.html" target="_self">flair::actuator::BlCtrlV2_x4_speed</a></td><td class="desc"></td></tr>
-<tr id="row_10_3_1_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_10_3_1_" class="arrow" onclick="toggleFolder('10_3_1_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1actuator_1_1_bldc.html" target="_self">flair::actuator::Bldc</a></td><td class="desc">Base class for brushless motors drivers </td></tr>
-<tr id="row_10_3_1_0_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1actuator_1_1_afro_bldc.html" target="_self">flair::actuator::AfroBldc</a></td><td class="desc">Class for Mikrokopter's blctrlv2 </td></tr>
-<tr id="row_10_3_1_1_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1actuator_1_1_bl_ctrl_v2.html" target="_self">flair::actuator::BlCtrlV2</a></td><td class="desc">Class for Mikrokopter's blctrlv2 </td></tr>
-<tr id="row_10_3_1_2_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1actuator_1_1_simu_bldc.html" target="_self">flair::actuator::SimuBldc</a></td><td class="desc">Class for a simulation bldc </td></tr>
-<tr id="row_10_3_1_3_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1actuator_1_1_x_bldc.html" target="_self">flair::actuator::XBldc</a></td><td class="desc">Class for Xufo <a class="el" href="classflair_1_1actuator_1_1_bldc.html" title="Base class for brushless motors drivers. ">Bldc</a> </td></tr>
-<tr id="row_10_3_2_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_10_3_2_" class="arrow" onclick="toggleFolder('10_3_2_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1filter_1_1_ahrs.html" target="_self">flair::filter::Ahrs</a></td><td class="desc">Abstract class for AHRS </td></tr>
-<tr id="row_10_3_2_0_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1filter_1_1_ahrs_complementary_filter.html" target="_self">flair::filter::AhrsComplementaryFilter</a></td><td class="desc">Class defining an <a class="el" href="classflair_1_1filter_1_1_ahrs.html" title="Abstract class for AHRS. ">Ahrs</a> complementary filter </td></tr>
-<tr id="row_10_3_2_1_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1filter_1_1_ahrs_kalman.html" target="_self">flair::filter::AhrsKalman</a></td><td class="desc">Class defining an <a class="el" href="classflair_1_1filter_1_1_ahrs.html" title="Abstract class for AHRS. ">Ahrs</a> Kalman filter </td></tr>
-<tr id="row_10_3_2_2_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1filter_1_1_gx3__25__ahrs.html" target="_self">flair::filter::Gx3_25_ahrs</a></td><td class="desc">Class for 3dmgx3-25 ahrs </td></tr>
-<tr id="row_10_3_2_3_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1filter_1_1_simu_ahrs.html" target="_self">flair::filter::SimuAhrs</a></td><td class="desc">Class for a simulation <a class="el" href="classflair_1_1filter_1_1_ahrs.html" title="Abstract class for AHRS. ">Ahrs</a> </td></tr>
-<tr id="row_10_3_3_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1filter_1_1_butterworth_low_pass.html" target="_self">flair::filter::ButterworthLowPass</a></td><td class="desc">Class defining a Butterworth low pass filter </td></tr>
-<tr id="row_10_3_4_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_10_3_4_" class="arrow" onclick="toggleFolder('10_3_4_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1filter_1_1_control_law.html" target="_self">flair::filter::ControlLaw</a></td><td class="desc">Base class for control law input must be created by reimplemented class.<br />
+<tr id="row_7_1_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_7_1_" class="arrow" onclick="toggleFolder('7_1_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1simulator_1_1_visualization_camera.html" target="_self">flair::simulator::VisualizationCamera</a></td><td class="desc"></td></tr>
+<tr id="row_7_1_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1simulator_1_1_fixed_camera.html" target="_self">flair::simulator::FixedCamera</a></td><td class="desc"></td></tr>
+<tr id="row_8_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_layout_position.html" target="_self">flair::gui::LayoutPosition</a></td><td class="desc">Class to define a position in a layout on the ground station </td></tr>
+<tr id="row_9_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_9_" class="arrow" onclick="toggleFolder('9_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_message.html" target="_self">flair::core::Message</a></td><td class="desc"></td></tr>
+<tr id="row_9_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_flash_led_message.html" target="_self">flair::sensor::FlashLedMessage</a></td><td class="desc"></td></tr>
+<tr id="row_9_1_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_rumble_message.html" target="_self">flair::sensor::RumbleMessage</a></td><td class="desc"></td></tr>
+<tr id="row_9_2_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_switch_led_message.html" target="_self">flair::sensor::SwitchLedMessage</a></td><td class="desc"></td></tr>
+<tr id="row_10_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_10_" class="arrow" onclick="toggleFolder('10_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_object.html" target="_self">flair::core::Object</a></td><td class="desc">Base class for all Framework's classes </td></tr>
+<tr id="row_10_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_10_0_" class="arrow" onclick="toggleFolder('10_0_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_connected_socket.html" target="_self">flair::core::ConnectedSocket</a></td><td class="desc">Interface class encapsulating a connected socket. Preserves packets order and guaranty delivery </td></tr>
+<tr id="row_10_0_0_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_tcp_socket.html" target="_self">flair::core::TcpSocket</a></td><td class="desc">Class encapsulating a TCP socket </td></tr>
+<tr id="row_10_0_1_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_udt_socket.html" target="_self">flair::core::UdtSocket</a></td><td class="desc">Class encapsulating a UDT socket </td></tr>
+<tr id="row_10_1_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_10_1_" class="arrow" onclick="toggleFolder('10_1_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_framework_manager.html" target="_self">flair::core::FrameworkManager</a></td><td class="desc">Main class of the Framework library </td></tr>
+<tr id="row_10_1_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1simulator_1_1_simulator.html" target="_self">flair::simulator::Simulator</a></td><td class="desc"></td></tr>
+<tr id="row_10_2_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_i_o_data_element.html" target="_self">flair::core::IODataElement</a></td><td class="desc">Abstract class for accessing an element of an <a class="el" href="classflair_1_1core_1_1io__data.html" title="Abstract class for data types. ">io_data</a> </td></tr>
+<tr id="row_10_3_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_10_3_" class="arrow" onclick="toggleFolder('10_3_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_i_o_device.html" target="_self">flair::core::IODevice</a></td><td class="desc">Abstract class for input/ouput system </td></tr>
+<tr id="row_10_3_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1actuator_1_1_bl_ctrl_v2__x4__speed.html" target="_self">flair::actuator::BlCtrlV2_x4_speed</a></td><td class="desc"></td></tr>
+<tr id="row_10_3_1_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_10_3_1_" class="arrow" onclick="toggleFolder('10_3_1_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1actuator_1_1_bldc.html" target="_self">flair::actuator::Bldc</a></td><td class="desc">Base class for brushless motors drivers </td></tr>
+<tr id="row_10_3_1_0_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1actuator_1_1_afro_bldc.html" target="_self">flair::actuator::AfroBldc</a></td><td class="desc">Class for Mikrokopter's blctrlv2 </td></tr>
+<tr id="row_10_3_1_1_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1actuator_1_1_bl_ctrl_v2.html" target="_self">flair::actuator::BlCtrlV2</a></td><td class="desc">Class for Mikrokopter's blctrlv2 </td></tr>
+<tr id="row_10_3_1_2_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1actuator_1_1_simu_bldc.html" target="_self">flair::actuator::SimuBldc</a></td><td class="desc">Class for a simulation bldc </td></tr>
+<tr id="row_10_3_1_3_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1actuator_1_1_x_bldc.html" target="_self">flair::actuator::XBldc</a></td><td class="desc">Class for Xufo <a class="el" href="classflair_1_1actuator_1_1_bldc.html" title="Base class for brushless motors drivers. ">Bldc</a> </td></tr>
+<tr id="row_10_3_2_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_10_3_2_" class="arrow" onclick="toggleFolder('10_3_2_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1filter_1_1_ahrs.html" target="_self">flair::filter::Ahrs</a></td><td class="desc">Abstract class for AHRS </td></tr>
+<tr id="row_10_3_2_0_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1filter_1_1_ahrs_complementary_filter.html" target="_self">flair::filter::AhrsComplementaryFilter</a></td><td class="desc">Class defining an <a class="el" href="classflair_1_1filter_1_1_ahrs.html" title="Abstract class for AHRS. ">Ahrs</a> complementary filter </td></tr>
+<tr id="row_10_3_2_1_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1filter_1_1_ahrs_kalman.html" target="_self">flair::filter::AhrsKalman</a></td><td class="desc">Class defining an <a class="el" href="classflair_1_1filter_1_1_ahrs.html" title="Abstract class for AHRS. ">Ahrs</a> Kalman filter </td></tr>
