Ignore:
Timestamp:
Jan 8, 2019, 10:14:12 AM (22 months ago)
Author:
Sanahuja Guillaume
Message:

draw vrpn axis in simulator

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/include/FlairSimulator/MeshSceneNode.h

    r13 r94  
    3131      const irr::core::vector3df &rotation = irr::core::vector3df(0, 0, 0),
    3232      irr::video::ITexture *texture = NULL, irr::s32 id = -1);
     33 
     34  MeshSceneNode(
     35      irr::scene::ISceneNode *parent, irr::scene::IMesh *mesh,
     36      const irr::core::vector3df &position = irr::core::vector3df(0, 0, 0),
     37      const irr::core::vector3df &rotation = irr::core::vector3df(0, 0, 0),
     38      irr::video::ITexture *texture = NULL, irr::s32 id = -1);
    3339
    3440  virtual void OnRegisterSceneNode(void);
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