Changeset 370 in flair-src for trunk/lib/FlairSimulator/src/X4.cpp
- Timestamp:
- Nov 19, 2020, 11:17:30 AM (4 years ago)
- File:
-
- 1 edited
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trunk/lib/FlairSimulator/src/X4.cpp
r339 r370 25 25 #ifdef GL 26 26 #include <ISceneManager.h> 27 #include <IMeshManipulator.h> 27 28 #include "Blade.h" 28 29 #include "MeshSceneNode.h" … … 76 77 77 78 motorTimeout = new SpinBox(setup_tab->NewRow(), "motor timeout:","ms", 0, 1000, 100,100); 79 80 Tab *visual_tab = new Tab(GetTabWidget(), "visual"); 81 armColorR = new SpinBox(visual_tab->NewRow(), "arm color (R):", 0, 255, 1,255); 82 armColorG = new SpinBox(visual_tab->LastRowLastCol(), "arm color (G):", 0, 255, 1,0); 83 armColorB = new SpinBox(visual_tab->LastRowLastCol(), "arm color (B):", 0, 255, 1,0); 78 84 79 85 motors = new SimuBldc(this, name, 4, modelId,0); … … 98 104 99 105 // cylinders are aligned with y axis 100 IMesh *red_arm = geo->createCylinderMesh(2.5, 100, 16, SColor(0, 255, 0, 0));106 colored_arm = geo->createCylinderMesh(2.5, 100, 16, SColor(0, armColorR->Value(), armColorG->Value(), armColorB->Value())); 101 107 IMesh *black_arm = geo->createCylinderMesh(2.5, 100, 16, SColor(0, 128, 128, 128)); 102 108 IMesh *motor = geo->createCylinderMesh(7.5, 15, 16); //,SColor(0, 128, 128, 128)); … … 104 110 105 111 ITexture *texture = getGui()->getTexture("carbone.jpg"); 106 MeshSceneNode *fl_arm = new MeshSceneNode(this, red_arm, vector3df(0, 0, 0),112 MeshSceneNode *fl_arm = new MeshSceneNode(this, colored_arm, vector3df(0, 0, 0), 107 113 vector3df(0, 0, -135)); 108 MeshSceneNode *fr_arm = new MeshSceneNode(this, red_arm, vector3df(0, 0, 0),114 MeshSceneNode *fr_arm = new MeshSceneNode(this, colored_arm, vector3df(0, 0, 0), 109 115 vector3df(0, 0, -45)); 110 116 MeshSceneNode *rl_arm = new MeshSceneNode(this, black_arm, vector3df(0, 0, 0), … … 141 147 rr_blade->SetRotationSpeed(K_MOT *vector3df(0, 0, motor_speed[3])); 142 148 motor_speed_mutex->ReleaseMutex(); 149 150 if (armColorR->ValueChanged() == true || armColorG->ValueChanged() == true || armColorB->ValueChanged() == true) { 151 getGui()->getSceneManager()->getMeshManipulator()->setVertexColors(colored_arm, SColor(0,armColorR->Value(), armColorG->Value(), armColorB->Value())); 152 } 143 153 144 154 // adapt UAV size
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