Index: trunk/doc/Flair/annotated.html
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--- trunk/doc/Flair/annotated.html	(revision 62)
+++ trunk/doc/Flair/annotated.html	(revision 68)
@@ -148,28 +148,30 @@
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 <tr id="row_0_1_18_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_i_o_device.html" target="_self">IODevice</a></td><td class="desc">Abstract class for input/ouput system </td></tr>
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-<tr id="row_0_1_37_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_unix___serial_port.html" target="_self">Unix_SerialPort</a></td><td class="desc"></td></tr>
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-<tr id="row_0_1_40_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_vector3_d.html" target="_self">Vector3D</a></td><td class="desc">Class defining a 3D vector </td></tr>
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+<tr id="row_0_1_19_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_0_1_19_" class="arrow" onclick="toggleFolder('0_1_19_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_matrix.html" target="_self">Matrix</a></td><td class="desc">Class defining a matrix </td></tr>
+<tr id="row_0_1_19_0_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_matrix_1_1_type.html" target="_self">Type</a></td><td class="desc"></td></tr>
+<tr id="row_0_1_20_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_message.html" target="_self">Message</a></td><td class="desc"></td></tr>
+<tr id="row_0_1_21_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_mutex.html" target="_self">Mutex</a></td><td class="desc">Class defining a mutex </td></tr>
+<tr id="row_0_1_22_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_object.html" target="_self">Object</a></td><td class="desc">Base class for all Framework's classes </td></tr>
+<tr id="row_0_1_23_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_one_axis_rotation.html" target="_self">OneAxisRotation</a></td><td class="desc">Class defining a rotation around one axis </td></tr>
+<tr id="row_0_1_24_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_quaternion.html" target="_self">Quaternion</a></td><td class="desc">Class defining a quaternion </td></tr>
+<tr id="row_0_1_25_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_rotation_matrix.html" target="_self">RotationMatrix</a></td><td class="desc">Class defining a rotation matrix </td></tr>
+<tr id="row_0_1_26_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_r_t_d_m___i2c_port.html" target="_self">RTDM_I2cPort</a></td><td class="desc">Class for real time i2c port using RTDM </td></tr>
+<tr id="row_0_1_27_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_r_t_d_m___serial_port.html" target="_self">RTDM_SerialPort</a></td><td class="desc">Class for real time serial port using RTDM </td></tr>
+<tr id="row_0_1_28_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_scalar_type.html" target="_self">ScalarType</a></td><td class="desc"></td></tr>
+<tr id="row_0_1_29_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_semaphore.html" target="_self">Semaphore</a></td><td class="desc">Class defining a semaphore </td></tr>
+<tr id="row_0_1_30_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_serial_port.html" target="_self">SerialPort</a></td><td class="desc">Base class for serial port </td></tr>
+<tr id="row_0_1_31_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_shared_mem.html" target="_self">SharedMem</a></td><td class="desc">Class defining a shared memory </td></tr>
+<tr id="row_0_1_32_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_signed_integer_type.html" target="_self">SignedIntegerType</a></td><td class="desc"></td></tr>
+<tr id="row_0_1_33_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_tcp_socket.html" target="_self">TcpSocket</a></td><td class="desc">Class encapsulating a TCP socket </td></tr>
+<tr id="row_0_1_34_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_thread.html" target="_self">Thread</a></td><td class="desc">Abstract class for a thread </td></tr>
+<tr id="row_0_1_35_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_udp_socket.html" target="_self">UdpSocket</a></td><td class="desc">Class encapsulating a UDP socket. It assumes packets are coming from only one distant host on a given port </td></tr>
+<tr id="row_0_1_36_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_udt_socket.html" target="_self">UdtSocket</a></td><td class="desc">Class encapsulating a UDT socket </td></tr>