+<tr id="row_10_3_2_2_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1filter_1_1_gx3__25__ahrs.html" target="_self">flair::filter::Gx3_25_ahrs</a></td><td class="desc">Class for 3dmgx3-25 ahrs </td></tr>
+<tr id="row_10_3_2_3_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1filter_1_1_simu_ahrs.html" target="_self">flair::filter::SimuAhrs</a></td><td class="desc">Class for a simulation <a class="el" href="classflair_1_1filter_1_1_ahrs.html" title="Abstract class for AHRS. ">Ahrs</a> </td></tr>
+<tr id="row_10_3_3_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1filter_1_1_butterworth_low_pass.html" target="_self">flair::filter::ButterworthLowPass</a></td><td class="desc">Class defining a Butterworth low pass filter </td></tr>
+<tr id="row_10_3_4_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_10_3_4_" class="arrow" onclick="toggleFolder('10_3_4_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1filter_1_1_control_law.html" target="_self">flair::filter::ControlLaw</a></td><td class="desc">Base class for control law input must be created by reimplemented class.<br />
 output is created by this class, it is of size (nb_out,1) and type float.<br />
 see constructor for nb_out </td></tr>
-<tr id="row_10_3_4_0_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1filter_1_1_nested_sat.html" target="_self">flair::filter::NestedSat</a></td><td class="desc">Class defining a PID with saturations </td></tr>
-<tr id="row_10_3_4_1_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1filter_1_1_pid.html" target="_self">flair::filter::Pid</a></td><td class="desc">Class defining a PID </td></tr>
-<tr id="row_10_3_4_2_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1filter_1_1_pid_thrust.html" target="_self">flair::filter::PidThrust</a></td><td class="desc">Class defining a <a class="el" href="classflair_1_1filter_1_1_pid.html" title="Class defining a PID. ">Pid</a> for Thrust.<br />
+<tr id="row_10_3_4_0_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1filter_1_1_nested_sat.html" target="_self">flair::filter::NestedSat</a></td><td class="desc">Class defining a PID with saturations </td></tr>
+<tr id="row_10_3_4_1_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1filter_1_1_pid.html" target="_self">flair::filter::Pid</a></td><td class="desc">Class defining a PID </td></tr>
+<tr id="row_10_3_4_2_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1filter_1_1_pid_thrust.html" target="_self">flair::filter::PidThrust</a></td><td class="desc">Class defining a <a class="el" href="classflair_1_1filter_1_1_pid.html" title="Class defining a PID. ">Pid</a> for Thrust.<br />
 This <a class="el" href="classflair_1_1filter_1_1_pid.html" title="Class defining a PID. ">Pid</a> as an extra offset for compensating gravity </td></tr>
-<tr id="row_10_3_5_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1filter_1_1_euler_derivative.html" target="_self">flair::filter::EulerDerivative</a></td><td class="desc">Class defining an euler derivative </td></tr>
-<tr id="row_10_3_6_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1filter_1_1_joy_reference.html" target="_self">flair::filter::JoyReference</a></td><td class="desc">Class creating references from a joystick </td></tr>
-<tr id="row_10_3_7_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1filter_1_1_low_pass_filter.html" target="_self">flair::filter::LowPassFilter</a></td><td class="desc">Class defining a first order low pass filter </td></tr>
-<tr id="row_10_3_8_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1filter_1_1_trajectory_generator1_d.html" target="_self">flair::filter::TrajectoryGenerator1D</a></td><td class="desc">Class generating a trajectory in 1D </td></tr>
-<tr id="row_10_3_9_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1filter_1_1_trajectory_generator2_d_circle.html" target="_self">flair::filter::TrajectoryGenerator2DCircle</a></td><td class="desc">Class generating a circle trajectory in 2D </td></tr>
-<tr id="row_10_3_10_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_10_3_10_" class="arrow" onclick="toggleFolder('10_3_10_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1filter_1_1_uav_multiplex.html" target="_self">flair::filter::UavMultiplex</a></td><td class="desc">Class defining uav multiplexing </td></tr>
-<tr id="row_10_3_10_0_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1filter_1_1_x4_x8_multiplex.html" target="_self">flair::filter::X4X8Multiplex</a></td><td class="desc">Class defining X4 and X8 multiplexing </td></tr>
-<tr id="row_10_3_11_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1meta_1_1_meta_dual_shock3.html" target="_self">flair::meta::MetaDualShock3</a></td><td class="desc">Classe intégrant la manette <a class="el" href="classflair_1_1meta_1_1_meta_dual_shock3.html" title="Classe intégrant la manette MetaDualShock3. ">MetaDualShock3</a> </td></tr>
-<tr id="row_10_3_12_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_10_3_12_" class="arrow" onclick="toggleFolder('10_3_12_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_camera.html" target="_self">flair::sensor::Camera</a></td><td class="desc">Base class for <a class="el" href="classflair_1_1sensor_1_1_camera.html" title="Base class for Camera. ">Camera</a> </td></tr>
-<tr id="row_10_3_12_0_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_10_3_12_0_" class="arrow" onclick="toggleFolder('10_3_12_0_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_camera.html" target="_self">flair::sensor::SimuCamera</a></td><td class="desc">Class for a simulation camera </td></tr>
-<tr id="row_10_3_12_0_0_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_camera_g_l.html" target="_self">flair::sensor::SimuCameraGL</a></td><td class="desc">Class for a simulation camera </td></tr>
-<tr id="row_10_3_12_1_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_10_3_12_1_" class="arrow" onclick="toggleFolder('10_3_12_1_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_v4_l_camera.html" target="_self">flair::sensor::V4LCamera</a></td><td class="desc">Base class for V4l camera </td></tr>
-<tr id="row_10_3_12_1_0_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_ps3_eye.html" target="_self">flair::sensor::Ps3Eye</a></td><td class="desc">Class for <a class="el" href="classflair_1_1sensor_1_1_ps3_eye.html" title="Class for Ps3Eye camera. ">Ps3Eye</a> camera </td></tr>
-<tr id="row_10_3_13_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_host_eth_controller.html" target="_self">flair::sensor::HostEthController</a></td><td class="desc">Base Class for host side remote controls that talks to target side through ethernet connection </td></tr>
-<tr id="row_10_3_14_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_10_3_14_" class="arrow" onclick="toggleFolder('10_3_14_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_imu.html" target="_self">flair::sensor::Imu</a></td><td class="desc">Base class for <a class="el" href="classflair_1_1sensor_1_1_imu.html" title="Base class for Imu. ">Imu</a> </td></tr>
-<tr id="row_10_3_14_0_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_gx3__25__imu.html" target="_self">flair::sensor::Gx3_25_imu</a></td><td class="desc">Class for 3dmgx3-25 <a class="el" href="classflair_1_1sensor_1_1_imu.html" title="Base class for Imu. ">Imu</a> </td></tr>
-<tr id="row_10_3_14_1_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_imu.html" target="_self">flair::sensor::SimuImu</a></td><td class="desc">Class for a simulation <a class="el" href="classflair_1_1sensor_1_1_imu.html" title="Base class for Imu. ">Imu</a> </td></tr>
-<tr id="row_10_3_15_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_10_3_15_" class="arrow" onclick="toggleFolder('10_3_15_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_laser_range_finder.html" target="_self">flair::sensor::LaserRangeFinder</a></td><td class="desc">Classe generique intégrant les telemetres laser </td></tr>
-<tr id="row_10_3_15_0_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_hokuyo_u_t_m30_lx.html" target="_self">flair::sensor::HokuyoUTM30Lx</a></td><td class="desc">Classe intégrant le telemetre laser Hokuyo UTM 30lx </td></tr>
-<tr id="row_10_3_15_1_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_10_3_15_1_" class="arrow" onclick="toggleFolder('10_3_15_1_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_laser.html" target="_self">flair::sensor::SimuLaser</a></td><td class="desc"></td></tr>
-<tr id="row_10_3_15_1_0_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_laser_g_l.html" target="_self">flair::sensor::SimuLaserGL</a></td><td class="desc"></td></tr>
-<tr id="row_10_3_16_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_10_3_16_" class="arrow" onclick="toggleFolder('10_3_16_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_nmea_gps.html" target="_self">flair::sensor::NmeaGps</a></td><td class="desc">Base class for GPS using NMEA sentances </td></tr>
-<tr id="row_10_3_16_0_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_mb800.html" target="_self">flair::sensor::Mb800</a></td><td class="desc">Class for mb800 gps receiver </td></tr>
-<tr id="row_10_3_16_1_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_novatel.html" target="_self">flair::sensor::Novatel</a></td><td class="desc">Class for <a class="el" href="classflair_1_1sensor_1_1_novatel.html" title="Class for Novatel gps receiver. ">Novatel</a> gps receiver </td></tr>
