Changeset 50 in flairdev for trunk/include/FlairSensorActuator/VrpnObject.h
 Timestamp:
 May 31, 2017, 3:54:26 PM (4 years ago)
 File:

 1 edited
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trunk/include/FlairSensorActuator/VrpnObject.h
r44 r50 16 16 17 17 #include <IODevice.h> 18 #include <Vector3D.h> 18 19 #include <stdint.h> 19 20 … … 21 22 namespace core { 22 23 class cvmatrix; 23 class Vector3D;24 class Euler;25 24 class Quaternion; 26 25 } … … 101 100 102 101 /*! 103 * \brief Get Euler angles104 *105 * \param euler output datas106 */107 void GetEuler(core::Euler &euler) const;108 109 /*!110 102 * \brief Get Quaternion 111 103 * … … 118 110 * \param point output datas 119 111 */ 120 void GetPosition(core::Vector3D &point) const;112 void GetPosition(core::Vector3Df &point) const; 121 113 122 114 /*! … … 124 116 * 125 117 * Matrix is of type float and as follows: \n 126 * (0,0) roll (rad) \n 127 * (1,0) pitch (rad) \n 128 * (2,0) yaw (rad) \n 129 * (3,0) x \n 130 * (4,0) y \n 131 * (5,0) z \n 118 * (0,0) q0 \n 119 * (1,0) q1 \n 120 * (2,0) q2 \n 121 * (3,0) q3 \n 122 * (4,0) x \n 123 * (5,0) y \n 124 * (6,0) z \n 132 125 * 133 * \return Output m etrix126 * \return Output matrix 134 127 */ 135 128 core::cvmatrix *Output(void) const; … … 138 131 * \brief State matrix 139 132 * 133 * Used for plotting on ground station. \n 140 134 * Matrix is of type float and as follows: \n 141 135 * (0,0) roll (deg) \n … … 143 137 * (2,0) yaw (deg) \n 144 138 * 145 * \return State m etrix139 * \return State matrix 146 140 */ 147 141 core::cvmatrix *State(void) const; … … 178 172 void UpdateFrom(const core::io_data *data){}; 179 173 180 void mainloop(void);181 174 class VrpnObject_impl *pimpl_; 182 175 };
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