+<tr id="row_0_1_37_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_unix___i2c_port.html" target="_self">Unix_I2cPort</a></td><td class="desc">Class for unix serial port </td></tr>
+<tr id="row_0_1_38_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_unix___serial_port.html" target="_self">Unix_SerialPort</a></td><td class="desc"></td></tr>
+<tr id="row_0_1_39_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_unsigned_integer_type.html" target="_self">UnsignedIntegerType</a></td><td class="desc"></td></tr>
+<tr id="row_0_1_40_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_vector2_d.html" target="_self">Vector2D</a></td><td class="desc">Class defining a 2D vector </td></tr>
+<tr id="row_0_1_41_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_vector3_d.html" target="_self">Vector3D</a></td><td class="desc">Class defining a 3D vector </td></tr>
+<tr id="row_0_1_42_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_vector3_ddata.html" target="_self">Vector3Ddata</a></td><td class="desc">Class defining a 3D vector and a <a class="el" href="classflair_1_1core_1_1io__data.html" title="Abstract class for data types. ">io_data</a> User must manually use the <a class="el" href="classflair_1_1core_1_1io__data.html" title="Abstract class for data types. ">io_data</a>'s <a class="el" href="classflair_1_1core_1_1_mutex.html" title="Class defining a mutex. ">Mutex</a> to access to <a class="el" href="classflair_1_1core_1_1_vector3_d.html" title="Class defining a 3D vector. ">Vector3D</a> values </td></tr>
+<tr id="row_0_1_43_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1core_1_1_watchdog.html" target="_self">Watchdog</a></td><td class="desc"><a class="el" href="classflair_1_1core_1_1_watchdog.html" title="Watchdog class. ">Watchdog</a> class </td></tr>
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+<tr id="row_0_3_23_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_vector3_d_spin_box.html" target="_self">Vector3DSpinBox</a></td><td class="desc">Class displaying 3 <a class="elRef" target="_blank" doxygen="/home/gsanahuj/igep/flair-dev/doc/qt.tag:http://qt-project.org/doc/qt-4.8/" href="http://qt-project.org/doc/qt-4.8/qdoublespinbox.html">QDoubleSpinBox</a> for x,y,z on the ground station </td></tr>
+<tr id="row_0_3_24_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1gui_1_1_widget.html" target="_self">Widget</a></td><td class="desc">Abstract class for all Framework's widget classes </td></tr>
 <tr id="row_0_4_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_4_" class="arrow" onclick="toggleFolder('0_4_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceflair_1_1meta.html" target="_self">meta</a></td><td class="desc">High level classes </td></tr>
 <tr id="row_0_4_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1meta_1_1_hds_x8.html" target="_self">HdsX8</a></td><td class="desc">Class defining a HDS X8 uav </td></tr>
@@ -242,24 +245,25 @@
 <tr id="row_0_5_11_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_nmea_gps.html" target="_self">NmeaGps</a></td><td class="desc">Base class for GPS using NMEA sentances </td></tr>
 <tr id="row_0_5_12_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_novatel.html" target="_self">Novatel</a></td><td class="desc">Class for <a class="el" href="classflair_1_1sensor_1_1_novatel.html" title="Class for Novatel gps receiver. ">Novatel</a> gps receiver </td></tr>
-<tr id="row_0_5_13_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_ps3_eye.html" target="_self">Ps3Eye</a></td><td class="desc">Class for <a class="el" href="classflair_1_1sensor_1_1_ps3_eye.html" title="Class for Ps3Eye camera. ">Ps3Eye</a> camera </td></tr>
-<tr id="row_0_5_14_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_radio_receiver.html" target="_self">RadioReceiver</a></td><td class="desc">Base class for radio receiver </td></tr>
-<tr id="row_0_5_15_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_rumble_message.html" target="_self">RumbleMessage</a></td><td class="desc"></td></tr>
-<tr id="row_0_5_16_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_sensor_g_l.html" target="_self">SensorGL</a></td><td class="desc"></td></tr>
-<tr id="row_0_5_17_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_camera.html" target="_self">SimuCamera</a></td><td class="desc">Class for a simulation camera </td></tr>