-<tr id="row_10_3_16_2_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_gps.html" target="_self">flair::sensor::SimuGps</a></td><td class="desc">Class for a simulation GPS </td></tr>
-<tr id="row_10_3_17_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_radio_receiver.html" target="_self">flair::sensor::RadioReceiver</a></td><td class="desc">Base class for radio receiver </td></tr>
-<tr id="row_10_3_18_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_10_3_18_" class="arrow" onclick="toggleFolder('10_3_18_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_target_controller.html" target="_self">flair::sensor::TargetController</a></td><td class="desc">Base Class for target side remote controls </td></tr>
-<tr id="row_10_3_18_0_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_emulated_controller.html" target="_self">flair::sensor::EmulatedController</a></td><td class="desc">Emulated remote control </td></tr>
-<tr id="row_10_3_18_1_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_target_eth_controller.html" target="_self">flair::sensor::TargetEthController</a></td><td class="desc"></td></tr>
-<tr id="row_10_3_19_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_10_3_19_" class="arrow" onclick="toggleFolder('10_3_19_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_us_range_finder.html" target="_self">flair::sensor::UsRangeFinder</a></td><td class="desc">Base class for <a class="el" href="classflair_1_1sensor_1_1_us_range_finder.html" title="Base class for UsRangeFinder. ">UsRangeFinder</a> </td></tr>
-<tr id="row_10_3_19_0_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_10_3_19_0_" class="arrow" onclick="toggleFolder('10_3_19_0_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_us.html" target="_self">flair::sensor::SimuUs</a></td><td class="desc">Class for a simulation <a class="el" href="classflair_1_1sensor_1_1_us_range_finder.html" title="Base class for UsRangeFinder. ">UsRangeFinder</a> </td></tr>
-<tr id="row_10_3_19_0_0_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_us_g_l.html" target="_self">flair::sensor::SimuUsGL</a></td><td class="desc">Class for a simulation us </td></tr>
-<tr id="row_10_3_19_1_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_srf08.html" target="_self">flair::sensor::Srf08</a></td><td class="desc">Class for ultra sonic SRF08 </td></tr>
-<tr id="row_10_3_20_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_10_3_20_" class="arrow" onclick="toggleFolder('10_3_20_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_vrpn_object.html" target="_self">flair::sensor::VrpnObject</a></td><td class="desc">Class for VRPN object </td></tr>
-<tr id="row_10_3_20_0_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1meta_1_1_meta_vrpn_object.html" target="_self">flair::meta::MetaVrpnObject</a></td><td class="desc">Classe haut niveau intégrant un objet VRPN </td></tr>
-<tr id="row_10_3_21_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_10_3_21_" class="arrow" onclick="toggleFolder('10_3_21_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1simulator_1_1_model.html" target="_self">flair::simulator::Model</a></td><td class="desc"></td></tr>
-<tr id="row_10_3_21_0_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1simulator_1_1_man.html" target="_self">flair::simulator::Man</a></td><td class="desc"></td></tr>
-<tr id="row_10_3_21_1_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1simulator_1_1_x4.html" target="_self">flair::simulator::X4</a></td><td class="desc"></td></tr>
-<tr id="row_10_3_21_2_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1simulator_1_1_x8.html" target="_self">flair::simulator::X8</a></td><td class="desc"></td></tr>
-<tr id="row_10_4_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_10_4_" class="arrow" onclick="toggleFolder('10_4_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_mutex.html" target="_self">flair::core::Mutex</a></td><td class="desc">Class defining a mutex </td></tr>
-<tr id="row_10_4_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_condition_variable.html" target="_self">flair::core::ConditionVariable</a></td><td class="desc">Class defining a condition variable </td></tr>
-<tr id="row_10_4_1_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_10_4_1_" class="arrow" onclick="toggleFolder('10_4_1_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_i2c_port.html" target="_self">flair::core::I2cPort</a></td><td class="desc">Base class for i2c port </td></tr>
-<tr id="row_10_4_1_0_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_r_t_d_m___i2c_port.html" target="_self">flair::core::RTDM_I2cPort</a></td><td class="desc">Class for real time i2c port using RTDM </td></tr>
-<tr id="row_10_4_1_1_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_unix___i2c_port.html" target="_self">flair::core::Unix_I2cPort</a></td><td class="desc">Class for unix serial port </td></tr>
-<tr id="row_10_4_2_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_10_4_2_" class="arrow" onclick="toggleFolder('10_4_2_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1io__data.html" target="_self">flair::core::io_data</a></td><td class="desc">Abstract class for data types </td></tr>
-<tr id="row_10_4_2_0_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_ahrs_data.html" target="_self">flair::core::AhrsData</a></td><td class="desc">Class defining AHRS datas </td></tr>
-<tr id="row_10_4_2_1_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1cvimage.html" target="_self">flair::core::cvimage</a></td><td class="desc">Class defining an image of kind IplImage </td></tr>
-<tr id="row_10_4_2_2_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1cvmatrix.html" target="_self">flair::core::cvmatrix</a></td><td class="desc">Class defining a matrix of kind CvMat </td></tr>
-<tr id="row_10_4_2_3_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_geo_coordinate.html" target="_self">flair::core::GeoCoordinate</a></td><td class="desc">Class defining a point by its lla coordinates </td></tr>
-<tr id="row_10_4_2_4_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_gps_data.html" target="_self">flair::core::GpsData</a></td><td class="desc">Class defining gps datas </td></tr>
-<tr id="row_10_4_2_5_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_imu_data.html" target="_self">flair::core::ImuData</a></td><td class="desc">Class defining IMU datas </td></tr>
-<tr id="row_10_4_2_6_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_vector3_ddata.html" target="_self">flair::core::Vector3Ddata</a></td><td class="desc">Class defining a 3D vector and a <a class="el" href="classflair_1_1core_1_1io__data.html" title="Abstract class for data types. ">io_data</a> User must manually use the <a class="el" href="classflair_1_1core_1_1io__data.html" title="Abstract class for data types. ">io_data</a>'s <a class="el" href="classflair_1_1core_1_1_mutex.html" title="Class defining a mutex. ">Mutex</a> to access to <a class="el" href="classflair_1_1core_1_1_vector3_d.html" title="Class defining a 3D vector. ">Vector3D</a> values </td></tr>
-<tr id="row_10_5_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_10_5_" class="arrow" onclick="toggleFolder('10_5_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_serial_port.html" target="_self">flair::core::SerialPort</a></td><td class="desc">Base class for serial port </td></tr>
-<tr id="row_10_5_0_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_r_t_d_m___serial_port.html" target="_self">flair::core::RTDM_SerialPort</a></td><td class="desc">Class for real time serial port using RTDM </td></tr>
-<tr id="row_10_5_1_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_unix___serial_port.html" target="_self">flair::core::Unix_SerialPort</a></td><td class="desc"></td></tr>
-<tr id="row_10_6_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_shared_mem.html" target="_self">flair::core::SharedMem</a></td><td class="desc">Class defining a shared memory </td></tr>
-<tr id="row_10_7_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_socket.html" target="_self">flair::core::Socket</a></td><td class="desc">Class encapsulating a UDP socket. It assumes packets are coming from only one distant host on a given port </td></tr>
-<tr id="row_10_8_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_10_8_" class="arrow" onclick="toggleFolder('10_8_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_thread.html" target="_self">flair::core::Thread</a></td><td class="desc">Abstract class for a thread </td></tr>
-<tr id="row_10_8_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1actuator_1_1_bl_ctrl_v2__x4__speed.html" target="_self">flair::actuator::BlCtrlV2_x4_speed</a></td><td class="desc"></td></tr>
-<tr id="row_10_8_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_watchdog.html" target="_self">flair::core::Watchdog</a></td><td class="desc"><a class="el" href="classflair_1_1core_1_1_watchdog.html" title="Watchdog class. ">Watchdog</a> class </td></tr>
-<tr id="row_10_8_2_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1meta_1_1_uav_state_machine.html" target="_self">flair::meta::UavStateMachine</a></td><td class="desc">State machine for UAV </td></tr>
-<tr id="row_10_8_3_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_gx3__25__imu.html" target="_self">flair::sensor::Gx3_25_imu</a></td><td class="desc">Class for 3dmgx3-25 <a class="el" href="classflair_1_1sensor_1_1_imu.html" title="Base class for Imu. ">Imu</a> </td></tr>
