Index: trunk/doc/Flair/_quaternion_8h_source.html
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--- trunk/doc/Flair/_quaternion_8h_source.html (revision 47)
+++ trunk/doc/Flair/_quaternion_8h_source.html (revision 50)
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- 220 #endif // QUATERNION_H
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+ 221 #endif // QUATERNION_H
float GetNorm(void) const
Norm.
Quaternion(float q0=1, float q1=0, float q2=0, float q3=0)
Constructor.
@@ -187,22 +188,23 @@
void Normalize(void)
Normalize.
void Conjugate(void)
Conjugate.
-Class defining a 3D vector.
Definition: Vector3D.h:28
+
Class defining euler angles.
Definition: Euler.h:27
-float q1
q1
Definition: Quaternion.h:132
-void Derivate(const Vector3D &angularSpeed)
Derivate.
+float q1
q1
Definition: Quaternion.h:133
Class defining a rotation matrix.
Definition: RotationMatrix.h:26
-Vector3D GetLogarithm(void)
Logarithm.
+Class defining a 3D vector.
+Quaternion GetDerivative(const Vector3Df &angularSpeed) const
Derivative.
+void Derivate(const Vector3Df &angularSpeed)
Derivate.
void ToRotationMatrix(RotationMatrix &matrix) const
Convert to rotation matrix.
-Quaternion GetDerivative(const Vector3D &angularSpeed) const
Derivative.
Quaternion GetConjugate(void)
Conjugate.
-float q2
q2
Definition: Quaternion.h:137
+float q2
q2
Definition: Quaternion.h:138
Quaternion operator*(Quaternion const &quaternionA, Quaternion const &quaterniontB)
Multiply.
-float q0
q0
Definition: Quaternion.h:127
+float q0
q0
Definition: Quaternion.h:128
Quaternion operator-(Quaternion const &quaternionA, Quaternion const &quaterniontB)
Substract.
-float q3
q3
Definition: Quaternion.h:142
+float q3
q3
Definition: Quaternion.h:143
+Vector3Df GetLogarithm(void)
Logarithm.
Euler ToEuler(void) const
Convert to euler angles.
Quaternion operator+(Quaternion const &quaterniontA, Quaternion const &quaterniontB)
Add.
-Class defining a quaternion.
Definition: Quaternion.h:25
+Class defining a quaternion.
Definition: Quaternion.h:26
@@ -211,5 +213,5 @@