-<tr id="row_0_5_18_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_camera_g_l.html" target="_self">SimuCameraGL</a></td><td class="desc">Class for a simulation camera </td></tr>
-<tr id="row_0_5_19_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_gps.html" target="_self">SimuGps</a></td><td class="desc">Class for a simulation GPS </td></tr>
-<tr id="row_0_5_20_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_imu.html" target="_self">SimuImu</a></td><td class="desc">Class for a simulation <a class="el" href="classflair_1_1sensor_1_1_imu.html" title="Base class for Imu. ">Imu</a> </td></tr>
-<tr id="row_0_5_21_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_laser.html" target="_self">SimuLaser</a></td><td class="desc"></td></tr>
-<tr id="row_0_5_22_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_laser_g_l.html" target="_self">SimuLaserGL</a></td><td class="desc"></td></tr>
-<tr id="row_0_5_23_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_us.html" target="_self">SimuUs</a></td><td class="desc">Class for a simulation <a class="el" href="classflair_1_1sensor_1_1_us_range_finder.html" title="Base class for UsRangeFinder. ">UsRangeFinder</a> </td></tr>
-<tr id="row_0_5_24_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_us_g_l.html" target="_self">SimuUsGL</a></td><td class="desc">Class for a simulation us </td></tr>
-<tr id="row_0_5_25_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_srf08.html" target="_self">Srf08</a></td><td class="desc">Class for ultra sonic SRF08 </td></tr>
-<tr id="row_0_5_26_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_switch_led_message.html" target="_self">SwitchLedMessage</a></td><td class="desc"></td></tr>
-<tr id="row_0_5_27_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_target_controller.html" target="_self">TargetController</a></td><td class="desc">Base Class for target side remote controls </td></tr>
-<tr id="row_0_5_28_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_target_eth_controller.html" target="_self">TargetEthController</a></td><td class="desc"></td></tr>
-<tr id="row_0_5_29_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_us_range_finder.html" target="_self">UsRangeFinder</a></td><td class="desc">Base class for <a class="el" href="classflair_1_1sensor_1_1_us_range_finder.html" title="Base class for UsRangeFinder. ">UsRangeFinder</a> </td></tr>
-<tr id="row_0_5_30_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_v4_l_camera.html" target="_self">V4LCamera</a></td><td class="desc">Base class for V4l camera </td></tr>
-<tr id="row_0_5_31_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_vrpn_client.html" target="_self">VrpnClient</a></td><td class="desc">Class to connect to a Vrpn server. The Thread is created with the FrameworkManager as parent. FrameworkManager must be created before. Only one instance of this class is allowed by program </td></tr>
-<tr id="row_0_5_32_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_vrpn_object.html" target="_self">VrpnObject</a></td><td class="desc">Class for VRPN object. The IODevice is created with the <a class="el" href="classflair_1_1sensor_1_1_vrpn_client.html" title="Class to connect to a Vrpn server. The Thread is created with the FrameworkManager as parent...">VrpnClient</a> as parent. <a class="el" href="classflair_1_1sensor_1_1_vrpn_client.html" title="Class to connect to a Vrpn server. The Thread is created with the FrameworkManager as parent...">VrpnClient</a> must be created before </td></tr>
+<tr id="row_0_5_13_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_pressure_sensor.html" target="_self">PressureSensor</a></td><td class="desc">Base class for <a class="el" href="classflair_1_1sensor_1_1_pressure_sensor.html" title="Base class for PressureSensor. ">PressureSensor</a> </td></tr>
+<tr id="row_0_5_14_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_ps3_eye.html" target="_self">Ps3Eye</a></td><td class="desc">Class for <a class="el" href="classflair_1_1sensor_1_1_ps3_eye.html" title="Class for Ps3Eye camera. ">Ps3Eye</a> camera </td></tr>
+<tr id="row_0_5_15_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_radio_receiver.html" target="_self">RadioReceiver</a></td><td class="desc">Base class for radio receiver </td></tr>
+<tr id="row_0_5_16_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_rumble_message.html" target="_self">RumbleMessage</a></td><td class="desc"></td></tr>
+<tr id="row_0_5_17_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_sensor_g_l.html" target="_self">SensorGL</a></td><td class="desc"></td></tr>