-<tr id="row_10_8_4_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_hokuyo_u_t_m30_lx.html" target="_self">flair::sensor::HokuyoUTM30Lx</a></td><td class="desc">Classe intégrant le telemetre laser Hokuyo UTM 30lx </td></tr>
-<tr id="row_10_8_5_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_host_eth_controller.html" target="_self">flair::sensor::HostEthController</a></td><td class="desc">Base Class for host side remote controls that talks to target side through ethernet connection </td></tr>
-<tr id="row_10_8_6_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_mb800.html" target="_self">flair::sensor::Mb800</a></td><td class="desc">Class for mb800 gps receiver </td></tr>
-<tr id="row_10_8_7_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_novatel.html" target="_self">flair::sensor::Novatel</a></td><td class="desc">Class for <a class="el" href="classflair_1_1sensor_1_1_novatel.html" title="Class for Novatel gps receiver. ">Novatel</a> gps receiver </td></tr>
-<tr id="row_10_8_8_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_camera.html" target="_self">flair::sensor::SimuCamera</a></td><td class="desc">Class for a simulation camera </td></tr>
-<tr id="row_10_8_9_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_gps.html" target="_self">flair::sensor::SimuGps</a></td><td class="desc">Class for a simulation GPS </td></tr>
-<tr id="row_10_8_10_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_imu.html" target="_self">flair::sensor::SimuImu</a></td><td class="desc">Class for a simulation <a class="el" href="classflair_1_1sensor_1_1_imu.html" title="Base class for Imu. ">Imu</a> </td></tr>
-<tr id="row_10_8_11_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_laser.html" target="_self">flair::sensor::SimuLaser</a></td><td class="desc"></td></tr>
-<tr id="row_10_8_12_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_us.html" target="_self">flair::sensor::SimuUs</a></td><td class="desc">Class for a simulation <a class="el" href="classflair_1_1sensor_1_1_us_range_finder.html" title="Base class for UsRangeFinder. ">UsRangeFinder</a> </td></tr>
-<tr id="row_10_8_13_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_srf08.html" target="_self">flair::sensor::Srf08</a></td><td class="desc">Class for ultra sonic SRF08 </td></tr>
-<tr id="row_10_8_14_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_target_controller.html" target="_self">flair::sensor::TargetController</a></td><td class="desc">Base Class for target side remote controls </td></tr>
-<tr id="row_10_8_15_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_v4_l_camera.html" target="_self">flair::sensor::V4LCamera</a></td><td class="desc">Base class for V4l camera </td></tr>
-<tr id="row_10_8_16_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_vrpn_client.html" target="_self">flair::sensor::VrpnClient</a></td><td class="desc">Class to connect to a Vrpn server </td></tr>
-<tr id="row_10_9_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_10_9_" class="arrow" onclick="toggleFolder('10_9_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_widget.html" target="_self">flair::gui::Widget</a></td><td class="desc">Abstract class for all Framework's widget classes </td></tr>
-<tr id="row_10_9_0_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_10_9_0_" class="arrow" onclick="toggleFolder('10_9_0_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_box.html" target="_self">flair::gui::Box</a></td><td class="desc">Abstract class to display a box on the ground station </td></tr>
-<tr id="row_10_9_0_0_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_check_box.html" target="_self">flair::gui::CheckBox</a></td><td class="desc">Class displaying a <a class="elRef" target="_blank" doxygen="/home/gsanahuj/igep/flair-dev/doc/qt.tag:http://qt-project.org/doc/qt-4.8/" href="http://qt-project.org/doc/qt-4.8/qcheckbox.html">QCheckBox</a> on the ground station </td></tr>
-<tr id="row_10_9_0_1_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_combo_box.html" target="_self">flair::gui::ComboBox</a></td><td class="desc">Class displaying a <a class="elRef" target="_blank" doxygen="/home/gsanahuj/igep/flair-dev/doc/qt.tag:http://qt-project.org/doc/qt-4.8/" href="http://qt-project.org/doc/qt-4.8/qcombobox.html">QComboBox</a> on the ground station </td></tr>
-<tr id="row_10_9_0_2_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_double_spin_box.html" target="_self">flair::gui::DoubleSpinBox</a></td><td class="desc">Class displaying a <a class="elRef" target="_blank" doxygen="/home/gsanahuj/igep/flair-dev/doc/qt.tag:http://qt-project.org/doc/qt-4.8/" href="http://qt-project.org/doc/qt-4.8/qdoublespinbox.html">QDoubleSpinBox</a> on the ground station </td></tr>
-<tr id="row_10_9_0_3_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_spin_box.html" target="_self">flair::gui::SpinBox</a></td><td class="desc">Class displaying a <a class="elRef" target="_blank" doxygen="/home/gsanahuj/igep/flair-dev/doc/qt.tag:http://qt-project.org/doc/qt-4.8/" href="http://qt-project.org/doc/qt-4.8/qspinbox.html">QSpinBox</a> on the ground station </td></tr>
-<tr id="row_10_9_0_4_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_vector3_d_spin_box.html" target="_self">flair::gui::Vector3DSpinBox</a></td><td class="desc">Class displaying 3 <a class="elRef" target="_blank" doxygen="/home/gsanahuj/igep/flair-dev/doc/qt.tag:http://qt-project.org/doc/qt-4.8/" href="http://qt-project.org/doc/qt-4.8/qdoublespinbox.html">QDoubleSpinBox</a> for x,y,z on the ground station </td></tr>
-<tr id="row_10_9_1_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_label.html" target="_self">flair::gui::Label</a></td><td class="desc">Class displaying a <a class="elRef" target="_blank" doxygen="/home/gsanahuj/igep/flair-dev/doc/qt.tag:http://qt-project.org/doc/qt-4.8/" href="http://qt-project.org/doc/qt-4.8/qlabel.html">QLabel</a> on the ground station </td></tr>
-<tr id="row_10_9_2_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_10_9_2_" class="arrow" onclick="toggleFolder('10_9_2_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_layout.html" target="_self">flair::gui::Layout</a></td><td class="desc">Abstract class to display a layout on the ground station </td></tr>
-<tr id="row_10_9_2_0_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_grid_layout.html" target="_self">flair::gui::GridLayout</a></td><td class="desc">Class displaying a <a class="elRef" target="_blank" doxygen="/home/gsanahuj/igep/flair-dev/doc/qt.tag:http://qt-project.org/doc/qt-4.8/" href="http://qt-project.org/doc/qt-4.8/qgridlayout.html">QGridLayout</a> on the ground station </td></tr>
-<tr id="row_10_9_2_1_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_10_9_2_1_" class="arrow" onclick="toggleFolder('10_9_2_1_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_group_box.html" target="_self">flair::gui::GroupBox</a></td><td class="desc">Class displaying a <a class="elRef" target="_blank" doxygen="/home/gsanahuj/igep/flair-dev/doc/qt.tag:http://qt-project.org/doc/qt-4.8/" href="http://qt-project.org/doc/qt-4.8/qgroupbox.html">QGroupBox</a> on the ground station </td></tr>
-<tr id="row_10_9_2_1_0_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_one_axis_rotation.html" target="_self">flair::core::OneAxisRotation</a></td><td class="desc">Class defining a rotation around one axis </td></tr>
-<tr id="row_10_9_2_1_1_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_battery_monitor.html" target="_self">flair::sensor::BatteryMonitor</a></td><td class="desc">Base class for battery monitor </td></tr>
-<tr id="row_10_9_2_2_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_tab.html" target="_self">flair::gui::Tab</a></td><td class="desc">Class displaying a QTab on the ground station </td></tr>
-<tr id="row_10_9_3_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_push_button.html" target="_self">flair::gui::PushButton</a></td><td class="desc">Class displaying a <a class="elRef" target="_blank" doxygen="/home/gsanahuj/igep/flair-dev/doc/qt.tag:http://qt-project.org/doc/qt-4.8/" href="http://qt-project.org/doc/qt-4.8/qpushbutton.html">QPushButton</a> on the ground station </td></tr>
-<tr id="row_10_9_4_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_10_9_4_" class="arrow" onclick="toggleFolder('10_9_4_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_send_data.html" target="_self">flair::gui::SendData</a></td><td class="desc">Abstract class for sending datas to ground station </td></tr>
-<tr id="row_10_9_4_0_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_10_9_4_0_" class="arrow" onclick="toggleFolder('10_9_4_0_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_data_plot.html" target="_self">flair::gui::DataPlot</a></td><td class="desc">Abstract class to display plots on ground station </td></tr>
-<tr id="row_10_9_4_0_0_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_data_plot1_d.html" target="_self">flair::gui::DataPlot1D</a></td><td class="desc">Class displaying a 1D plot on the ground station </td></tr>
-<tr id="row_10_9_4_0_1_" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_data_plot2_d.html" target="_self">flair::gui::DataPlot2D</a></td><td class="desc">Class displaying a 2D plot on the ground station </td></tr>
-<tr id="row_10_9_4_1_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_map.html" target="_self">flair::gui::Map</a></td><td class="desc">Class displaying a GPS map on the ground station </td></tr>
-<tr id="row_10_9_4_2_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_picture.html" target="_self">flair::gui::Picture</a></td><td class="desc">Class displaying a <a class="el" href="classflair_1_1gui_1_1_picture.html" title="Class displaying a Picture on the ground station. ">Picture</a> on the ground station </td></tr>
-<tr id="row_10_9_4_3_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_range_finder_plot.html" target="_self">flair::gui::RangeFinderPlot</a></td><td class="desc">Class displaying a 2D plot on the ground station for laser range finder like Hokuyo </td></tr>
-<tr id="row_10_9_5_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_tab_widget.html" target="_self">flair::gui::TabWidget</a></td><td class="desc">Class displaying a <a class="elRef" target="_blank" doxygen="/home/gsanahuj/igep/flair-dev/doc/qt.tag:http://qt-project.org/doc/qt-4.8/" href="http://qt-project.org/doc/qt-4.8/qtabwidget.html">QTabWidget</a> on the ground station </td></tr>
-<tr id="row_10_9_6_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_text_edit.html" target="_self">flair::gui::TextEdit</a></td><td class="desc">Class displaying a <a class="elRef" target="_blank" doxygen="/home/gsanahuj/igep/flair-dev/doc/qt.tag:http://qt-project.org/doc/qt-4.8/" href="http://qt-project.org/doc/qt-4.8/qtextedit.html">QTextEdit</a> on the ground station </td></tr>
-<tr id="row_10_10_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1meta_1_1_meta_us_range_finder.html" target="_self">flair::meta::MetaUsRangeFinder</a></td><td class="desc">Classe haut niveau pour capteur à ultra son </td></tr>
-<tr id="row_10_11_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_10_11_" class="arrow" onclick="toggleFolder('10_11_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1meta_1_1_uav.html" target="_self">flair::meta::Uav</a></td><td class="desc">Base class to construct sensors/actuators depending on uav type </td></tr>
-<tr id="row_10_11_0_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1meta_1_1_hds_x8.html" target="_self">flair::meta::HdsX8</a></td><td class="desc">Class defining a HDS X8 uav </td></tr>
-<tr id="row_10_11_1_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1meta_1_1_simu_x4.html" target="_self">flair::meta::SimuX4</a></td><td class="desc">Class defining a simulation x4 uav </td></tr>
-<tr id="row_10_11_2_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1meta_1_1_simu_x8.html" target="_self">flair::meta::SimuX8</a></td><td class="desc">Class defining a simulation x8 uav </td></tr>
-<tr id="row_10_11_3_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1meta_1_1_x_air.html" target="_self">flair::meta::XAir</a></td><td class="desc">Class defining a xair uav </td></tr>
-<tr id="row_10_12_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_10_12_" class="arrow" onclick="toggleFolder('10_12_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1simulator_1_1_gui.html" target="_self">flair::simulator::Gui</a></td><td class="desc"></td></tr>
-<tr id="row_10_12_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1simulator_1_1_castle.html" target="_self">flair::simulator::Castle</a></td><td class="desc"></td></tr>
-<tr id="row_10_12_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1simulator_1_1_parser.html" target="_self">flair::simulator::Parser</a></td><td class="desc"></td></tr>
-<tr id="row_11_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_quaternion.html" target="_self">flair::core::Quaternion</a></td><td class="desc">Class defining a quaternion </td></tr>
-<tr id="row_12_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_rotation_matrix.html" target="_self">flair::core::RotationMatrix</a></td><td class="desc">Class defining a rotation matrix </td></tr>
-<tr id="row_13_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_13_" class="arrow" onclick="toggleFolder('13_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_sensor_g_l.html" target="_self">flair::sensor::SensorGL</a></td><td class="desc"></td></tr>
-<tr id="row_13_0_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_camera_g_l.html" target="_self">flair::sensor::SimuCameraGL</a></td><td class="desc">Class for a simulation camera </td></tr>
-<tr id="row_13_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_laser_g_l.html" target="_self">flair::sensor::SimuLaserGL</a></td><td class="desc"></td></tr>
-<tr id="row_13_2_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_us_g_l.html" target="_self">flair::sensor::SimuUsGL</a></td><td class="desc">Class for a simulation us </td></tr>
-<tr id="row_14_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structflair_1_1simulator_1_1_model_1_1simu__state.html" target="_self">flair::simulator::Model::simu_state</a></td><td class="desc"></td></tr>
-<tr id="row_15_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_vector2_d.html" target="_self">flair::core::Vector2D</a></td><td class="desc">Class defining a 2D vector </td></tr>
-<tr id="row_16_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_16_" class="arrow" onclick="toggleFolder('16_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_vector3_d.html" target="_self">flair::core::Vector3D</a></td><td class="desc">Class defining a 3D vector </td></tr>
-<tr id="row_16_0_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_vector3_ddata.html" target="_self">flair::core::Vector3Ddata</a></td><td class="desc">Class defining a 3D vector and a <a class="el" href="classflair_1_1core_1_1io__data.html" title="Abstract class for data types. ">io_data</a> User must manually use the <a class="el" href="classflair_1_1core_1_1io__data.html" title="Abstract class for data types. ">io_data</a>'s <a class="el" href="classflair_1_1core_1_1_mutex.html" title="Class defining a mutex. ">Mutex</a> to access to <a class="el" href="classflair_1_1core_1_1_vector3_d.html" title="Class defining a 3D vector. ">Vector3D</a> values </td></tr>
+<tr id="row_10_3_5_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1filter_1_1_euler_derivative.html" target="_self">flair::filter::EulerDerivative</a></td><td class="desc">Class defining an euler derivative </td></tr>
+<tr id="row_10_3_6_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1filter_1_1_joy_reference.html" target="_self">flair::filter::JoyReference</a></td><td class="desc">Class creating references from a joystick </td></tr>
+<tr id="row_10_3_7_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1filter_1_1_low_pass_filter.html" target="_self">flair::filter::LowPassFilter</a></td><td class="desc">Class defining a first order low pass filter </td></tr>
+<tr id="row_10_3_8_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1filter_1_1_trajectory_generator1_d.html" target="_self">flair::filter::TrajectoryGenerator1D</a></td><td class="desc">Class generating a trajectory in 1D </td></tr>
+<tr id="row_10_3_9_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1filter_1_1_trajectory_generator2_d_circle.html" target="_self">flair::filter::TrajectoryGenerator2DCircle</a></td><td class="desc">Class generating a circle trajectory in 2D </td></tr>
+<tr id="row_10_3_10_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_10_3_10_" class="arrow" onclick="toggleFolder('10_3_10_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1filter_1_1_uav_multiplex.html" target="_self">flair::filter::UavMultiplex</a></td><td class="desc">Class defining uav multiplexing </td></tr>
+<tr id="row_10_3_10_0_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1filter_1_1_x4_x8_multiplex.html" target="_self">flair::filter::X4X8Multiplex</a></td><td class="desc">Class defining X4 and X8 multiplexing </td></tr>
+<tr id="row_10_3_11_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1meta_1_1_meta_dual_shock3.html" target="_self">flair::meta::MetaDualShock3</a></td><td class="desc">Classe intégrant la manette <a class="el" href="classflair_1_1meta_1_1_meta_dual_shock3.html" title="Classe intégrant la manette MetaDualShock3. ">MetaDualShock3</a> </td></tr>
+<tr id="row_10_3_12_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_10_3_12_" class="arrow" onclick="toggleFolder('10_3_12_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_camera.html" target="_self">flair::sensor::Camera</a></td><td class="desc">Base class for <a class="el" href="classflair_1_1sensor_1_1_camera.html" title="Base class for Camera. ">Camera</a> </td></tr>
+<tr id="row_10_3_12_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_10_3_12_0_" class="arrow" onclick="toggleFolder('10_3_12_0_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_camera.html" target="_self">flair::sensor::SimuCamera</a></td><td class="desc">Class for a simulation camera </td></tr>
+<tr id="row_10_3_12_0_0_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_camera_g_l.html" target="_self">flair::sensor::SimuCameraGL</a></td><td class="desc">Class for a simulation camera </td></tr>
+<tr id="row_10_3_12_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_10_3_12_1_" class="arrow" onclick="toggleFolder('10_3_12_1_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_v4_l_camera.html" target="_self">flair::sensor::V4LCamera</a></td><td class="desc">Base class for V4l camera </td></tr>
+<tr id="row_10_3_12_1_0_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_ps3_eye.html" target="_self">flair::sensor::Ps3Eye</a></td><td class="desc">Class for <a class="el" href="classflair_1_1sensor_1_1_ps3_eye.html" title="Class for Ps3Eye camera. ">Ps3Eye</a> camera </td></tr>