+<tr id="row_0_5_18_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_camera.html" target="_self">SimuCamera</a></td><td class="desc">Class for a simulation camera </td></tr>
+<tr id="row_0_5_19_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_camera_g_l.html" target="_self">SimuCameraGL</a></td><td class="desc">Class for a simulation camera </td></tr>
+<tr id="row_0_5_20_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_gps.html" target="_self">SimuGps</a></td><td class="desc">Class for a simulation GPS </td></tr>
+<tr id="row_0_5_21_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_imu.html" target="_self">SimuImu</a></td><td class="desc">Class for a simulation <a class="el" href="classflair_1_1sensor_1_1_imu.html" title="Base class for Imu. ">Imu</a> </td></tr>
+<tr id="row_0_5_22_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_laser.html" target="_self">SimuLaser</a></td><td class="desc"></td></tr>
+<tr id="row_0_5_23_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_laser_g_l.html" target="_self">SimuLaserGL</a></td><td class="desc"></td></tr>
+<tr id="row_0_5_24_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_us.html" target="_self">SimuUs</a></td><td class="desc">Class for a simulation <a class="el" href="classflair_1_1sensor_1_1_us_range_finder.html" title="Base class for UsRangeFinder. ">UsRangeFinder</a> </td></tr>
+<tr id="row_0_5_25_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_simu_us_g_l.html" target="_self">SimuUsGL</a></td><td class="desc">Class for a simulation us </td></tr>
+<tr id="row_0_5_26_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_srf08.html" target="_self">Srf08</a></td><td class="desc">Class for ultra sonic SRF08 </td></tr>
+<tr id="row_0_5_27_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_switch_led_message.html" target="_self">SwitchLedMessage</a></td><td class="desc"></td></tr>
+<tr id="row_0_5_28_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_target_controller.html" target="_self">TargetController</a></td><td class="desc">Base Class for target side remote controls </td></tr>
+<tr id="row_0_5_29_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_target_eth_controller.html" target="_self">TargetEthController</a></td><td class="desc"></td></tr>
+<tr id="row_0_5_30_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_us_range_finder.html" target="_self">UsRangeFinder</a></td><td class="desc">Base class for <a class="el" href="classflair_1_1sensor_1_1_us_range_finder.html" title="Base class for UsRangeFinder. ">UsRangeFinder</a> </td></tr>
+<tr id="row_0_5_31_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_v4_l_camera.html" target="_self">V4LCamera</a></td><td class="desc">Base class for V4l camera </td></tr>
+<tr id="row_0_5_32_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_vrpn_client.html" target="_self">VrpnClient</a></td><td class="desc">Class to connect to a Vrpn server. The Thread is created with the FrameworkManager as parent. FrameworkManager must be created before. Only one instance of this class is allowed by program </td></tr>
+<tr id="row_0_5_33_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1sensor_1_1_vrpn_object.html" target="_self">VrpnObject</a></td><td class="desc">Class for VRPN object. The IODevice is created with the <a class="el" href="classflair_1_1sensor_1_1_vrpn_client.html" title="Class to connect to a Vrpn server. The Thread is created with the FrameworkManager as parent...">VrpnClient</a> as parent. <a class="el" href="classflair_1_1sensor_1_1_vrpn_client.html" title="Class to connect to a Vrpn server. The Thread is created with the FrameworkManager as parent...">VrpnClient</a> must be created before </td></tr>
 <tr id="row_0_6_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_6_" class="arrow" onclick="toggleFolder('0_6_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespaceflair_1_1simulator.html" target="_self">simulator</a></td><td class="desc">Simulator classes </td></tr>
 <tr id="row_0_6_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classflair_1_1simulator_1_1_blade.html" target="_self">Blade</a></td><td class="desc"></td></tr>
@@ -284,5 +288,5 @@
 <div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
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-    <li class="footer">Generated on Mon Dec 4 2017 11:13:45 for Flair by
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