+<tr id="row_10_3_13_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_host_eth_controller.html" target="_self">flair::sensor::HostEthController</a></td><td class="desc">Base Class for host side remote controls that talks to target side through ethernet connection </td></tr>
+<tr id="row_10_3_14_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_10_3_14_" class="arrow" onclick="toggleFolder('10_3_14_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_imu.html" target="_self">flair::sensor::Imu</a></td><td class="desc">Base class for <a class="el" href="classflair_1_1sensor_1_1_imu.html" title="Base class for Imu. ">Imu</a> </td></tr>
+<tr id="row_10_3_14_0_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_gx3__25__imu.html" target="_self">flair::sensor::Gx3_25_imu</a></td><td class="desc">Class for 3dmgx3-25 <a class="el" href="classflair_1_1sensor_1_1_imu.html" title="Base class for Imu. ">Imu</a> </td></tr>
+<tr id="row_10_3_14_1_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_imu.html" target="_self">flair::sensor::SimuImu</a></td><td class="desc">Class for a simulation <a class="el" href="classflair_1_1sensor_1_1_imu.html" title="Base class for Imu. ">Imu</a> </td></tr>
+<tr id="row_10_3_15_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_10_3_15_" class="arrow" onclick="toggleFolder('10_3_15_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_laser_range_finder.html" target="_self">flair::sensor::LaserRangeFinder</a></td><td class="desc">Classe generique intégrant les telemetres laser </td></tr>
+<tr id="row_10_3_15_0_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_hokuyo_u_t_m30_lx.html" target="_self">flair::sensor::HokuyoUTM30Lx</a></td><td class="desc">Classe intégrant le telemetre laser Hokuyo UTM 30lx </td></tr>
+<tr id="row_10_3_15_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_10_3_15_1_" class="arrow" onclick="toggleFolder('10_3_15_1_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_laser.html" target="_self">flair::sensor::SimuLaser</a></td><td class="desc"></td></tr>
+<tr id="row_10_3_15_1_0_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_laser_g_l.html" target="_self">flair::sensor::SimuLaserGL</a></td><td class="desc"></td></tr>
+<tr id="row_10_3_16_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_10_3_16_" class="arrow" onclick="toggleFolder('10_3_16_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_nmea_gps.html" target="_self">flair::sensor::NmeaGps</a></td><td class="desc">Base class for GPS using NMEA sentances </td></tr>
+<tr id="row_10_3_16_0_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_mb800.html" target="_self">flair::sensor::Mb800</a></td><td class="desc">Class for mb800 gps receiver </td></tr>
+<tr id="row_10_3_16_1_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_novatel.html" target="_self">flair::sensor::Novatel</a></td><td class="desc">Class for <a class="el" href="classflair_1_1sensor_1_1_novatel.html" title="Class for Novatel gps receiver. ">Novatel</a> gps receiver </td></tr>
+<tr id="row_10_3_16_2_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_gps.html" target="_self">flair::sensor::SimuGps</a></td><td class="desc">Class for a simulation GPS </td></tr>
+<tr id="row_10_3_17_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_radio_receiver.html" target="_self">flair::sensor::RadioReceiver</a></td><td class="desc">Base class for radio receiver </td></tr>
+<tr id="row_10_3_18_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_10_3_18_" class="arrow" onclick="toggleFolder('10_3_18_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_target_controller.html" target="_self">flair::sensor::TargetController</a></td><td class="desc">Base Class for target side remote controls </td></tr>
+<tr id="row_10_3_18_0_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_emulated_controller.html" target="_self">flair::sensor::EmulatedController</a></td><td class="desc">Emulated remote control </td></tr>
+<tr id="row_10_3_18_1_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_target_eth_controller.html" target="_self">flair::sensor::TargetEthController</a></td><td class="desc"></td></tr>
+<tr id="row_10_3_19_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_10_3_19_" class="arrow" onclick="toggleFolder('10_3_19_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_us_range_finder.html" target="_self">flair::sensor::UsRangeFinder</a></td><td class="desc">Base class for <a class="el" href="classflair_1_1sensor_1_1_us_range_finder.html" title="Base class for UsRangeFinder. ">UsRangeFinder</a> </td></tr>
+<tr id="row_10_3_19_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_10_3_19_0_" class="arrow" onclick="toggleFolder('10_3_19_0_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_us.html" target="_self">flair::sensor::SimuUs</a></td><td class="desc">Class for a simulation <a class="el" href="classflair_1_1sensor_1_1_us_range_finder.html" title="Base class for UsRangeFinder. ">UsRangeFinder</a> </td></tr>
+<tr id="row_10_3_19_0_0_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_us_g_l.html" target="_self">flair::sensor::SimuUsGL</a></td><td class="desc">Class for a simulation us </td></tr>
+<tr id="row_10_3_19_1_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_srf08.html" target="_self">flair::sensor::Srf08</a></td><td class="desc">Class for ultra sonic SRF08 </td></tr>
+<tr id="row_10_3_20_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_10_3_20_" class="arrow" onclick="toggleFolder('10_3_20_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_vrpn_object.html" target="_self">flair::sensor::VrpnObject</a></td><td class="desc">Class for VRPN object </td></tr>
+<tr id="row_10_3_20_0_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1meta_1_1_meta_vrpn_object.html" target="_self">flair::meta::MetaVrpnObject</a></td><td class="desc">Classe haut niveau intégrant un objet VRPN </td></tr>
+<tr id="row_10_3_21_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_10_3_21_" class="arrow" onclick="toggleFolder('10_3_21_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1simulator_1_1_model.html" target="_self">flair::simulator::Model</a></td><td class="desc"></td></tr>
+<tr id="row_10_3_21_0_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1simulator_1_1_man.html" target="_self">flair::simulator::Man</a></td><td class="desc"></td></tr>
+<tr id="row_10_3_21_1_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1simulator_1_1_x4.html" target="_self">flair::simulator::X4</a></td><td class="desc"></td></tr>
+<tr id="row_10_3_21_2_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1simulator_1_1_x8.html" target="_self">flair::simulator::X8</a></td><td class="desc"></td></tr>
+<tr id="row_10_4_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_10_4_" class="arrow" onclick="toggleFolder('10_4_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_mutex.html" target="_self">flair::core::Mutex</a></td><td class="desc">Class defining a mutex </td></tr>
+<tr id="row_10_4_0_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_condition_variable.html" target="_self">flair::core::ConditionVariable</a></td><td class="desc">Class defining a condition variable </td></tr>
+<tr id="row_10_4_1_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_10_4_1_" class="arrow" onclick="toggleFolder('10_4_1_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_i2c_port.html" target="_self">flair::core::I2cPort</a></td><td class="desc">Base class for i2c port </td></tr>
+<tr id="row_10_4_1_0_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_r_t_d_m___i2c_port.html" target="_self">flair::core::RTDM_I2cPort</a></td><td class="desc">Class for real time i2c port using RTDM </td></tr>
+<tr id="row_10_4_1_1_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_unix___i2c_port.html" target="_self">flair::core::Unix_I2cPort</a></td><td class="desc">Class for unix serial port </td></tr>
+<tr id="row_10_4_2_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_10_4_2_" class="arrow" onclick="toggleFolder('10_4_2_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1io__data.html" target="_self">flair::core::io_data</a></td><td class="desc">Abstract class for data types </td></tr>
+<tr id="row_10_4_2_0_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_ahrs_data.html" target="_self">flair::core::AhrsData</a></td><td class="desc">Class defining AHRS datas </td></tr>
+<tr id="row_10_4_2_1_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1cvimage.html" target="_self">flair::core::cvimage</a></td><td class="desc">Class defining an image of kind IplImage </td></tr>
+<tr id="row_10_4_2_2_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1cvmatrix.html" target="_self">flair::core::cvmatrix</a></td><td class="desc">Class defining a matrix of kind CvMat </td></tr>
+<tr id="row_10_4_2_3_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_geo_coordinate.html" target="_self">flair::core::GeoCoordinate</a></td><td class="desc">Class defining a point by its lla coordinates </td></tr>
+<tr id="row_10_4_2_4_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_gps_data.html" target="_self">flair::core::GpsData</a></td><td class="desc">Class defining gps datas </td></tr>
+<tr id="row_10_4_2_5_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_imu_data.html" target="_self">flair::core::ImuData</a></td><td class="desc">Class defining IMU datas </td></tr>
+<tr id="row_10_4_2_6_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_vector3_ddata.html" target="_self">flair::core::Vector3Ddata</a></td><td class="desc">Class defining a 3D vector and a <a class="el" href="classflair_1_1core_1_1io__data.html" title="Abstract class for data types. ">io_data</a> User must manually use the <a class="el" href="classflair_1_1core_1_1io__data.html" title="Abstract class for data types. ">io_data</a>'s <a class="el" href="classflair_1_1core_1_1_mutex.html" title="Class defining a mutex. ">Mutex</a> to access to <a class="el" href="classflair_1_1core_1_1_vector3_d.html" title="Class defining a 3D vector. ">Vector3D</a> values </td></tr>
+<tr id="row_10_5_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_10_5_" class="arrow" onclick="toggleFolder('10_5_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_serial_port.html" target="_self">flair::core::SerialPort</a></td><td class="desc">Base class for serial port </td></tr>
+<tr id="row_10_5_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_r_t_d_m___serial_port.html" target="_self">flair::core::RTDM_SerialPort</a></td><td class="desc">Class for real time serial port using RTDM </td></tr>
+<tr id="row_10_5_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_unix___serial_port.html" target="_self">flair::core::Unix_SerialPort</a></td><td class="desc"></td></tr>
+<tr id="row_10_6_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_shared_mem.html" target="_self">flair::core::SharedMem</a></td><td class="desc">Class defining a shared memory </td></tr>
+<tr id="row_10_7_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_socket.html" target="_self">flair::core::Socket</a></td><td class="desc">Class encapsulating a UDP socket. It assumes packets are coming from only one distant host on a given port </td></tr>
+<tr id="row_10_8_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_10_8_" class="arrow" onclick="toggleFolder('10_8_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_thread.html" target="_self">flair::core::Thread</a></td><td class="desc">Abstract class for a thread </td></tr>
+<tr id="row_10_8_0_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1actuator_1_1_bl_ctrl_v2__x4__speed.html" target="_self">flair::actuator::BlCtrlV2_x4_speed</a></td><td class="desc"></td></tr>
+<tr id="row_10_8_1_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_watchdog.html" target="_self">flair::core::Watchdog</a></td><td class="desc"><a class="el" href="classflair_1_1core_1_1_watchdog.html" title="Watchdog class. ">Watchdog</a> class </td></tr>
+<tr id="row_10_8_2_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1meta_1_1_uav_state_machine.html" target="_self">flair::meta::UavStateMachine</a></td><td class="desc">State machine for UAV </td></tr>
+<tr id="row_10_8_3_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_gx3__25__imu.html" target="_self">flair::sensor::Gx3_25_imu</a></td><td class="desc">Class for 3dmgx3-25 <a class="el" href="classflair_1_1sensor_1_1_imu.html" title="Base class for Imu. ">Imu</a> </td></tr>
+<tr id="row_10_8_4_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_hokuyo_u_t_m30_lx.html" target="_self">flair::sensor::HokuyoUTM30Lx</a></td><td class="desc">Classe intégrant le telemetre laser Hokuyo UTM 30lx </td></tr>
+<tr id="row_10_8_5_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_host_eth_controller.html" target="_self">flair::sensor::HostEthController</a></td><td class="desc">Base Class for host side remote controls that talks to target side through ethernet connection </td></tr>
+<tr id="row_10_8_6_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_mb800.html" target="_self">flair::sensor::Mb800</a></td><td class="desc">Class for mb800 gps receiver </td></tr>
+<tr id="row_10_8_7_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_novatel.html" target="_self">flair::sensor::Novatel</a></td><td class="desc">Class for <a class="el" href="classflair_1_1sensor_1_1_novatel.html" title="Class for Novatel gps receiver. ">Novatel</a> gps receiver </td></tr>
+<tr id="row_10_8_8_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_camera.html" target="_self">flair::sensor::SimuCamera</a></td><td class="desc">Class for a simulation camera </td></tr>
+<tr id="row_10_8_9_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_gps.html" target="_self">flair::sensor::SimuGps</a></td><td class="desc">Class for a simulation GPS </td></tr>
+<tr id="row_10_8_10_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_imu.html" target="_self">flair::sensor::SimuImu</a></td><td class="desc">Class for a simulation <a class="el" href="classflair_1_1sensor_1_1_imu.html" title="Base class for Imu. ">Imu</a> </td></tr>
+<tr id="row_10_8_11_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_laser.html" target="_self">flair::sensor::SimuLaser</a></td><td class="desc"></td></tr>
+<tr id="row_10_8_12_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_us.html" target="_self">flair::sensor::SimuUs</a></td><td class="desc">Class for a simulation <a class="el" href="classflair_1_1sensor_1_1_us_range_finder.html" title="Base class for UsRangeFinder. ">UsRangeFinder</a> </td></tr>
+<tr id="row_10_8_13_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_srf08.html" target="_self">flair::sensor::Srf08</a></td><td class="desc">Class for ultra sonic SRF08 </td></tr>
+<tr id="row_10_8_14_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_target_controller.html" target="_self">flair::sensor::TargetController</a></td><td class="desc">Base Class for target side remote controls </td></tr>
+<tr id="row_10_8_15_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_v4_l_camera.html" target="_self">flair::sensor::V4LCamera</a></td><td class="desc">Base class for V4l camera </td></tr>
+<tr id="row_10_8_16_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_vrpn_client.html" target="_self">flair::sensor::VrpnClient</a></td><td class="desc">Class to connect to a Vrpn server </td></tr>
+<tr id="row_10_9_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_10_9_" class="arrow" onclick="toggleFolder('10_9_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_widget.html" target="_self">flair::gui::Widget</a></td><td class="desc">Abstract class for all Framework's widget classes </td></tr>
+<tr id="row_10_9_0_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_10_9_0_" class="arrow" onclick="toggleFolder('10_9_0_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_box.html" target="_self">flair::gui::Box</a></td><td class="desc">Abstract class to display a box on the ground station </td></tr>
+<tr id="row_10_9_0_0_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_check_box.html" target="_self">flair::gui::CheckBox</a></td><td class="desc">Class displaying a <a class="elRef" target="_blank" doxygen="/home/gsanahuj/igep/flair-dev/doc/qt.tag:http://qt-project.org/doc/qt-4.8/" href="http://qt-project.org/doc/qt-4.8/qcheckbox.html">QCheckBox</a> on the ground station </td></tr>
+<tr id="row_10_9_0_1_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_combo_box.html" target="_self">flair::gui::ComboBox</a></td><td class="desc">Class displaying a <a class="elRef" target="_blank" doxygen="/home/gsanahuj/igep/flair-dev/doc/qt.tag:http://qt-project.org/doc/qt-4.8/" href="http://qt-project.org/doc/qt-4.8/qcombobox.html">QComboBox</a> on the ground station </td></tr>
+<tr id="row_10_9_0_2_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_double_spin_box.html" target="_self">flair::gui::DoubleSpinBox</a></td><td class="desc">Class displaying a <a class="elRef" target="_blank" doxygen="/home/gsanahuj/igep/flair-dev/doc/qt.tag:http://qt-project.org/doc/qt-4.8/" href="http://qt-project.org/doc/qt-4.8/qdoublespinbox.html">QDoubleSpinBox</a> on the ground station </td></tr>
+<tr id="row_10_9_0_3_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_spin_box.html" target="_self">flair::gui::SpinBox</a></td><td class="desc">Class displaying a <a class="elRef" target="_blank" doxygen="/home/gsanahuj/igep/flair-dev/doc/qt.tag:http://qt-project.org/doc/qt-4.8/" href="http://qt-project.org/doc/qt-4.8/qspinbox.html">QSpinBox</a> on the ground station </td></tr>
+<tr id="row_10_9_0_4_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_vector3_d_spin_box.html" target="_self">flair::gui::Vector3DSpinBox</a></td><td class="desc">Class displaying 3 <a class="elRef" target="_blank" doxygen="/home/gsanahuj/igep/flair-dev/doc/qt.tag:http://qt-project.org/doc/qt-4.8/" href="http://qt-project.org/doc/qt-4.8/qdoublespinbox.html">QDoubleSpinBox</a> for x,y,z on the ground station </td></tr>
+<tr id="row_10_9_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_label.html" target="_self">flair::gui::Label</a></td><td class="desc">Class displaying a <a class="elRef" target="_blank" doxygen="/home/gsanahuj/igep/flair-dev/doc/qt.tag:http://qt-project.org/doc/qt-4.8/" href="http://qt-project.org/doc/qt-4.8/qlabel.html">QLabel</a> on the ground station </td></tr>
+<tr id="row_10_9_2_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_10_9_2_" class="arrow" onclick="toggleFolder('10_9_2_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_layout.html" target="_self">flair::gui::Layout</a></td><td class="desc">Abstract class to display a layout on the ground station </td></tr>
+<tr id="row_10_9_2_0_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_grid_layout.html" target="_self">flair::gui::GridLayout</a></td><td class="desc">Class displaying a <a class="elRef" target="_blank" doxygen="/home/gsanahuj/igep/flair-dev/doc/qt.tag:http://qt-project.org/doc/qt-4.8/" href="http://qt-project.org/doc/qt-4.8/qgridlayout.html">QGridLayout</a> on the ground station </td></tr>
+<tr id="row_10_9_2_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_10_9_2_1_" class="arrow" onclick="toggleFolder('10_9_2_1_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_group_box.html" target="_self">flair::gui::GroupBox</a></td><td class="desc">Class displaying a <a class="elRef" target="_blank" doxygen="/home/gsanahuj/igep/flair-dev/doc/qt.tag:http://qt-project.org/doc/qt-4.8/" href="http://qt-project.org/doc/qt-4.8/qgroupbox.html">QGroupBox</a> on the ground station </td></tr>
+<tr id="row_10_9_2_1_0_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_one_axis_rotation.html" target="_self">flair::core::OneAxisRotation</a></td><td class="desc">Class defining a rotation around one axis </td></tr>
+<tr id="row_10_9_2_1_1_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_battery_monitor.html" target="_self">flair::sensor::BatteryMonitor</a></td><td class="desc">Base class for battery monitor </td></tr>
+<tr id="row_10_9_2_2_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_tab.html" target="_self">flair::gui::Tab</a></td><td class="desc">Class displaying a QTab on the ground station </td></tr>
+<tr id="row_10_9_3_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_push_button.html" target="_self">flair::gui::PushButton</a></td><td class="desc">Class displaying a <a class="elRef" target="_blank" doxygen="/home/gsanahuj/igep/flair-dev/doc/qt.tag:http://qt-project.org/doc/qt-4.8/" href="http://qt-project.org/doc/qt-4.8/qpushbutton.html">QPushButton</a> on the ground station </td></tr>
+<tr id="row_10_9_4_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_10_9_4_" class="arrow" onclick="toggleFolder('10_9_4_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_send_data.html" target="_self">flair::gui::SendData</a></td><td class="desc">Abstract class for sending datas to ground station </td></tr>
+<tr id="row_10_9_4_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_10_9_4_0_" class="arrow" onclick="toggleFolder('10_9_4_0_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_data_plot.html" target="_self">flair::gui::DataPlot</a></td><td class="desc">Abstract class to display plots on ground station </td></tr>
+<tr id="row_10_9_4_0_0_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_data_plot1_d.html" target="_self">flair::gui::DataPlot1D</a></td><td class="desc">Class displaying a 1D plot on the ground station </td></tr>
+<tr id="row_10_9_4_0_1_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_data_plot2_d.html" target="_self">flair::gui::DataPlot2D</a></td><td class="desc">Class displaying a 2D plot on the ground station </td></tr>
+<tr id="row_10_9_4_1_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_map.html" target="_self">flair::gui::Map</a></td><td class="desc">Class displaying a GPS map on the ground station </td></tr>
+<tr id="row_10_9_4_2_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_picture.html" target="_self">flair::gui::Picture</a></td><td class="desc">Class displaying a <a class="el" href="classflair_1_1gui_1_1_picture.html" title="Class displaying a Picture on the ground station. ">Picture</a> on the ground station </td></tr>
+<tr id="row_10_9_4_3_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_range_finder_plot.html" target="_self">flair::gui::RangeFinderPlot</a></td><td class="desc">Class displaying a 2D plot on the ground station for laser range finder like Hokuyo </td></tr>
+<tr id="row_10_9_5_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_tab_widget.html" target="_self">flair::gui::TabWidget</a></td><td class="desc">Class displaying a <a class="elRef" target="_blank" doxygen="/home/gsanahuj/igep/flair-dev/doc/qt.tag:http://qt-project.org/doc/qt-4.8/" href="http://qt-project.org/doc/qt-4.8/qtabwidget.html">QTabWidget</a> on the ground station </td></tr>
+<tr id="row_10_9_6_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_text_edit.html" target="_self">flair::gui::TextEdit</a></td><td class="desc">Class displaying a <a class="elRef" target="_blank" doxygen="/home/gsanahuj/igep/flair-dev/doc/qt.tag:http://qt-project.org/doc/qt-4.8/" href="http://qt-project.org/doc/qt-4.8/qtextedit.html">QTextEdit</a> on the ground station </td></tr>
+<tr id="row_10_10_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1meta_1_1_meta_us_range_finder.html" target="_self">flair::meta::MetaUsRangeFinder</a></td><td class="desc">Classe haut niveau pour capteur à ultra son </td></tr>
+<tr id="row_10_11_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_10_11_" class="arrow" onclick="toggleFolder('10_11_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1meta_1_1_uav.html" target="_self">flair::meta::Uav</a></td><td class="desc">Base class to construct sensors/actuators depending on uav type </td></tr>
+<tr id="row_10_11_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1meta_1_1_hds_x8.html" target="_self">flair::meta::HdsX8</a></td><td class="desc">Class defining a HDS X8 uav </td></tr>
+<tr id="row_10_11_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1meta_1_1_simu_x4.html" target="_self">flair::meta::SimuX4</a></td><td class="desc">Class defining a simulation x4 uav </td></tr>
+<tr id="row_10_11_2_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1meta_1_1_simu_x8.html" target="_self">flair::meta::SimuX8</a></td><td class="desc">Class defining a simulation x8 uav </td></tr>
+<tr id="row_10_11_3_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1meta_1_1_x_air.html" target="_self">flair::meta::XAir</a></td><td class="desc">Class defining a xair uav </td></tr>
+<tr id="row_10_12_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_10_12_" class="arrow" onclick="toggleFolder('10_12_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1simulator_1_1_gui.html" target="_self">flair::simulator::Gui</a></td><td class="desc"></td></tr>
+<tr id="row_10_12_0_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1simulator_1_1_castle.html" target="_self">flair::simulator::Castle</a></td><td class="desc"></td></tr>
+<tr id="row_10_12_1_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1simulator_1_1_parser.html" target="_self">flair::simulator::Parser</a></td><td class="desc"></td></tr>
+<tr id="row_11_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_quaternion.html" target="_self">flair::core::Quaternion</a></td><td class="desc">Class defining a quaternion </td></tr>
+<tr id="row_12_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_rotation_matrix.html" target="_self">flair::core::RotationMatrix</a></td><td class="desc">Class defining a rotation matrix </td></tr>
+<tr id="row_13_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_13_" class="arrow" onclick="toggleFolder('13_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_sensor_g_l.html" target="_self">flair::sensor::SensorGL</a></td><td class="desc"></td></tr>
+<tr id="row_13_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_camera_g_l.html" target="_self">flair::sensor::SimuCameraGL</a></td><td class="desc">Class for a simulation camera </td></tr>
+<tr id="row_13_1_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_laser_g_l.html" target="_self">flair::sensor::SimuLaserGL</a></td><td class="desc"></td></tr>
+<tr id="row_13_2_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_us_g_l.html" target="_self">flair::sensor::SimuUsGL</a></td><td class="desc">Class for a simulation us </td></tr>
+<tr id="row_14_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structflair_1_1simulator_1_1_model_1_1simu__state.html" target="_self">flair::simulator::Model::simu_state</a></td><td class="desc"></td></tr>
+<tr id="row_15_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_vector2_d.html" target="_self">flair::core::Vector2D</a></td><td class="desc">Class defining a 2D vector </td></tr>
+<tr id="row_16_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_16_" class="arrow" onclick="toggleFolder('16_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_vector3_d.html" target="_self">flair::core::Vector3D</a></td><td class="desc">Class defining a 3D vector </td></tr>
+<tr id="row_16_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_vector3_ddata.html" target="_self">flair::core::Vector3Ddata</a></td><td class="desc">Class defining a 3D vector and a <a class="el" href="classflair_1_1core_1_1io__data.html" title="Abstract class for data types. ">io_data</a> User must manually use the <a class="el" href="classflair_1_1core_1_1io__data.html" title="Abstract class for data types. ">io_data</a>'s <a class="el" href="classflair_1_1core_1_1_mutex.html" title="Class defining a mutex. ">Mutex</a> to access to <a class="el" href="classflair_1_1core_1_1_vector3_d.html" title="Class defining a 3D vector. ">Vector3D</a> values </td></tr>
 </table>
 </div><!-- directory -->
@@ -294,5 +296,5 @@
 <div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
   <ul>
-    <li class="footer">Generated on Mon Aug 29 2016 15:26:02 for Flair by
+    <li class="footer">Generated on Wed Sep 28 2016 06:30:10 for Flair by
     <a href="http://www.doxygen.org/index.html">
     <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.9.1 </li>
